Keysplayr
Elite Member
- Jan 16, 2003
- 21,211
- 50
- 91
Batman:AC is using a deferred Renderer. So it's hunting for bandwidth when MSAA is applied. AMD optimized their 8xMSAA performance with the latest drivers.
Interesting.
Batman:AC is using a deferred Renderer. So it's hunting for bandwidth when MSAA is applied. AMD optimized their 8xMSAA performance with the latest drivers.
Anything else you'd like to add about bumpgate to this conversation about the 660Ti?
Without having overclocked the vram on any of the gtx660ti's they used for this article, it went from interesting and informative to dull and repetitive. I'd like to know if the drop off in performance is more of a result of shaving off a memory controller and losing the ROP's, or if it's more from the lower bandwidth itself.
I don't see why anyone would get this card when you can grab a 7950 for ~$318AR plus a free game. *Shrug*
Imho,
AMD has always done well with x8 AA -- and goes as far back as the 2900XT. Actually, even with their x6 AA offerings with earlier architectures. After all, ATI/AMD offer wonderful competition and choice to consider.
AMD has always had strong price/performance and goes as far back as the 3870/3850.
http://www.computerbase.de/artikel/grafikkarten/2012/test-nvidia-geforce-gtx-660-ti/7/
Notice the HD 6970 offer more performance than the GTX 580 with x8 AA? None of this is really surprising and new.
I see 17 percent more performance over-all for a GTX 670 with 1920 x 1080/x8 AA over-all -- compared to a GTX 660 TI -- for a 33 percent difference in MSRP. There has to be some differences based on one doesn't desire to cannibalize sales of the GTX 670 and GTX 680, one may imagine.
The GTX 660 ti offered a well placed price/performance ratio when the HD 7870 had a 299 MSRP and the HD 7950 had a 349 MSRP -- the landscape pricing has changed and now AMD offers even more stiff competition and even more impressive 28nm price/performance.
IF sales suffer for the GTX 660ti -- the market may adjust pricing.
That could be it, but man that graph sure does look like there is a driver glitch going on more than anything. If you're right, then the benchmark [h] uses is essentially ROP heavy for the first 1/3 of the run, then it's not at ROP heavy at all. I don't know. That would be really strange within a game benchmark to be extremely reliant on ROP's then BAM, be normal. That looks like a driver issue to me.
I thought the same thing:
http://www.hardocp.com/image.html?image=MTM0NjA2MDA5M09tVGRTMlE0eDNfNF81X2wuZ2lm
It kind of looks like it takes a performance hit because it takes longer for it to load the textures into the buffer. Could also be a memory management issue that could be handled with newer drivers. Just thinking out loud.
The Kepler lineup top to bottom is crappy in the memory bandwidth department and when using high levels of AA. At high resolutions the GTX 680 is not much faster with 8xAA compared to the GTX 580, pretty sad.
You see this trickle down to all the cards. The 660ti with it's emphasised bandwidth handicap really shows how bad it is. The card should of never been $300, ridiculous. $250 at most.
Just like extreme tessellation factors, 8x MSAA is a huge performance penalty for little to no IQ gain. Anyone making sweeping statements based on this kind of outliers is just making themselves look silly. The test itself is pretty interesting though, I wonder what makes the 670 score so poorly?
Sometimes 8xQ (8x-no-Q is pretty much pointless) or performance-taxing SGSSAA could be needed, for some games. 4x can partly remove jaggies, but replace some angles with crawlies in the process, and won't well work for all moving edges. But, doing so is taking a sledgehammer to the IQ problem, like good old OGSSAA/RGSSAA.I'm all for cranking up the quality, but am I the only person that finds 8x MSAA a silly setting to use? When 4x MSAA doesn't solve your jaggies, 8x isn't going to do any better.
Maybe the 7870 isn't applying AA to the entire scene. Magic drivers and all. That would be some reveal. Might be worth looking into.
Without having overclocked the vram on any of the gtx660ti's they used for this article, it went from interesting and informative to dull and repetitive. I'd like to know if the drop off in performance is more of a result of shaving off a memory controller and losing the ROP's, or if it's more from the lower bandwidth itself.
Maybe the 7870 isn't applying AA to the entire scene. Magic drivers and all. That would be some reveal. Might be worth looking into.
I don't see why anyone would get this card when you can grab a 7950 for ~$318AR plus a free game. *Shrug*
Exactly. I was spouting this a few weeks ago, but the folks I was in an argument with kept glazing over it. It seems 8X AA is becoming the new minimum performance metric, although the difference in image quality between 4X and 8X AA is all but non-existent during live action.