purbeast0
No Lifer
- Sep 13, 2001
- 53,032
- 5,917
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PC with 360 controller
oh ok. just wondering cause ps3 controls feel loose in general to me, especially uncharted. tomb raider had really tight controls on the 360, not sure bout pc.
PC with 360 controller
Didn't realize this was coming out until it was released & began seeing videos spam my YT feed.
Would like to play it. Looks good. Tight on cash at the moment so unless I'm doing a trade, I'll be waiting a bit.
It looks impressive! http://www.youtube.com/watch?v=XYB8VrW538k Gameplay, graphics and generally everything! And it has great reviews.
TR on the PC is the best looking game out today, but the drop in quality on the Xbox360/PS3 is staggering. :/
Crysis 3 still wins. Tomb Raider looks good but there are more details in crysis 3 that just go unmatched.
Finally picked this game up, man is it good!
Basically played all afternoon Sunday and most of the day yesterday and am at the very last fast travel campsite, so I'm about to beat the game.
Its the type of game that makes you want to go back and find all the secret things though, the completionist in me has been awoken for the first time since Far Cry 3 and Red Dead.
Seriously in contention for my game of the year.
If you haven't played it yet, you definitely need to give it a try before the end of this generation. I'm just grabbing all the really good sounding games lately trying to finish off this gen with a bang!
Nope...you are wrong. Just like people who throw the phrase "dumbing down" are wrong. Gaming wasn't a bed of roses back in the day and in fact the first few tomb raider games had some of the absolute worst controls ever in a 3rd person game.
What does this mean? I tried googling it but I seem to get results regarding walking tanks.Tank walking was really terrible.
The Tomb Raider series has already had a few "before she became the Tomb Raider" levels / game sections already, and the dynamic of the game remained largely unaltered (no guns obviously though). TR4 has her accompanying an explorer as a child (early teen perhaps), TR5 has her as an early teen again. I wasn't talking about "raiding tombs" as such either, I said exploration, an element that IMO has been sadly lacking in this game so far.I also think you missed the whole point of the story. This is before Laura became the tomb raider...this is about how she became the tough relic hunter. So there aren't really many moments of raiding tombs and such because that isn't what the game is about.
I'm not talking about other peoples' opinions, I'm talking about mine. I said I don't find this "interactive cut scene" style entertaining at all. It's not about whether it's difficult or hard in my view; I find them about as tolerable as I would to have in-game advertising banners.As for QTEs people really complain too much about them. You would rather people whine that they don't know what's going on in the game because they didn't pay attention to that cutscene than to have to press a button while watching the action? It really isn't that hard to pay attention and hit the right button. It also adds an element of suspense to what is happening to the character in the game.
calling the control in TR1 better than this?
also a major reason the original TR games felt harder is DUE to the piss poor controls. it was a false sense of being difficult. like parts where you had to outrun a boulder or something, and you would get crushed simply because the controls sucked and you couldn't move out of the way in time.
also, you said you are 30 minutes into the game. the beginning has a lot of cutscenes and hand holding to get the game going. play more than 30 minutes and there won't be as many cutscenes with more exploration and less hand holding.
but overall i do agree that it doesn't feel like the traditional tomb raider game. it felt more like tomb raider trying to be like uncharted which was okay with me and i thought it still held it's own and was a fantastic game. i would have liked to see more tomb raiding and exploration with wild animals, but it is still one of the best games of the year last year for sure. i play games for fun and entertainment, not to complain about what i wish they would be or should have been.
games are always evolving. to expect something like TR1 with this game was a fault of your own, especially since it's been out for so long and you should have known this by now. just look at the tomb raider evolution in general. you keep saying TR1 - TR5. part 5 was nothing like the original.
I'm not sure how to explain this if you don't get it. I think there is a part of you missing not to get this. I'm not trying to insult intelligence, but perhaps your emotions are besting you.First game name: "Tomb Raider"
Current game name: "Tomb Raider"
What has "dumbing down" have to do with the control system? Furthermore, I said that I'm fine with the control system in this game. Furthermore, you offer no reasoning to say why I am wrong about "dumbing down".
What does this mean? I tried googling it but I seem to get results regarding walking tanks.
The Tomb Raider series has already had a few "before she became the Tomb Raider" levels / game sections already, and the dynamic of the game remained largely unaltered (no guns obviously though). TR4 has her accompanying an explorer as a child (early teen perhaps), TR5 has her as an early teen again. I wasn't talking about "raiding tombs" as such either, I said exploration, an element that IMO has been sadly lacking in this game so far.
I'm not talking about other peoples' opinions, I'm talking about mine. I said I don't find this "interactive cut scene" style entertaining at all. It's not about whether it's difficult or hard in my view; I find them about as tolerable as I would to have in-game advertising banners.
I can't say I ever had any difficulty with them. In TR4 I can jump over a gap while doing a 180 degree turn in mid-air and shooting someone behind me. That is fun. I don't remember any frustration or long learning curve learning the controls in TR 1-5. Having said this, I haven't actually complained about the controls in this game!
I altered my post because I had been playing the game for 90 minutes in total. You can get an idea for how far I'm into the game by the spoiler tags. I'll play it for a while longer yet unless the bits of the game that piss me off increase in frequency.
Does the exploration element improve at some point in the game?
Let me see.
First game name: "Tomb Raider"
Current game name: "Tomb Raider"
I can't imagine where that expectation could have come from.
IMO, the TR series has gone to pot since 5. Legend was a nails-on-chalkboard experience (with a truly awful control system), the Underworld demo and Anniversary looked like exactly the same thing, and I thought I'd try this one as I picked it up cheaply and it purported to be something new (and I hoped that Eidos might have stopped supporting bad sequels). It is something new in a few respects. I'm still trying to figure out why you would claim that my expectation for it to be like the original games is unrealistic.
How was Tomb Raider Chronicles nothing like the original? The graphics engine was updated to work in Windows with Direct3D (TR2), the control system was identical but with a few additions, the gameplay was identical but with a few new environment elements (breakable panels, tightrope walking, shimmying around ledge corners, etc), combat was the same but with more weapons. The evolution of the series was pretty steady.
I'm not sure how to explain this if you don't get it. I think there is a part of you missing not to get this. I'm not trying to insult intelligence, but perhaps your emotions are besting you.
Pretty much all of the Tomb Raiders show Croft as comic super hero type that came shooting out of the womb with a holsters on and satchels full of ammo.
This is one shows how a not so ordinary girl (heiress to estate, highly educated and in shape) yet grounded in the normal world you and I know. This story is how she learned those skills in a crucible fight or flight situation.
Which I'm fine with, nor have I at any point said "I haven't seen any tombs in this game whatsoever! I want my money back!" etc.Also the setting is the first to show Lara the possibilities on how discovering relics by raiding tombs may not be the normal real world archaeological things she and the audience are used to.
Which I'm also fine with, and please note that I haven't actually complained about the plot.Tomb Raider is much like Nolans' Batman films. Except with Tomb Raider, this has even less canon. The parents story shift back and forth is one example.
So this reboot had more leverage. Making Croft vulnerable and afraid at times, is the best thing to happen to this series.
Which pretty much invalidates your view as to whether this is a "Tomb Raider" game or not.Before I thought all previous Tomb Raider stories were crap.
Are you really a gamer at all?
Tank walking is forward, down, left, right where you have to manually turn the character to move a different direction. Like many of the old resident evil games. That is how the old tomb raider played. You did say the first one controlled better when it doesn't.
Which pretty much invalidates your view as to whether this is a "Tomb Raider" game or not.
"You don't like the games I like and that includes previous games in the series. Therefore your opinion isn't valid."
I think you prefer to attack me rather than talk about my opinion.It is OK to dislike something but I think you are being a little disingenuous. The fact that you call yourself a fan of Tomb Raider and say you have never heard of tank controls in 3rd person games just about proves it.