dust
Golden Member
- Oct 13, 2008
- 1,339
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1920/1080what resolution? Those were are 2560x1440p and ultimate.
1920/1080what resolution? Those were are 2560x1440p and ultimate.
Was there any benefit to hunting down that stuff? I only made sure to grab all the relics and documents.Woooo 100% completion!
I have to admit, it was an awesome adventure. I did get a bit burnt out hunting down all the mines and alarms for 100% completion, but I still had a blast.
I'd give it a 9/10
Yeah it works fine with the 360 controller. The UI will switch up with whatever one you are using whenever. Though I played the entire game with the kb/m with no problems and thought it controller very well with it.Does this game work with the xbox 360 controller?
I have a celeron g530 and HD7750 and 20 gigs of ram. How well with this play for me at 720p?
Ran fine at the resolution on ultra for me. It must be the patches because I played before they released the patches.I bought Tomb Raider and Bioshock Infinite on eBay via some AMD promotional scratch off code for $45.
Seller emailed me the code within an hour and I activated both on steam. Pretty happy with the deal, comes out to $22 per game.
My 680 GTX is getting pushed right to its limit at 1920x1200, Ultra settings and FXAA. I don't think it is really playable with SSAO 2x or 4x and I saw almost 2 gb of video memory usage at one point.
Not really sadly.Was there any benefit to hunting down that stuff? I only made sure to grab all the relics and documents.
Really? I thought the story was alright.If you max everything the graphics are stunning. Better than Crysis 3 IMO. The story was horrendousssssss. It was so unbelievably bad! This game could have been a classic with a good story and good characters.
It's not unplayable, just decent.Ran fine at the resolution on ultra for me. It must be the patches because I played before they released the patches.
Really? I thought the story was surprisingly good. I can think of lots of games with crappy storylines; Tomb Raider isn't one of them.The story was horrendousssssss. It was so unbelievably bad! This game could have been a classic with a good story and good characters.
You need to time it right. Look at the outer circle that shrinks. When it goes inside the stationary one, the circle will glow. That is when you press F.I'm in some wolf cave and a huge wolf attacks me. I mash left and right like it says. then it says press F to kick. I press f, nothing. i mash f, nothing. i hold f, nothing. wtf am I supposed to do??????
Lets see, there was Vladimir, her first human kill as a QTE, the wolf in the cave as a QTE, the Russian boss on the Endurance deck that had a QTE as part of the fight, and one of the Oni during the final battle sequences. So, about 4? That constitutes 'primarily' QTEs now?How long until the game isn't primarily quicktime events?
IMO, "clunky" is the last word I would use to describe Tomb Raider. The combat, movement, and platforming feel extremely seamless and fluid to me.I'm surprised this got so much praise considering it's been pretty much quicktime events and a clunky 3rd person action game. I've only played for an hour or so but I'm already bored.
How long until the game isn't primarily quicktime events?
Ok, good to know there's something to look forward to then. ThanksProbably just after you reach your mentor, and go to the radio tower. Before that, the game was annoying.
Based on the first hour of gameplay, yes it's been primarily QTEs. Crawling out of a cave (press left and right repeatedly!), dodging falling rocks (press left to dodge rock), and wolves pouncing on you (press "F" NOW to continue playing) are all QTEs and that's all I've seen so far. All I wanted to know is if there's a point where it gets better, and you're the only one who answered me like an smart ass. Next time just tell me yes, it does get better.Lets see, there was Vladimir, her first human kill as a QTE, the wolf in the cave as a QTE, the Russian boss on the Endurance deck that had a QTE as part of the fight, and one of the Oni during the final battle sequences. So, about 4? That constitutes 'primarily' QTEs now?![]()
Maybe it's just the framerate then. It didn't seem like that was the issue, but I'll tweak the visuals some more and see what's causing me grief.IMO, "clunky" is the last word I would use to describe Tomb Raider. The combat, movement, and platforming feel extremely seamless and fluid to me.
And as mentioned above, there aren't many QTEs once you get past the beginning.