Originally posted by: cKGunslinger
Originally posted by: Smilin
There is a reason why:
The "stunlock" is a myth.
At best you can respec to stun for a few seconds more but you'll pay in dps output.
Some specifics:
1. 20 seconds of stunlock isn't going to cut it. Why? because you don't generate enough energy in 20 seconds to stun AND attack. Sure you can disable someone for 20 seconds but when time is up they have enough health to still be in the fight and you are completely spent with no energy. You have to hope you can drop them while they are stunned - which you won't.
But what you've done is taken an opponent out of the battle for
20 seconds. FFS, that's *
worse* than being killed, because at least when I die in a BG, I've got a better-than-average change of respawning in less than 20 seconds to continue fighting. Being stunlocked while defending a node in AB is the "roguiest" things that can happen to you. You were just removed from the fight and you have to watch you team get slaughtered while you sit there like a chump.

The only thing more humiliating is have a Hunter drop a freeze trap on your feet while he caps the node.
You do know, it's not *all* about 1v1 killing in BGs? It's about helping your team. You whine about not being able to tear through everyone like a one-man-killing-machine, but what about priests that heal, or casters that CC, or buffer that buff? They rarely get kills, but are the some of the most important players in the game. It's all about playing your role, not soloing.
And if you take the RP approach, Rogues are basically cowardly, back-stabbing, creeping-in-the-shadows thieves, who's job it is to make themselves a giant PITA for other players, via saps, stunlocks, poisons, etc,
not to be uber-melee DPS gods that can stand toe-to-toe with plate-clad warriors in an even matchup.
To quote to WoW forums, "
It's fine, learn2play your class."