To hell with HL2... Farcry is here!!!

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Insomniak

Banned
Sep 11, 2003
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Originally posted by: BenSkywalker

Man are we in trouble in the coming years in terms of the creative process at least if this is what today's youth is being taught. You have yet to be able to refute any of my simplified explenations of your examples of what you consider to be great examples of story telling. Mainly your choices are quite telling that you are a young man still entrenched in the thought of conspiracies and some grander scale scheme of the powers that be to subvert the people, a trend most common in older adolescent and slightly post adolescent minds. Your mindset is dictating to you what you find good instead of your judgement being capable of dissecting the material at hand for particular strengths and weaknesses based on what you are citing.

Again- Pulp Fiction is a bunch of guys fighting over a briefcase.

DeusEX is yet another in the tired line of conspiracy stories.

These simplified explenations can not be changed by you expanding on them, that is irrelevant as what you need to do is come to the realization that it is precisely in the telling of these stories that their strength lies. Even your own sitings are based on the fact that they expand off of their very simplistic core. Pretty much every great work in terms of literature or film have a very simple premise that is executed brilliantly. Your own sitings have cores that are commonplace in dime store novels, they aren't thought provoking in the least in and of themselves. Executed properly, even such drivel as another giant conspiracy can come across as a brilliant story.


Oh man, you are making me laugh. All your responses boil down to "I think you're wrong. I'll use big words to seem like I'm saying something more than I actually am."

Firstly, regarding simplified explanations and simplistic core, any story can be nutshelled depending on how general a statement you wish to make. How a given story line is expanded matters some, I'll agree, but more important is the core chosen to begin with. People will find a story about control and government abuse of power as well as survival more intruiging because of the plausibility of the story; the possibility that it may occur in real life. You can say Deus Ex is a tired line of conspiracy theories if you want, or you can get into the grit and really nitpick at the significance of each of the missions to the plot line. It all depends on what one wants to do; I myself don't have the time to waste doing so, so I used the mechanic of establishing a basis on which to compare the two games; namely, their subject matter and how the gameplay presents it. This covers both my argument (subject matter) and yours (pacing and revelation) and shows how both are important to presenting an enthralling story.

You have not established any basis for comparison, and thus cannot reply to my argument - arguments only work on their set terms, otherwise they'd never be resolved.

Your pop-psychology was very very cute. I'll pop-psych it back by noting how your paltry attempt at analyzing the psyche of someone you do not know, have not met, and have no background or history about whatsoever was just a last-gasp attempt to gain credibility when presented with an argument you cannot refute. Do you hold a degree in psychology? If so, have you met me and performed the neccesary tests and analyses to determine my psychological state? If you have not completed either of these requirements, your statements about my "state of mind" and its "entrenchment" must be thrown out, as you have no credibility and no evidence for your statements - they are simply speculation with no basis in fact.

Also, I suggest you learn how to spell "citing".

Now, it's time to turn the tables, because I don't want you running out of syllables to muddy the water with too soon. Refute my argument. Show me how Half Life had a good story. This is how debates work; point - counterpoint. If you persist in attempting to artfully dodge making a counterpoint, I'll be done with this thread quite quickly - you're providing nothing new to the conversation, but simply rephrasing the same point over and over again. Either back it up, or stop giving me bait.

Because I really, really like bait.

 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
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Firstly, regarding simplified explanations and simplistic core, any story can be nutshelled depending on how general a statement you wish to make. How a given story line is expanded matters some, I'll agree, but more important is the core chosen to begin with.

The core is not an important factor in the least as I have pointed out to to repeatedly and cited numerous examples(btw- no idea why I mispelled that improperly mutliple times in my last post as I spelled it properly the first time.. :eek: ). Nutshelling the story is exactly your basis for arguing that HL has a simplified story, nor have you provided any counterpoint to my repeated examples illustrating extremely simplistic storylines that are widely considered to be at or near the pinnacle of their genre and/or medium.

People will find a story about control and government abuse of power as well as survival more intruiging because of the plausibility of the story;

Kids will(either that or those with chemical imbalances or of very low intellect, I've been giving you the benefit of the doubt), I don't think you'll find much agreement amongst those more advanced in years. Mass conspiracies appeal mainly to the young and paranoid, and that's about it.

or you can get into the grit and really nitpick at the significance of each of the missions to the plot line

That doesn't matter according to you.

It all depends on what one wants to do

That is a storytelling element, not part of the core story therefore it is removed from consideration based on your stance.

You have not established any basis for comparison, and thus cannot reply to my argument - arguments only work on their set terms, otherwise they'd never be resolved.

The core elements of DeusEX revolve around a conspiracy which you stumble upon. None of the choices you make nor the branching paths can be included under your line of discussion. You want examples I've cited them multiple times now so we will go at it again-

Citizen Kane- Story about a newspaper publisher
Lord of The Rings Trilogy(print- not film)- Some guys trying to throw a ring away
Pulp Fiction- Some guys fighting over a briefcase
DeusEX- A giant conspiracy acted out

Those are the core elements of their respective stories. None of them are good material to work with if you are trying to make an interesting and believable story. I'm using your guidelines to establish comparison. You make an attempt to expand on DeusEX's storyline and the way in which it unfolds which violates the rules that you have set forth in this discussion, noting repeatedly that the way in which it is presented is not important. You offer comparisons that you yourself state aren't valid.

I'll pop-psych it back by noting how your paltry attempt at analyzing the psyche of someone you do not know, have not met, and have no background or history about whatsoever was just a last-gasp attempt to gain credibility when presented with an argument you cannot refute.

As far as the analysis I was giving you the benefit of the doubt assuming you are not lacking full mental capacity, emotional or intellectual, by assuming you are young.

On the other point I'm waiting for you to put forth an argument. I'll even make it easy on you, I'll use one of your examples of a good story- Pulp Fiction. What core element of this story makes it any good at all? You tell me. My statement is that the telling of the story is what makes it good, I have given you the core elements of numerous titles widely considered to be genre/medium defining along with their cores which are all mediocre at best.

This is how debates work; point - counterpoint. If you persist in attempting to artfully dodge making a counterpoint

The point is the telling of a story determines its worth. I have given you multiple examples and now asked you to explain your own side of the discussion based on one of the offerings you brought up as an example of a great story.

CaiNam-

ummm.. that doesnt make sense... was it envorinment or atmosphere? what's the difference? and again, as i stated it took something (atmosphere) that was there before (as you seem to agree with me, quake) and raised the bar...

Overwhelmingly the game had environment, the only thing that gave it any atmosphere at all was Reznor's score.

wow.. normally i see you make very good arguments on your point of view, but i have to say, i think this is one of the lamest ones i've seen. umm.. from it being more than just a "ring", to having multiple plotlines.. your example is so oversimplified to suit your point it has no relevance.

How do you try and debate something as utterly assinine as the core of the story is more important then the telling? I honestly can't comprehend that level of ignorance to the basic art. It was also in reply to over simplified summations of other stories.

another analogy that's so oversimplified... well.. in other words all games are basically the same since pong. hmmm..

Want me to make it in a few steps then?

From Pong you had the basic tasks of trying to best your opponent by getting your 'shots' past him while not letting his shots get past you. Asteroids changed this slightly by making the goal to have your shots hit your opponent while not letting his 'shots' hit you while giving you increased motion. The XWing arcade game took the Asteroids formula and changed that up a bit by moving the perspective to first person and had you moving around with yet more freedom. Wolfenstein3D took this concept and changed you from a ship to a person, and had you fight against other people. Quake took that concept and moved it in to 3D. HL took the Quake concept and improved on several areas.

As I stated, you can make that argument all the way back to Pong against revolutionary. Only evolutionary steps and not very many of them depending on how you want to phrase the changes.
 

ZimZum

Golden Member
Aug 2, 2001
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Originally posted by: BenSkywalker

From Pong you had the basic tasks of trying to best your opponent by getting your 'shots' past him while not letting his shots get past you. Asteroids changed this slightly by making the goal to have your shots hit your opponent while not letting his 'shots' hit you while giving you increased motion. The XWing arcade game took the Asteroids formula and changed that up a bit by moving the perspective to first person and had you moving around with yet more freedom. Wolfenstein3D took this concept and changed you from a ship to a person, and had you fight against other people. Quake took that concept and moved it in to 3D. HL took the Quake concept and improved on several areas.
.

You forgot Breakout / Super Breakout :) man I loved that game.
 

Insomniak

Banned
Sep 11, 2003
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Originally posted by: BenSkywalker

The core is not an important factor in the least as I have pointed out to to repeatedly and cited numerous examples(btw- no idea why I mispelled that improperly mutliple times in my last post as I spelled it properly the first time.. :eek: ). Nutshelling the story is exactly your basis for arguing that HL has a simplified story, nor have you provided any counterpoint to my repeated examples illustrating extremely simplistic storylines that are widely considered to be at or near the pinnacle of their genre and/or medium.

Taken from further on, as it really applies here:

You want examples I've cited them multiple times now so we will go at it again-

Citizen Kane- Story about a newspaper publisher
Lord of The Rings Trilogy(print- not film)- Some guys trying to throw a ring away
Pulp Fiction- Some guys fighting over a briefcase
DeusEX- A giant conspiracy acted out

Citizen Kane - Fair enough, although this does leave out a major component of the storyline; i.e. the effects of power on those who posess it. But I'll agree with you on this one...the way in which the story was told makes it a classic.

LotR - The nutshell used here is ridiculously thin. It leaves out vast amounts of subject; war, personal relationships, history. Again, this is a primary example of how fleshing out the details and relationships within a given work of fiction make it vastly more interesting and evertaining. I'm not sure on the exact amount, but I'd say less than 55% of the reading you do in Lord of the Rings has to do with Frodo's quest - the rest is on additional material, showing how critical it is to the story as a whole.

Pulp Fiction - "Some guys fighting over a briefcase" completely ignores "The Golden Watch" and "Vincent and Marcellus Wallace's Wife" - roughly half of the movie. Again, additional subject matter. Granted, the presentation of Pulp Fiction is slightly more original than most movies, in that it is nonlinear (but not really complex), but the zany situations are what make the movie entertaining, not the order in which they're shown. Each of the individual vignettes could easily stand on its own.

Deus Ex - We've been over this. See previous posts.



[/quote]

Kids will(either that or those with chemical imbalances or of very low intellect, I've been giving you the benefit of the doubt), I don't think you'll find much agreement amongst those more advanced in years. Mass conspiracies appeal mainly to the young and paranoid, and that's about it.

Of course mass conspiracy theories have no basis in fact - all the fun of such plot lines is the "what if" scenario. No one for a minute thinks there's going to be some kind of New World Order takeover. Don't be ridiculous. If one has to be of low intellect or mentally impaired to enjoy a story full of such twists, turns, and complicated relationships then what kind of retardation does it take to enjoy a story that involves nothing aside from shooting aliens.

Stop insinuating I'm below average intelligence and start making valid points. It makes you look rather immature.

That is a storytelling element, not part of the core story therefore it is removed from consideration based on your stance.

Read and understand, please. This has nothing to do with the discussion of storyline - it's talking about the different methods one may use to analyze a given storyline. Noting context does wonders for comprehension.

The core elements of DeusEX revolve around a conspiracy which you stumble upon. None of the choices you make nor the branching paths can be included under your line of discussion.

Firstly, that was illustrating the benefits of proper storytelling, which you have been championing this whole time. In other words, I was throwing you a bone. Secondly, they're subject matter, so of course they can be included in my discussion - the choices you make are part of the story, and the story changes accordingly. These mechanics in effect fall into both categories - subject matter and storytelling method.

Those are the core elements of their respective stories. None of them are good material to work with if you are trying to make an interesting and believable story.

Who said anything about believable? Plausible maybe, but not believable.

I'm using your guidelines to establish comparison. You make an attempt to expand on DeusEX's storyline and the way in which it unfolds which violates the rules that you have set forth in this discussion, noting repeatedly that the way in which it is presented is not important. You offer comparisons that you yourself state aren't valid.

What are you on? I have said repeatedly that presentation is important, but it's not the whole picture. Subject matter of a story factors in just as much, if not moreso, than presentation.

The point is the telling of a story determines its worth. I have given you multiple examples and now asked you to explain your own side of the discussion based on one of the offerings you brought up as an example of a great story.

The telling does not determine a story's worth, it contributes to it. I don't care how well you tell a story about feeding your fish, it's still going to be boring no matter how you phrase it. No one cares about you feeding your fish. Good presentation combined with good subject material is the only way to successfully tell a great story. Half-Life has one of these but not the other.

This is my last post on this issue. I have spelled the matter out clearly and in an easily understood fashion. If you can't grasp the obvious concepts I've stated, you're either arguing for the sake of arguing, trolling along, or extremely inept. Based on your proficiency with the english language, I can rule out option C, so from now on, you can argue with someone else or hope someone else swallows your bait for a while. I'm done wasting my time trying to educate you.

 

CaiNaM

Diamond Member
Oct 26, 2000
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Originally posted by: BenSkywalker
Want me to make it in a few steps then?

From Pong you had the basic tasks of trying to best your opponent by getting your 'shots' past him while not letting his shots get past you. Asteroids changed this slightly by making the goal to have your shots hit your opponent while not letting his 'shots' hit you while giving you increased motion. The XWing arcade game took the Asteroids formula and changed that up a bit by moving the perspective to first person and had you moving around with yet more freedom. Wolfenstein3D took this concept and changed you from a ship to a person, and had you fight against other people. Quake took that concept and moved it in to 3D. HL took the Quake concept and improved on several areas.

As I stated, you can make that argument all the way back to Pong against revolutionary. Only evolutionary steps and not very many of them depending on how you want to phrase the changes.

that's ridiculous.. and you are completely ignoring my earlier post on what games imo were "revolutionary", and why i felt half-life wasn't. imo the star wars arcade game or battlezone (which came first?) was revolutionary, in that it completely altered the perspective from which the game is played, making a radical difference in the experience. at any rate, this point you want to empasize is rather irrelevant anyway, as one could technically argue anything, but that doesn't make it a valid argument, let alone make any sense.. that's like saying "game's are all the same since tic-tac-toe".. it's utterly ridiculous, and frankly, rather disappointing.

by the way, the object in 'pong', unlike asteroids, was to not hit something..
 

reever

Senior member
Oct 4, 2003
451
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It's no fun to challenge somebodies opinions.

i'm so sick of this HL fanboyness.

if you haven't been in the know with the d3 engine, you're going to shite your pants when you see it.

and i'm sick of doom fanboyness, what arguments do you have that makes doom3 a great game, other than graphics, oh wait.

HL2 uses a DX9 graphics set and a physics engine. whoop-dee-doo. it's the same nerd-based story-line with a nice wrapper.

Umm yeah, you're just a hypocrite, move along.
 

g3pro

Senior member
Jan 15, 2004
404
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Originally posted by: reever
It's no fun to challenge somebodies opinions.

i'm so sick of this HL fanboyness.

if you haven't been in the know with the d3 engine, you're going to shite your pants when you see it.

and i'm sick of doom fanboyness, what arguments do you have that makes doom3 a great game, other than graphics, oh wait.

HL2 uses a DX9 graphics set and a physics engine. whoop-dee-doo. it's the same nerd-based story-line with a nice wrapper.

Umm yeah, you're just a hypocrite, move along.


hmmmmm, don't know the difference between being a fanboy and being an advocate for revolution in game engine design?
rolleye.gif


i'll help you, bro. first off, the doom3 is going to revolutionize with its engine that combines real-time bump-mapping with real-time lighting. whoa. what does that mean? cinematic graphics quality. wait. i'm too much of a half-life fanboy, so i don't care!!!
rolleye.gif


second, the 'ooooh, wowie' graphics of HL2 were just that when HL2 was supposed to be released last year. why were they wowie graphics? because it was the first implementation of the DX9 feature set. there was nothing spectacular in the engine. you can implement all the fancy effects you want, but the engine drives the graphics, not the effects.

wait, did i say that doom3 will be a great game? i can't say anything about either game's enjoyability because i haven't played them yet! duh! what i can say is that on the raw merits of the engine, HL2 sucks sh** in comparison to the doom3 graphics engine.

and i'm not a doom fanboy. you might think that because i actually dare say that the doom graphics engine will revolutionize the industry while HL2 will continue to suck as time passses, but...

what about the story line of the original HL? i state what i had before: nerd experiences problems with an experiment, government covers-up, supposedly good delivery. sounds like the original doom storyline, but that's a whole 'nother story. ;)
 

g3pro

Senior member
Jan 15, 2004
404
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little clarification in case you can't read:


there is a difference between an 'effects wrapper' and a 'graphics engine'.

just to make sure.
 

T-man

Diamond Member
Mar 6, 2001
6,726
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well, all you guys dis-ing Farcry can go play Barbie Fashion Designer you sissies

FarCry is the best thing anyone's seen or played in the last 2 years,
and I have been pc gaming since 1989

Insomniak, you've got a cynical attitude
Did you even play/finish HL?

HL= Good gaming, benchmark for the new age of 3D gaming
Deus Ex = Boring, w/ no AI
 

CaiNaM

Diamond Member
Oct 26, 2000
3,718
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oh, wait.. this was about farcry, wasn't it?

well, there are obviously some bugs with the demo, and the gameplay at this point is nothing to write home about, but honestly.. it's a demo. i do like the sounds tho, but maybe that's because i just replaced my speakers heh... at any rate at this point it's a eyecandy and no substance, but i'll withold final judgement till the game's actually finished. it is just a demo, after all....
 

Ackmed

Diamond Member
Oct 1, 2003
8,499
560
126
Originally posted by: T-man
well, all you guys dis-ing Farcry can go play Barbie Fashion Designer you sissies

FarCry is the best thing anyone's seen or played in the last 2 years,
and I have been pc gaming since 1989

Insomniak, you've got a cynical attitude
Did you even play/finish HL?

HL= Good gaming, benchmark for the new age of 3D gaming
Deus Ex = Boring, w/ no AI

Hey now, Ive got Barbie Fashion Designer.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Insomniak-

If one has to be of low intellect or mentally impaired to enjoy a story full of such twists, turns, and complicated relationships then what kind of retardation does it take to enjoy a story that involves nothing aside from shooting aliens.

Stop insinuating I'm below average intelligence and start making valid points. It makes you look rather immature.

I'm not insinuating you are below average intellect in the least, in fact a great deal of MIT honor students fall in to the group of people who enjoy this type of story. The late adolescent and post adolescent mindset tends to considerably over analyze and attempt to deduce an ulterior motive where there is none. I did back when I was a kid in my early 20s, as did most other people I know of reasonable intellect. The issue is that as you get older you will realize that most of the time there is no ulterior motive, in fact there is rarely a well thought out immediate motive for most decissions inside both the government and large coroporations. The aging process really helps drive this home as you gain higher position in life and start to realize how little thought most people put in to most things, including decissions that impact millions of dollars and hundreds of people's lives.

When that happens, conspiracy based stories with lots of twists and turns come off more like really bad comedy then anything else. I'm not opposed to plot twists in the least, conspiracy based tales have long since gone in to the ludicrous territory of having "twists" at every turn and utterly neutralizing the impact any of them have.

No one cares about you feeding your fish.

I'll say it would certainly take someone with significantly more skills then I could ever hope to posses to make it so, but I think that it is possible to have a good story based around it. Obviously it would be appealing to children mainly as adults are reflexive about such things and it would be akin to writing about taking a breath to them.

CaiNam-

that's ridiculous.. and you are completely ignoring my earlier post on what games imo were "revolutionary", and why i felt half-life wasn't.

What I'm saying is that if you use the proper context you can easily argue that no game *since* Pong has been revolutionary. I think you read something in to that that wasn't there.

imo the star wars arcade game or battlezone (which came first?) was revolutionary, in that it completely altered the perspective from which the game is played, making a radical difference in the experience.

To you. And there in lies the issue. The way in which StarWars(IIRC it was first, that's why I used it) was presented made a major difference to you and that made you feel it was revolutionary. For millions of fans, the way Half-Life presented itself made a major difference.

by the way, the object in 'pong', unlike asteroids, was to not hit something..

....Huh?

I have Pong installed on my computer currently(Atari Arcade Hits Volume 1- bought the collection but they still start seperately) and have actually been playing it a bit over the last few weeks(think I may have my old Pong 'console' still too, not sure though), what do you mean the goal was to not hit something? It's digital ping pong, your goal is to make the other person miss your shot.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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well, all you guys dis-ing Farcry can go play Barbie Fashion Designer you sissies
There was a really cool barbie game for NES. It was a platformer and you had to collect diamonds. I had lots of fun, but I don't remember beating it.


FarCry is the best thing anyone's seen or played in the last 2 years
Unreal II, UT2003 - although I don't play it, I know it was a hit of some sort, Call of Duty, Medal of Honor series, return to castle wolfenstein.

There are probably others that I don't know about, but these are all a lot better than Farcry in terms of just controlling the character. Some have great graphics that are worthy of being up their with FarCry, Unreal II probably looks better. And as far as I know, it has a way better story. Far Cry is but a little turd comepared to these.
 

JonnyBlaze

Diamond Member
May 24, 2001
3,114
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Originally posted by: T-man


FarCry is the best thing anyone's seen or played in the last 2 years,
and I have been pc gaming since 1989

i must have to reinstall the demo and try it again cause i thought it sucked.

JB
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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the only thing you can really claim that is good about Far Cry and even about the graphics is the open spaces that it has is very nicely done and doesn't require fog everywhere, although it might have been a lot creepier with a fog and darkness and a bit of rain. The water effects are also cool. Besides that, there is nothing impressive about the graphics and the gameplay is akin to any other better controlling, better story-telling FPS.

Sometimes the AI has no clue about anything. After I just finished shooting, they hide behind a rock and then they get up to shoot and I duck and then they are clueles, "Where did he go?" Nothing spectacular there. Just some taunts and reallys stupid AI, well, at least in the first demo. The second demo becomes more diffcult because they know exactly where you are just by shooting a shot from a great distance with a sniper rifle, while hiding in the bushes. They find you and then you have to shoot them with this limited ammo weapon and sluggish control that doesn't shoot where you aim.

Some of the Story unfolds in the beginning of the 2nd demo which kind of creeped me out, but I found that the horrible control was difficult to use facing many enemies at medium difficulty. I didn't bother with it after barely getting to the dock. Controls are too annoying.
 

CaiNaM

Diamond Member
Oct 26, 2000
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To you. And there in lies the issue. The way in which StarWars(IIRC it was first, that's why I used it) was presented made a major difference to you and that made you feel it was revolutionary. For millions of fans, the way Half-Life presented itself made a major difference.

oh come on ben.. you're arguing just to argue at this point... while i have never disagreed that the term "revolutionary" when used in this context is not subjective, to say going from a top down 2d view to a first person 3d perspective doesn't make a major difference it pure BS. in trying to make your point (and i do understand what you are trying to say, i just happen to disagree), your analogies are so extreme it makes your arguments very poor.

this is just like the "lotr is a story about trying to throw away a ring" kind of thing.. not only does that statement completely ignore the what the ring represents, but also the many subplots to the story that made it interesting in the first place. by trying to break it down to the most "simpistic" idea, you not only completely remove any and all of the substance that make the subject debateable in the first place, you completely reduce it with something that's not comparable nor anywhere near the same as what we are discussing in the first place.
 

Insomniak

Banned
Sep 11, 2003
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Originally posted by: JonnyBlaze
Originally posted by: T-man


FarCry is the best thing anyone's seen or played in the last 2 years,
and I have been pc gaming since 1989

i must have to reinstall the demo and try it again cause i thought it sucked.

JB


Same.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
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in trying to make your point (and i do understand what you are trying to say, i just happen to disagree), your analogies are so extreme it makes your arguments very poor.

Reread my post a bit more carefully, try paying attention to what I am actually saying versus what I'm using as an example of what you sound like with your marginalization of HL.
 

JonnyBlaze

Diamond Member
May 24, 2001
3,114
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tried it again. it still sucks. for my system, p4@3.3 and a 9800pro, it plays like ass.

the control sucks, the ai sucks. the game is just trash.

JB
 

CaiNaM

Diamond Member
Oct 26, 2000
3,718
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Originally posted by: BenSkywalker
in trying to make your point (and i do understand what you are trying to say, i just happen to disagree), your analogies are so extreme it makes your arguments very poor.

Reread my post a bit more carefully, try paying attention to what I am actually saying versus what I'm using as an example of what you sound like with your marginalization of HL.

see.. therein lies the problem.. i'm hardly "marginializing" HL.. so i am not sure why you are trying so hard to "prove" myself and others we are wrong... and if i am to simply ignore your "examples", why use them in the first place?

at any rate, like i said - it was probably one of the top games i've played (and i'm an old guy; i've played alot of games). i think it was a great game in it's time, i just don't think it "revolutionized" gaming, or even it's genre in my opinion. to me, it didn't do anything THAT different, but it did so many things well, the sum was greater than it's parts.

 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
i'm hardly "marginializing" HL

it didn't do anything THAT different

All I have to go by is your words, perhaps I'm reading them wrong, but it comes across to me that you are saying HL didn't do anything that different from other games which is exactly what I was using as examples in my last few points. Titles that clearly had major impacts and influenced their entire genres but ones that you could state didn't do anything that different from what was before.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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Far Cry has just gone Gold and is expected to hit retail on March 23rd for 39.99 for those who are interested.

 

T-man

Diamond Member
Mar 6, 2001
6,726
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Johnyblaze---

" tried it again. it still sucks. for my system, p4@3.3 and a 9800pro, it plays like ass.

the control sucks, the ai sucks. the game is just trash.
________________________________
that's just sad....
try turning the rez down, or detail settings, geez.


Anyway, OK, here we go-

Things that are Kick-A** about the Far Cry Demo

1. The human modeling and in particular the ragdoll physics when capping someone are phenominal, it just looks "reaL"
2. The useage of multiple angles to approach the enemy/ objective
3. The texture quality for the island and the grass and bushes and trees and water are some of the best ever done
4. The weapon effects and sounds are really well done, with no stupid overdone "kick effect", once again they feel "right"
5 .Grenades and rockets will toss guys 30-40 feet =)
6. The sniper rifle and the binoculars w/ eavesdropping are done nicely
7. The attack boat, and helicopter, and hang gliders, and God-know what else they will throw in, are cool. (Jump the boat dock!)
8. The voice acting is pretty good/funny
9. The way someone drops when you place a single silenced Mp5 round at the base of their neck when they are just standing there, (I tried about a dozen different angle heights, and got the same # of different ways the guy fell =)
10. The Ai is pretty unpredictable.
11. Explosions and acompanying sounds are sweet
12. You know they are going to have some huge creepy freakish monsters to conquer.
13. The Wild Pig

Fell free to add to the List, I will be after palying awhile.