Bateluer
Lifer
- Jun 23, 2001
- 27,730
- 8
- 0
2,718
backers
$358,173
pledged of $800,000 goal
12
days to go
They seem to really be lagging.
2,718
backers
$358,173
pledged of $800,000 goal
12
days to go
They seem to really be lagging.
I think they blew it by launching the Kickstarter before having anything really concrete to show. I have high hopes, but I think the project is going to be stillborn unless they get financial support from other sources.
Some of the best stuff in EQ were made by the devs letting things happen organically instead of creating systems for every need of the player. The emergent gameplay in Everquest was the most extreme I've ever witnessed in a game. From the East Commons tunnel to people training entire zones on other groups, you never knew what to expect when logging into EQ.
Some of the best stuff in EQ were made by the devs letting things happen organically instead of creating systems for every need of the player. The emergent gameplay in Everquest was the most extreme I've ever witnessed in a game. From the East Commons tunnel to people training entire zones on other groups, you never knew what to expect when logging into EQ.
I know it's partially nostalgia but there was a great sense of freedom that I got as an early player in EQ1 that I simply have not experienced since. There was a real sense that you could do anything and go anywhere and if you ventured into the wrong place, you were going to get your ass handed to you.
Failed to get the funding on Kick Starter
That was a horrible video to be honest. Everything they said was so generic and shallow. With nothing to back up what they were saying. Everything was like 'it's going to be the best! YEAH!'. Graphics and game play looked totally bland and boring too. I think people who can't make it on their own just need to fall away into obscurity. I hate that they don't have a product that real investors or companies want to invest in. And they try to fleece players to get it made when they just don't have the product or support.
This is about the most generic sounding MMO I've ever seen.
"Rise of the Fallen"? Sorry, but there are just too many clichés for the game to be interesting.
Pantheon's kickstarter fizzled simply because they launched it too early with little more than an early alpha. If they'd been another year or so into development and had more to show, it would have been a different story.
Are you judging the game by the name? Try checking out the website if you haven't yet. It's actually the opposite of generic. People are claiming that it's too different then mainstream MMO's, or too niche. That's fine with me. Most people interested in Pantheon are sick of the recent crop of WoW clones that we've seen for years. Pantheon's development team is trying to make the game different from anything we've seen in a long time.
^^don't kid yourself he is answering to his bank account first also has he 100% committed to not accepting publisher money? What happens if he does?
I would love an epic not so easy mmo again but I'll wait until we see more from this project
As far as I am concerned there is a 100% chance that an mmo I am excited about will fail. I'd list them but I doubt anyone cares
Rut Roh!
http://www.rockpapershotgun.com/2014/04/16/fallen-falling-pantheon-development-on-hold/#more-201799
That is, weve shown there is interest in a game like Pantheon, weve built the term sheets and business plan, and now have a prototype we can show to potential investors.
The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down **until finances can be secured**. Its not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills.
Once were able to get that level of funding we can then secure much-needed studio space and be able to pick up the pace of production dramatically.
NOTE: ANY MONEY PLEDGED WILL NOT BEING GOING TOWARDS DEVELOPMENT AT THIS TIME; INSTEAD IT WILL GO TOWARDS KEEPING THE WEBSITE UP AND RUNNING AND TO OTHER MAINTENANCE COSTS. WE WILL ADVISE YOU WHEN AND IF THIS CHANGES.
Hey Guys, Here is the heads up on things. Brad is the only person with access to any and all of the funds. No one else has access to the accounts, it all goes through Brad's Paypal and 2checkout accounts. If you want to get a refund you will need to go through Brad. That being said, in our interview yesterday I asked about the money we have all spent buying Pantheon stuff and he said the money is all gone.
Brad is worth at least 7 figures, owns a mansion and another house and plenty of toys. Some of the Development team can't pay their mortgages - Brad's own words. The web site is bringing in an est $8k a month and Brad gets to keep that while the rest of the team look for new jobs. This site does not cost more than $500/year to operate for hosting and bandwidth. That's a lot of extra money and Brad is asking that people continue their subscriptions even though none of it goes to game development. Is that how you treat your community? How you treat people who you call friend? Sure, it's just business. But the team was never even employees, the only employee at VRI is Brad, everyone else is/was under contract and none of them have seen more than a fraction of the pay promised for the work produced. Ask the Dev's. I have been told they will answer directly if asked.
For those people who are seeking to get their money back. As an Incorporated Company I would hope Brad would have insurance to protect against the potential financial losses. Also you need to remember the money via paypal went directly to Brad and not to VRI as the e-mail accepting the money was his personal Pantheon e-mail account and NOT a VRI Account. There would be a gray area there as to who or which entity would be responsible.
