I agree that the same exact time sinks won't work well in todays MMO's. I'm not sure that is what Pantheon will be about. Encouraging grouping and social interaction, doesn't mean there has to be huge time sinks everywhere. At least I hope not.
Ancient EQ joke:
Q: How do you know a Ranger broke into your house?
A. Your cat is camping his corpse.
Ancient EQ joke:
Q: How do you know a Ranger broke into your house?
A. Your cat is camping his corpse.
Grouping is inherently a timesink. That's the nature of designing a game around grouping. Humans, love them or hate them, take the path of least resistance. If you can play solo, people will. And when are forced to group, they do it in the easiest way possible. That's the reason WoW added meeting stones, and dungeon finders, and people that never say a word, grab their loot and disappear. Because nobody wants to spend hours wandering around trying to find an intrepid of group of heroes, only to then have to spend an hour running to their destination, and then be foiled by little Bobby the healer having to log off for dinner. WoW used to be a lot more hardcore than it is now, and it changed because that's what paying customers wanted.
Whoever said it is right. What some of you are clamoring for will be a niche game. And chances are even the "hardcore" people won't agree on whether it's hardcore enough or not, and the game will go down in flames within a month, just like most MMOs do.
Boberfett,
I don't think most people want to solo, at least not all the time. EQ had some ability to solo. Necros and druids come to mind. I was able to solo in GW2, AoC, Daoc, and other MMO's, but it got old and boring after a while. When I did group, it was for a very short time and I never saw those people again. Hell, you didn't even have to talk for the most part. It was strange and not much fun. I like having to work together and communicate. It really helped build bonds to people that were good and friendly.
BTW, this is a good link to a Pantheon web site. It's the main reason I started this thread. Please check it out.
http://pjpantheon.com/
I think you're dead on. People don't want a hard MMO. They want a game where they can log in, spend a little time and get some item, skill or bauble that makes them feel like they've accomplished something. They don't want to walk long distances, solve puzzles or, god forbid, lose their baubles.
The days of hardcore gaming are over. From shooters where your health comes back in a few seconds to MMOs where you can never lose anything of value.
Pretty much. There was a stretch of EQ where I played a rogue. There were nights I would never leave the Plane of Knowledge, unless it was to head to one of the leveling spots and fail to get a group there. That was ... not fun.You hit the nail on the head when you said that people want to feel like they accomplished something when they play regardless of how much time they spend.
It's not even really about what's most fun. People, like he said, will naturally do whatever's easiest. If it's possible to solo, most people will play a character that can solo. Sure, there will be some people who group and do superfluous fun stuff like there is in every online game, but they'll be the minority.
I agree that people will take the path of least resistance. But is that within the confines of a game itself, or does it go beyond a single game? In other words, will people really go to another game to get loot dispenser gameplay? Sure, no one wants a game where it takes 6 months to level, but will they really not go for a game where it's a balance between able to solo a big part of the game slowly and you need a group for another part of the game?
I agree that people will take the path of least resistance. But is that within the confines of a game itself, or does it go beyond a single game? In other words, will people really go to another game to get loot dispenser gameplay? Sure, no one wants a game where it takes 6 months to level, but will they really not go for a game where it's a balance between able to solo a big part of the game slowly and you need a group for another part of the game?
Sure, people will flow to new games because they have a chance to be on the top of the loot heap if they're an early adopter. I've never installed WoW, played it, or even watched anyone play it in person, but I'm certain that if I joined today, there is no way I would ever be in the top 20% of "wealthy" WoW players as far as money and loot is concerned. That means something to some people.
You couldn't be more far from the truth. I think WoW must be the MMO where new players can catch up quicker than any other game.but I'm certain that if I joined today, there is no way I would ever be in the top 20% of "wealthy" WoW players as far as money and loot is concerned.
Sure, people will flow to new games because they have a chance to be on the top of the loot heap if they're an early adopter. I've never installed WoW, played it, or even watched anyone play it in person, but I'm certain that if I joined today, there is no way I would ever be in the top 20% of "wealthy" WoW players as far as money and loot is concerned. That means something to some people.
