Originally posted by: Gstanfor
3dmark isn't a game, Doom3 is. I'm not disputing that nvidia replaced shaders there - they made several public statements about their intention to do so at the time.
Um... No, they didn't. After their static clipping planes, ignoring back buffer clearing and vertex/pixel shader replacements were discovered by ExtremeTech, Nvidia claimed it was simply a "driver bug" that mysteriously disappeared entirely when 3DMark was renamed. Nvidia added EIGHT separate detection routines that were only activated when the 3DMark03 executable was running with its original filename.
And yes, before you start blathering on about ATI doing it too, they did have one suspect shader replacement in one test that resulted in a net 1.9% increase in overall 3DMark points unlike Nvidia which enjoyed a 24% overall increase with their driver "optimizations" in place. ATI also had the infamous Quack "optimizations".
So please stop trying to whitewash Nvidia. There are those of us who know better.
