This War of Mine *New Patch*

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Has anyone else picked up this game?

http://store.steampowered.com/app/282070/

I think it is a pretty fun little game, and it has some difficulty to it. There are a lot of nice components to it. Resource management, base building, morale management, crafting, etc.

Longest I've made it has been day 13 before restarting. Now, I say "before restarting" because I could have continued, but I made what I felt was a stupid mistake that got one of my characters killed and decided I'd rather start over.

There are some things annoying about the game. There is no documentation or tool tips. So, for instance, you might have a character with the trait "mathematician", but what does this do for you? No way to tell unless you notice an in game effect.

Some tips if anyone is thinking about getting started.

1) Your starting group is random. I'd restart until you get the guy with the Scavanger trait. This seems almost mandatory. Other nice ones to have but not as necessary is "cook" (cooking takes less resources), "tools" (building takes less resources) and "bargaining" (barter better). No clue what "mathematician" or "lawyer" does. "Fast Running" seems not that useful, and I haven't tried the "combat" guy.

Reason you want the scavenge guy is he is the only one that can have 15 slots in his inventory. Next best I've seen is 12. This is massive because you can only send 1 person out a day to scavenge, and each inventory slot holds multiple of an item (for instance, 10 sugars in one slot, and 4 sugars can be made into alcohol which can be sold for a lot of things you need to passing traders). Those 3 extra inventory slots PER run adds up to a ton.

2) The "hunger" status goes like this. Not Hungry (blank) -> Hungry -> Hungry -> Very Hungry (haven't gone past this). This is a per day advancement of status. Eating a cooked meal lowers the status by 2 (for instance, from the 2nd hungry to not hungry). What does this mean? If you are on the first hungry status, you waste half of the food advantage by eating. So basically eat every other day. Maybe it has an effect on morale by doing this, but food resources are scarce and it seems worth it for me.

3) In your starting house, as you scavenge, you might find a lock pick. Don't bother using it to open up anything in the house. Save the lockpick for missions where you might need to silently open a door. Build a crowbar and smash open all the locks in your house (since it is multi-use and lockpick is one use). Crowbar makes a lot of noise which doesn't matter in your base.

4) Helping people out on missions seems to be mostly beneficial. For instance, I found a guy who was hungry at a house. I came back the next day and gave him some food, and he showed me a hidden weapons cache.

5) Don't try to fight people with guns before you have guns. You die very quickly.

6) I start out with 1 bed, then if I get a 4th person I move to 2 beds. If you rest during the day and then 1 at night, this seems sufficient.

7) Always remember to keep people on guard. At around night 6 I'd try to get a knife to leave at the house to arm the guard and help with bandit raids.

8) It's pretty hard to tell whether you are going to be seen by someone or not, so be prepared to run away from hostiles. Not every one is hostile either, but it can be hard to tell, so if they have a gun, best to be very careful and probably avoid.

9) First time to a location I probably wouldn't bring lockpicks/saws/etc. Reason being is that each location seems to have enough access to stuff to be able to fill up an inventory completely, and lockpicks/saws/etc. take up inventory space and so will be wasted if you don't need them. If you do, you can always come back to that location (while still probably filling the inventory on the first run)

10) Since you (annoyingly) can't make notes on the map, it is good to have a piece of paper to mark stuff down. You can never fully loot a location, so you'll want to remember what is still there so when you need those things you know where to go back to. Plus, sometimes you show up to a location and see that you'll need a lockpick or saw to get into part of it, and need to remember to bring those things next time.

11) Oh, just remembered. Get 2x animal traps ASAP. They catch animals very slowly, but essentially turn 1 food into 2 food (need to use 1 food as bait). Food is one of the harder things to come by without stealing, which can be hard if it is guarded by people with guns (guns seem hard to come by), so getting animal traps is important. Considering maybe even doing 3x at some point. Also, at least 1xWater collector going all the time (you basically have to make a water filter, attach it to the water collector, and after a certain time you get 4x water resources. Then you have to make an attach a new water filter).

That's about it by now. Only played it about 3-4 hours. I'd probably give it an 8/10. There are some annoyances, like no tool tip telling you what things are (like character traits). Also not being able to look at the map in between mission runs and not being able to make notes on said map is highly annoying. I'd probably price the game at about $15 but $20 isn't bad.
 
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WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
I was looking at this just yesterday. It looks like something that I would enjoy. I'm going to try to hold out for a least 25% off but I may just end up buying it full price.

One element I like is that the length of the game is randomized. The war could last a week, or it could go on for months.

Is the city layout generated randomly for each playthrough? I am trying to avoid watching any Youtube/Twitch videos.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
I was looking at this just yesterday. It looks like something that I would enjoy. I'm going to try to hold out for a least 25% off but I may just end up buying it full price.

One element I like is that the length of the game is randomized. The war could last a week, or it could go on for months.

Is the city layout generated randomly for each playthrough? I am trying to avoid watching any Youtube/Twitch videos.

There seems to be a certain amount of locations that have been hand crafted in their basic layout. Hospital, apartment building, hotel, military outpost, etc.

However, what you have access to is random. Each day you have a chance to get access to more locations. Generally the first night you have three choices, then maybe three more the next night, then it seems to drop off adding 0-2 more each night. And of course you can only go to one each night. What gets added is unique each game, though there seem to be a few of the easier locations (like an abandoned house with no one inside) that get added first each time so while you aren't equipped to deal with stuff you still have an easy place to go.

Also, while each location has it's basic layout locked in (hand crafted as opposed to procedural generated), the loot is randomized each time as is the enemies (sometimes).

One game I went to the supermarket and (stupidly, was one of my first games) ran inside right into the face of three looters and died.

A different game I went in and those three looters weren't there. Instead, there was one military soldier beating up a woman and taking her captive. I didn't have a weapon so I just hid, and this lowered morale for some of my team as I didn't help her (though some mentioned that they understood that I didn't help because of the risk).

There do seems to be a few locations that have the same NPC's each time. Military Outpost for instance will always have military. Hospital will always have doctors, church always have the priest. But some neutral kind of locations (abandoned buildings, supermarket, etc.) seem to have randomized encounters.
 
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Annisman*

Golden Member
Aug 20, 2010
1,931
95
91
Cool, it's only 900MB, I know it's an indie game but I've been getting sick of the 40+ GB AAA games that take hours to download and play even with a great net speed.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Something else I forgot to mention in terms of randomness is that you also have a chance for a random encounter coming to your home base each day. Could be nothing (seems to be about 1/3 of the time) or a trader, or someone asking for your help.

Been some times when I really needed some food and I was hoping a trader would come because I had stuff to trade but was low on food. Made for some good anticipation.

And yeah, the size isn't very big. But they've done a nice job on the graphics/artwork. Really atmospheric.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Just when I thought I was getting this game figured out, I started a new game and it to ally threw me for a loop. It started me in the middle of winter. Now I needed to worry about heating, and instead of collecting water you have to melt snow.
 

WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
I played a couple hours last night. It is very unique and definitely worth $20 for those of you who are interested.

RIP to the old couple I murdered for their jewelry out in the suburbs... I feel terrible about it! :)
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
So, found out that when you build a hatchet you can chop up all the useless furniture. Made it a lot easier to last in winter when you are constantly burning wood. Didn't realize this before and I was running out of resources constantly because most of my scavenger missions were focused on wood.
 

Blanky

Platinum Member
Oct 18, 2014
2,457
12
46
Never heard of it.

Looks very intriguing. Very nice aesthetics, and the reviews make it sound quite interesting, e.g. polygon and gamespot. Will add to wishlist!

This isn't roguelike is it? I mean, can I have multiple saves or, at the least, not get screwed if something awful happens thus forcing me back to square one?
 
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JTsyo

Lifer
Nov 18, 2007
12,024
1,131
126
Never heard of it.

Looks very intriguing. Very nice aesthetics, and the reviews make it sound quite interesting, e.g. polygon and gamespot. Will add to wishlist!

This isn't roguelike is it? I mean, can I have multiple saves or, at the least, not get screwed if something awful happens thus forcing me back to square one?

From what I hear it's like FTL, rouge-like.

The Humble Bundle store has the game (deluxe Edition) with a few extras like soundtrack.
 

Hoober

Diamond Member
Feb 9, 2001
4,408
53
91
The game's a lot of fun.

For the OP -- there's a 'strong but slow' character who has a 17 slot inventory. I've only gotten him once, but very useful for those night missions.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
It seemed pretty interesting until I looked at the screen shots - it looks like a 2D side scroller type game =\
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
The game's a lot of fun.

For the OP -- there's a 'strong but slow' character who has a 17 slot inventory. I've only gotten him once, but very useful for those night missions.

Yeah that guy is really good. He does good in close combat as well. I had him punch out a guy with an AK-47, which got me my first rifle.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
bleh.....give us unlimited saves or give us nothing!

FTL format was terrible.
 

DigDog

Lifer
Jun 3, 2011
14,531
2,923
136
no save game?

was doing great, had a animal trap, water collector and a decent stock of food plus upgraded workbench, then i get caught while looting, run and get shot - dead, 1 bullet.

no way to reload a save, obviously. because roguelike is so f* cool these days.

no way i'm putting time in a game that all the sudden decides "whopps, i'm killing your main character, see? war is sooo awful".
it doesn't make for fun play. even FTL is more balanced than this (at least on easy difficulty, lol)