- Jan 23, 2001
- 16,765
- 6
- 81
Has anyone else picked up this game?
http://store.steampowered.com/app/282070/
I think it is a pretty fun little game, and it has some difficulty to it. There are a lot of nice components to it. Resource management, base building, morale management, crafting, etc.
Longest I've made it has been day 13 before restarting. Now, I say "before restarting" because I could have continued, but I made what I felt was a stupid mistake that got one of my characters killed and decided I'd rather start over.
There are some things annoying about the game. There is no documentation or tool tips. So, for instance, you might have a character with the trait "mathematician", but what does this do for you? No way to tell unless you notice an in game effect.
Some tips if anyone is thinking about getting started.
1) Your starting group is random. I'd restart until you get the guy with the Scavanger trait. This seems almost mandatory. Other nice ones to have but not as necessary is "cook" (cooking takes less resources), "tools" (building takes less resources) and "bargaining" (barter better). No clue what "mathematician" or "lawyer" does. "Fast Running" seems not that useful, and I haven't tried the "combat" guy.
Reason you want the scavenge guy is he is the only one that can have 15 slots in his inventory. Next best I've seen is 12. This is massive because you can only send 1 person out a day to scavenge, and each inventory slot holds multiple of an item (for instance, 10 sugars in one slot, and 4 sugars can be made into alcohol which can be sold for a lot of things you need to passing traders). Those 3 extra inventory slots PER run adds up to a ton.
2) The "hunger" status goes like this. Not Hungry (blank) -> Hungry -> Hungry -> Very Hungry (haven't gone past this). This is a per day advancement of status. Eating a cooked meal lowers the status by 2 (for instance, from the 2nd hungry to not hungry). What does this mean? If you are on the first hungry status, you waste half of the food advantage by eating. So basically eat every other day. Maybe it has an effect on morale by doing this, but food resources are scarce and it seems worth it for me.
3) In your starting house, as you scavenge, you might find a lock pick. Don't bother using it to open up anything in the house. Save the lockpick for missions where you might need to silently open a door. Build a crowbar and smash open all the locks in your house (since it is multi-use and lockpick is one use). Crowbar makes a lot of noise which doesn't matter in your base.
4) Helping people out on missions seems to be mostly beneficial. For instance, I found a guy who was hungry at a house. I came back the next day and gave him some food, and he showed me a hidden weapons cache.
5) Don't try to fight people with guns before you have guns. You die very quickly.
6) I start out with 1 bed, then if I get a 4th person I move to 2 beds. If you rest during the day and then 1 at night, this seems sufficient.
7) Always remember to keep people on guard. At around night 6 I'd try to get a knife to leave at the house to arm the guard and help with bandit raids.
8) It's pretty hard to tell whether you are going to be seen by someone or not, so be prepared to run away from hostiles. Not every one is hostile either, but it can be hard to tell, so if they have a gun, best to be very careful and probably avoid.
9) First time to a location I probably wouldn't bring lockpicks/saws/etc. Reason being is that each location seems to have enough access to stuff to be able to fill up an inventory completely, and lockpicks/saws/etc. take up inventory space and so will be wasted if you don't need them. If you do, you can always come back to that location (while still probably filling the inventory on the first run)
10) Since you (annoyingly) can't make notes on the map, it is good to have a piece of paper to mark stuff down. You can never fully loot a location, so you'll want to remember what is still there so when you need those things you know where to go back to. Plus, sometimes you show up to a location and see that you'll need a lockpick or saw to get into part of it, and need to remember to bring those things next time.
11) Oh, just remembered. Get 2x animal traps ASAP. They catch animals very slowly, but essentially turn 1 food into 2 food (need to use 1 food as bait). Food is one of the harder things to come by without stealing, which can be hard if it is guarded by people with guns (guns seem hard to come by), so getting animal traps is important. Considering maybe even doing 3x at some point. Also, at least 1xWater collector going all the time (you basically have to make a water filter, attach it to the water collector, and after a certain time you get 4x water resources. Then you have to make an attach a new water filter).
That's about it by now. Only played it about 3-4 hours. I'd probably give it an 8/10. There are some annoyances, like no tool tip telling you what things are (like character traits). Also not being able to look at the map in between mission runs and not being able to make notes on said map is highly annoying. I'd probably price the game at about $15 but $20 isn't bad.
http://store.steampowered.com/app/282070/
I think it is a pretty fun little game, and it has some difficulty to it. There are a lot of nice components to it. Resource management, base building, morale management, crafting, etc.
Longest I've made it has been day 13 before restarting. Now, I say "before restarting" because I could have continued, but I made what I felt was a stupid mistake that got one of my characters killed and decided I'd rather start over.
There are some things annoying about the game. There is no documentation or tool tips. So, for instance, you might have a character with the trait "mathematician", but what does this do for you? No way to tell unless you notice an in game effect.
Some tips if anyone is thinking about getting started.
1) Your starting group is random. I'd restart until you get the guy with the Scavanger trait. This seems almost mandatory. Other nice ones to have but not as necessary is "cook" (cooking takes less resources), "tools" (building takes less resources) and "bargaining" (barter better). No clue what "mathematician" or "lawyer" does. "Fast Running" seems not that useful, and I haven't tried the "combat" guy.
Reason you want the scavenge guy is he is the only one that can have 15 slots in his inventory. Next best I've seen is 12. This is massive because you can only send 1 person out a day to scavenge, and each inventory slot holds multiple of an item (for instance, 10 sugars in one slot, and 4 sugars can be made into alcohol which can be sold for a lot of things you need to passing traders). Those 3 extra inventory slots PER run adds up to a ton.
2) The "hunger" status goes like this. Not Hungry (blank) -> Hungry -> Hungry -> Very Hungry (haven't gone past this). This is a per day advancement of status. Eating a cooked meal lowers the status by 2 (for instance, from the 2nd hungry to not hungry). What does this mean? If you are on the first hungry status, you waste half of the food advantage by eating. So basically eat every other day. Maybe it has an effect on morale by doing this, but food resources are scarce and it seems worth it for me.
3) In your starting house, as you scavenge, you might find a lock pick. Don't bother using it to open up anything in the house. Save the lockpick for missions where you might need to silently open a door. Build a crowbar and smash open all the locks in your house (since it is multi-use and lockpick is one use). Crowbar makes a lot of noise which doesn't matter in your base.
4) Helping people out on missions seems to be mostly beneficial. For instance, I found a guy who was hungry at a house. I came back the next day and gave him some food, and he showed me a hidden weapons cache.
5) Don't try to fight people with guns before you have guns. You die very quickly.
6) I start out with 1 bed, then if I get a 4th person I move to 2 beds. If you rest during the day and then 1 at night, this seems sufficient.
7) Always remember to keep people on guard. At around night 6 I'd try to get a knife to leave at the house to arm the guard and help with bandit raids.
8) It's pretty hard to tell whether you are going to be seen by someone or not, so be prepared to run away from hostiles. Not every one is hostile either, but it can be hard to tell, so if they have a gun, best to be very careful and probably avoid.
9) First time to a location I probably wouldn't bring lockpicks/saws/etc. Reason being is that each location seems to have enough access to stuff to be able to fill up an inventory completely, and lockpicks/saws/etc. take up inventory space and so will be wasted if you don't need them. If you do, you can always come back to that location (while still probably filling the inventory on the first run)
10) Since you (annoyingly) can't make notes on the map, it is good to have a piece of paper to mark stuff down. You can never fully loot a location, so you'll want to remember what is still there so when you need those things you know where to go back to. Plus, sometimes you show up to a location and see that you'll need a lockpick or saw to get into part of it, and need to remember to bring those things next time.
11) Oh, just remembered. Get 2x animal traps ASAP. They catch animals very slowly, but essentially turn 1 food into 2 food (need to use 1 food as bait). Food is one of the harder things to come by without stealing, which can be hard if it is guarded by people with guns (guns seem hard to come by), so getting animal traps is important. Considering maybe even doing 3x at some point. Also, at least 1xWater collector going all the time (you basically have to make a water filter, attach it to the water collector, and after a certain time you get 4x water resources. Then you have to make an attach a new water filter).
That's about it by now. Only played it about 3-4 hours. I'd probably give it an 8/10. There are some annoyances, like no tool tip telling you what things are (like character traits). Also not being able to look at the map in between mission runs and not being able to make notes on said map is highly annoying. I'd probably price the game at about $15 but $20 isn't bad.
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