Which Eth update are you talking about? The PoS fork? There's already PoS coins, why is Eth special besides having a higher price?
What do you mean Eth has real applications. I'm kinda ignorant on a lot of this crypto stuff
It has an interesting use case in video games. Axie Infinity has blown up and essentially implements the video game economy through Ethereum tokens and uses NFTs to represent ownership. The side effect here is that you can actually trade those tokens in crypto exchanges and make real money through it. That may be the future for the Roblox, WoW, etc. of the world, although mainstream titles would have to integrate a crypto wallet themselves for accessibility sake.
Why would video games want to go this direction, they have been fighting hard since their inception to claim ownership of anything and everything within their own games, it would seem contradictory to start going in a direction that involves people owning things in their games. I cant see any value for a game company to go this way unless they also want to start speculating in the crypto market on top of running a game.
Also moving from the current regulated pay methods to unregulated crypto would basically make all the consumer protections we currently enjoy disappear, why would consumers want this kind of a switch?
Why would video games want to go this direction, they have been fighting hard since their inception to claim ownership of anything and everything within their own games, it would seem contradictory to start going in a direction that involves people owning things in their games. I cant see any value for a game company to go this way unless they also want to start speculating in the crypto market on top of running a game.
NFTs are by far the biggest bubble and also the biggest solution looking for a problem. They don't solve any problems that artists have and if anything they only amplify them. They fall apart exactly where every crypto project does: the moment you touch anything outside the network. Blockchains verify the integrity of their chain but they can't prove that whoever is selling the thing is who they say they are, so selling other people's art (or even entire collections of NFTs on another chain) is rampant. And that's not even getting into the issue of insider trading, with people passing NFTs between their own accounts to pump up the price.NFTs are probably the most tangible use case right now. It makes a lot of sense in the digital world, and I hope it becomes much more widespread with inclusion of copyright transfers in sales and track record of enforcement.
Defi is the wild west right now. It has been operating and has the goal of actually replacing banking infrastructure, but thus far most of the activity has been to try and exploit it for profit.
God I hope this fails, stablecoins like Tether are an awful idea.There is an expanding role for financial institutions to use stablecoins as backing for transactions. That has potential to bypass existing infrastructure. Visa, Chase, etc. are working on this.
No offense, but turning up the most predatory practices in free-to-play games up to 11 is an awful idea. No one plays Axie, they do it to try and speculate and make money on the tokens. It costs something like $300 to start. At that point it's not a game, it's speculation. Real-world money markets in games aren't new (nor are they good), why do they need NFTs besides to get the hype train rolling?It has an interesting use case in video games. Axie Infinity has blown up and essentially implements the video game economy through Ethereum tokens and uses NFTs to represent ownership. The side effect here is that you can actually trade those tokens in crypto exchanges and make real money through it. That may be the future for the Roblox, WoW, etc. of the world, although mainstream titles would have to integrate a crypto wallet themselves for accessibility sake.
BWAHAHAHAHAHAHAOnce a few developers build successful large scale games - Blizzard will have no choice but to adapt or lose out on a lot of future growth.
I have zero interest in MMORPGs, but I would pretty interested in one that would be powered by a blockchain backend saving character progress to a smart-contract connected to my hack-proof private key, as well as delivering items in the form of NFTs to again, my hack-proof private key.
BWAHAHAHAHAHAHA
yeah enter your rsa key every time you want to log in
yeah replace their databases with a slower public leger just because
this is nonsensical
I mean, sure, you can use a hammer to drive screws as well, but why? You're using blockchain as a magical anti-hacking tool that's a drop-in replacement for everything no matter what. That example is just so fundamentally removed from any semblance of reality I honestly don't know where it's coming from.I've never once entered any key with my hardware wallet to make transactions with it. Or my software core wallets.
Edit: This actually isn't entirely correct. There is a PIN code I need to input when I connect my wallet.
And the public ledger is getting pretty fast: anywhere from hundreds to as much as 50,000 TPS in the case of Solana - likely more than enough to handle a medium-scale MMORPG. So yes, let's replace centralized security holes with tamper-proof decentralized public ledgers if they're fast enough.
Definitely going to be investing in something that I have no clue what was being discussed in the previous 5 or 6 posts above. /sI mean, sure, you can use a hammer to drive screws as well, but why? You're using blockchain as a magical anti-hacking tool that's a drop-in replacement for everything no matter what. That example is just so fundamentally removed from any semblance of reality I honestly don't know where it's coming from.
Why are you using a blockchain when you aren't doing trustless transactions? That's the entire point of cryptocurrencies, going all the way back to the bitcoin whitepaper.
Why on earth is the thing public? You're exposing the entire playerbase's characters and items to the whole world for, why? So you can have a list of players to be targeted for fishing attacks?'
Why is all this anti-leet-haxor nonsense focused on people running updates on the character and item databases you're exposing to the world? The security worry is compromised accounts and stolen personal data, not someone giggling while setting levels from 99 to 0.
If there's an MMO that does anything like this, please let me know because it has got to be an abject dumpsterfire.
Why are you using a blockchain when you aren't doing trustless transactions? That's the entire point of cryptocurrencies, going all the way back to the bitcoin whitepaper.
Oh, so this thought experiment doesn't take place on earth but the magical real of cryptoland, where everyone uses public-private key infrastructure for everything and no one ever loses their keys.So why use something like Ethereum? Take the case of a MMORPG, most of the code and processing would be done both locally and server-side. But for things like a login system, character progression, and item storage - smart-contracts can handle all of that, and remove the need to backup data, or setup any sort of IT security for any of it: the Ethereum is the backup and the security.
Also, not all information is public. Bitcoin balances, Ethereum balances - yes all of that is public - to a public key (not a private one). With smart contracts you can also set private variables that can only be retrieved the admin key owner. So not, users won't be phished because you can set all accounts within a smart-contract to be private viewable only. Not to mention you won't need to use an email address anywhere. And finally, once Ethereum shards exist - companies will be able have their own private blockchains backed by the integrity and security of Ethereum itself.
What happened today?
All quite down in the crypto world today.What happened today?
All quite down in the crypto world today.
At one point today they were down 10% to 20% from yesterday's values*, but they did recover much of that already. However, the medium-term trend is down:What happened today?