Thinking of switching to MW3 from BF3

Nintendesert

Diamond Member
Mar 28, 2010
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I simply can't stand the vehicle spam and crap in BF3. That's all people do and the close quarters infantry combat is severely lacking. Not to mention the number of servers dishing out hardcore is pretty limited.

So for those that play MW3, is it anything like the original COD MW or is it pretty lame?

Are there a lot of servers to play on?


I need a good FPS and maybe I should just go back to the original COD MW instead... Any help would be appreciated.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
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Find some good servers with normal vehicle respawn times, the instant spawn servers are for ADHD fiends. MW3 is fine, extremely small maps even for CoD and guns that kill in 2 bullets, but the game is fun enough.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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Not really sure going to MW3 helps the genre overall but I definitely salute anyone willing to turn against BF3 in hopes that BF will come to its senses and get back on track in future BF games.
 
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Try a game that is challenging to be good at like Unreal Tourament III, DM 216.52.148.178:7777:6500 .::.Beer Drinkers and Hell Raisers.::. - Chicago DM
 

Venom20

Senior member
Apr 12, 2011
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Are there dedicated servers for MW3 on PC? I was not aware of this. The lag compensation is horrible for MW3 if there are no dedicated servers. I play on the PS3, so I honestly don't know the answer (not dedicated on consoles).
 

Jules

Lifer
Oct 9, 1999
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They came out with a patch yesterday i think for lag compensation. Not sure how much better it is though
 

OptimumSlinky

Senior member
Nov 3, 2009
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Try out TDM in BF3 it's surprisingly good, and usually has no vehicles.

BF3's infantry combat is just so clunky and jerky.

MW3 has its own share of issues (it's P2P, so no dedicated servers, some people just act like idiots), but I stick to Hardcore Team DM on Xbox Live and so far I've had a great experience. It helps to have a good team to play with, but I think MW3 is much more balanced when compared to MW2.
 

Venom20

Senior member
Apr 12, 2011
259
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Yes. Does anyone actually use them? No. Turns out dedicated servers aren't ranked. You can only rank up with P2P. It sucks ass.


Thanks for the info.

I actually loaded up MW3 to see if it has gotten any better last night after mt 2-month hiatus. The short answer:no. The long answer: over 60% of the people I played with were using the same guns and camping in corners. Lag was mildly better, but not phenomenal.
 

CurseTheSky

Diamond Member
Oct 21, 2006
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I've been a COD fan ever since I stopped playing BF2, and really preferred COD over BF games (like BF:BC2) for a while now. Despite all of the criticism, I really enjoyed MW1, MW2, and Black Ops.

With that said, I'm not a fan of MW3. I don't know what it is, but I just can't get into it. I don't know if it's because all of the guns feel too powerful (which is a shame, because they're much more realistic than previous COD games), or the map layouts, or what. I kind of miss the maps from MW2.

On the other hand, I'm loving BF3. I think the maps are pretty good (though I wish some were larger), the vehicles aren't bad, and the overall flow of the game is much closer to BF2 than BF:BC2 was.
 

DeadFred

Platinum Member
Jun 4, 2011
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Not really sure going to MW3 helps the genre overall but I definitely salute anyone willing to turn against BF3 in hopes that BF will come to its senses and get back on track in future BF games.
Back on track??? IMO, the roles have finally reversed in that CoD has taken ten steps backwards and the BF franchise has finally progressed enough to become worthy of playing!
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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Back on track??? IMO, the roles have finally reversed in that CoD has taken ten steps backwards and the BF franchise has finally progressed enough to become worthy of playing!

Battlefield may be worthy of playing as a true CoD style game with permanent vehicles instead of killstreak vehicles but it's not the same style BF as before. Graphics improvements are progress, what BF3 has done compared to BF2 is not progress, it's a different gameplay style based on intensely accelerated gamepace that makes it spawn-die spawn-die. So since DICE has more than one FPS franchise, they need to leave the BF3 series to compete with CoD and alternate that with games that follow the previous BF focus.
 

SLU Aequitas

Golden Member
Jul 13, 2007
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Battlefield may be worthy of playing as a true CoD style game with permanent vehicles instead of killstreak vehicles but it's not the same style BF as before. Graphics improvements are progress, what BF3 has done compared to BF2 is not progress, it's a different gameplay style based on intensely accelerated gamepace that makes it spawn-die spawn-die. So since DICE has more than one FPS franchise, they need to leave the BF3 series to compete with CoD and alternate that with games that follow the previous BF focus.

Are you being intentionally vague? Coming from BF2 to BF3 (and all the games in between), I could just as easily say that with the introduction of destructible buildings, as just one example, BF2's gameplay has been opened up in such a way that the tactical options presented have furthered the franchise greatly. The infantry combat has been immensely improved over BF2, and things that needed to be balanced have.

BF3 is far from perfect, but to call it a step back from BF2 is pulling an ostrich on all of the new and improved features.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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Are you being intentionally vague? Coming from BF2 to BF3 (and all the games in between), I could just as easily say that with the introduction of destructible buildings, as just one example, BF2's gameplay has been opened up in such a way that the tactical options presented have furthered the franchise greatly. The infantry combat has been immensely improved over BF2, and things that needed to be balanced have.

BF3 is far from perfect, but to call it a step back from BF2 is pulling an ostrich on all of the new and improved features.

Destruction and graphics are not what I'm talking about. Taking BF2 and adding destruction would have been awesome.

However the infantry combat has not been improved for me. Maybe for you. Of course it depends on what you care about. If you want a style that emphasizes pure twitch speed of aim over any other skill, over tactics and teamwork, then sure, BF3 was an improvement in infantry play. BF3 is not a bad game but in truth it is neither an improvement nor a step back, it emphasizes completely different things. Although, since it emphasizes things that don't interest me(pure twitch skill and lightning fast pace instead of tactics, strategy and teamwork), it's by default a step back for me and for all who share my views.

To the point:
1. The time to kill is greatly reduced due to weapon accuracy and range in BF3. Bullet damage may be slightly less than it was in BF2 but the accuracy and range is greatly increased and this allows you to easily spray or tapfire enemies at longer distances. There is therefore zero motivation for people to get closer to the enemy in order to get kills, which causes people not to play objectives and instead play deathmatch-in-conquest.
2. The time between kills is lowered. For the same reasons as in 1, and also due to things like 3D spotting and automatic audiospotting. In BF2, 2D spots that weren't close to you didn't show up on your minimap. But in BF3, all 3D spots show up to you at any range, and so this motivates people to not cap flags but instead go running around trying to get in position to fire at 3D spots even if they are halfway across the map. Audiospotting has a similar effect.
3. Disabling. Disabling I hate not because I'm a vehicle whore, but because I'm NOT a vehicle whore and disabling makes vehicles(namely tanks) more powerful. But that's a paradox, you say? Not really...you see, engineers in BF3, unlike BF2, have primary firearms that are as powerful as assault, so there's no downside to playing them, AND they have both repair tool AND AT rockets...again, no downside. So disabling, and the fact the engineers are proliferated, means tanks run around with 3 engineers at all times in response to disabling. It would be 10 times better if vehicles could NOT be disabled, because then tanks would try to flee instead of sitting there with 3 engineers repairing them, and as you can guess, you can't be repaired if you're running away from your engineers at full speed trying to avoid the next shot instead of repairing through it.

And even when I am playing a tank, it's irritating from that aspect as well because there are only two available tactics with tanks due to disabling: Camp from long range(and be called a tank camper) , or run around with 3 engineers myself. Which makes it very easy to rape the other team but it makes the vehicle game very...non-diverse.
4. No in-game VOIP, totally worthless and inaudible commo rose, no orders rose(only social context sensitive orders), and small maps. Self explanatory here...though I will say the game pace is so fast and maps so small and linear, what's the point of having teamwork tools anyway? You need to spend your time trying to out-twitch aim the enemy, not coordinating with teammates.

I could go on and on but that's enough for now. As I say, BF3 is good for who it's for, and to those of you that love it, I congratulate you. But it's basically CoD with permanent vehicles instead of killstreak vehicles, and since I don't like either CoD or BF3's gameplay, and since DICE will likely make the BC series a BF3 clone, and MoH has never been that good, it means that the new BF3 meatgrinding gameplay is all we're ever going to get.

Bottom line is that BF3 may be a good game for who likes it but it is not a step forward from BF2 except in terms of graphics and destruction. Its gameplay style is a lateral step to a style that not all of us like. Again, congratulations on your dream game to those that want this, but those of who prefer deliberately paced gameplay with larger maps, we must continue to ask that DICE make a game for us in the style of BF1942/2/2142.
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
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Battlefield may be worthy of playing as a true CoD style game with permanent vehicles instead of killstreak vehicles but it's not the same style BF as before. Graphics improvements are progress, what BF3 has done compared to BF2 is not progress, it's a different gameplay style based on intensely accelerated gamepace that makes it spawn-die spawn-die. So since DICE has more than one FPS franchise, they need to leave the BF3 series to compete with CoD and alternate that with games that follow the previous BF focus.

No offense, but I translate this post as you complaining because you simply aren't good enough at the game to stay alive.

There is a find balance between fast pace and being methodical in BF3 that you have to maintain. Going into beast mode and rushing can be extremely rewarding if you time it right, but if you screw up you will get 3d spotted and be instantly raped by the 32 people on the other team.

The worst aspect of BF3 is the 3d spotting because the game just becomes shoot the Dorito on screen. You can always tell when you are spotted because you will be sitting there unoticed one second and the next the whole enemy team is shooting at you even if they have no business knowing where you are. This mechanic is both good and bad. It's better than BC2 where the dorito stayed even after you went into cover, but it still draws unwarranted amounts of attention to individual players.

DICE actually had gameplay tests that proved players would ignore enemies in plain sight to shoot the 3d spot in a bush or behind a wall.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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No offense, but I translate this post as you complaining because you simply aren't good enough at the game to stay alive.

There is a find balance between fast pace and being methodical in BF3 that you have to maintain. Going into beast mode and rushing can be extremely rewarding if you time it right, but if you screw up you will get 3d spotted and be instantly raped by the 32 people on the other team.

The worst aspect of BF3 is the 3d spotting because the game just becomes shoot the Dorito on screen. You can always tell when you are spotted because you will be sitting there unoticed one second and the next the whole enemy team is shooting at you even if they have no business knowing where you are. This mechanic is both good and bad. It's better than BC2 where the dorito stayed even after you went into cover, but it still draws unwarranted amounts of attention to individual players.

DICE actually had gameplay tests that proved players would ignore enemies in plain sight to shoot the 3d spot in a bush or behind a wall.

I have similar KDR in both games, and that basically means I'm no one uber but I generally have a few more kills than deaths. In other words you are incorrect, I am no better or worse able to stay alive in either game. It's a matter of what I enjoy, and BF3 is not it. I prefer there to be a clear temporal demarcation between firefights, instead of being shot at by people from anywhere and everywhere and and as soon as you kill one there's another one. Basically, it's not fun for me even when I win. Sometimes when I have a good round, I'll realize I was 20-5, 30-10, whatever and I'll simply quit after the end of that round because it was a constant fight...NO opportunity to mentally regroup between kills/firefights, so even though I did well, I'm still ready to hit the quit button as soon as the round ends.

The rest of what you are saying seems to be in agreement with me...but I would like to elaborate and say that even though they got rid of 3D spotting's wallhack aspect, people will still chase down enemy spots instead of playing objectives. If a spot is a little too far away, sometimes even if it's a LOT too far away, they won't ignore it and cap/defend the nearest flag, they will go after the spot.

All-spawning instead of squad leader spawning helps contribute to this as well...in BF2 killing the squad leader would end an assault and the enemy squad would have to respawn somewhere else. Now however it's an artificially extended meatgrind even on the largest BF3 maps, because there's always one more dude hiding somewhere to respawn on.
 
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Nintendesert

Diamond Member
Mar 28, 2010
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Thanks for the responses everyone, I know how heated and torn the FPS community is on this one. I think my options are:

1. Stick out BF3 and find better servers
2. Go to COD MW original version and see if there are any servers still up.

From what people have said here in this thread I don't think I'll enjoy MW3 all that much, though if it were less than 60 bucks I'd be willing to try it. Maybe Steam or Gamestop will have a deal and I'll bite.

I just wish there were more infantry only games in BF3 or games with slower vehicle respawn times. I'll also try TDM like someone above mentioned and see how that plays.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
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Op,i found Metro conquest mode is very fun the only spam there is the m320,m67,and rpg but plenty of Metro servers kick or even ban for usage of them making this map pretty interesting and now its about all i play to avoid vehicle spam.

Also considering Blops and MW3 will be almost identical gameplay wise,i lost interest in Blops so long ago i just recently uninstalled it as it wasn't as catchy as other titles i play.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I have similar KDR in both games, and that basically means I'm no one uber but I generally have a few more kills than deaths. In other words you are incorrect, I am no better or worse able to stay alive in either game. It's a matter of what I enjoy, and BF3 is not it. I prefer there to be a clear temporal demarcation between firefights, instead of being shot at by people from anywhere and everywhere and and as soon as you kill one there's another one. Basically, it's not fun for me even when I win. Sometimes when I have a good round, I'll realize I was 20-5, 30-10, whatever and I'll simply quit after the end of that round because it was a constant fight...NO opportunity to mentally regroup between kills/firefights, so even though I did well, I'm still ready to hit the quit button as soon as the round ends.

The rest of what you are saying seems to be in agreement with me...but I would like to elaborate and say that even though they got rid of 3D spotting's wallhack aspect, people will still chase down enemy spots instead of playing objectives. If a spot is a little too far away, sometimes even if it's a LOT too far away, they won't ignore it and cap/defend the nearest flag, they will go after the spot.

All-spawning instead of squad leader spawning helps contribute to this as well...in BF2 killing the squad leader would end an assault and the enemy squad would have to respawn somewhere else. Now however it's an artificially extended meatgrind even on the largest BF3 maps, because there's always one more dude hiding somewhere to respawn on.

You can put me in any FPS game and I actively try to be the guy making people get spawn killed. That's how you win. Getting spawn killed is a problem in any FPS game. You can either control the map by raping spawns, or lose.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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You can put me in any FPS game and I actively try to be the guy making people get spawn killed. That's how you win. Getting spawn killed is a problem in any FPS game. You can either control the map by raping spawns, or lose.


I think you're focusing on something other than what I'm actually saying, perhaps some expectation of me having some other hidden motive than what I'm actually talking about. When I say spawn-die spawn-die I am not talking about spawn raping at all. I am emphasizing the fact that there is zero time between firefights and kills regardless of where it is on the map, at your spawn bases, spawning on squad mates, or whatever, as a result of the things I've already said: No meaningful recoil or deviation that keep that prevent weapons from spraying at long range, 3D spotting that keeps people shooting at you whereas they would not have done so without it, and so on. I could just as easily have said kill-dodge shots while reloading-kill-reload-kill-reload-kill...In BF2, once you wipe out an enemy squad, there can be a pause in the fight while you either move on to the next flag or the dead enemy squad regroups to come back. There is no such pause in BF3.

I myself fully support raping spawn points and that is another way BF3 fails, they've made the main bases out of bounds. Now you can't rape them in order to keep the enemy jets and attack choppers under control, which rape your team all over the map.

I am talking about the pace of the game, truly. In BF2 I spent all my time raping flags and uncaps and I don't get upset at all when it happens to me. Well, obviously it sucks when you get raped because half your team is sniping and not capping flags, but that's a different issue.
 
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NoSoup4You

Golden Member
Feb 12, 2007
1,253
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I definitely agree that BF3 is more fast paced, for me personally BF2142 was the apex of the series however BF3 is outstanding and I really love it. To each their own.
 

Regs

Lifer
Aug 9, 2002
16,666
21
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Am I the only one who thinks that it feels like I have a lead weight attached to the muzzle of my gun and running with a couple 20lbs sand bags attached to my hips?

All the BF fanbois will shout that it's realism....well...unfortunately I don't have a central nervous system controlling the guy but a fawking mouse and a keyboard.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I think you're focusing on something other than what I'm actually saying, perhaps some expectation of me having some other hidden motive than what I'm actually talking about. When I say spawn-die spawn-die I am not talking about spawn raping at all. I am emphasizing the fact that there is zero time between firefights and kills regardless of where it is on the map, at your spawn bases, spawning on squad mates, or whatever, as a result of the things I've already said: No meaningful recoil or deviation that keep that prevent weapons from spraying at long range, 3D spotting that keeps people shooting at you whereas they would not have done so without it, and so on. I could just as easily have said kill-dodge shots while reloading-kill-reload-kill-reload-kill...In BF2, once you wipe out an enemy squad, there can be a pause in the fight while you either move on to the next flag or the dead enemy squad regroups to come back. There is no such pause in BF3.

I myself fully support raping spawn points and that is another way BF3 fails, they've made the main bases out of bounds. Now you can't rape them in order to keep the enemy jets and attack choppers under control, which rape your team all over the map.

I am talking about the pace of the game, truly. In BF2 I spent all my time raping flags and uncaps and I don't get upset at all when it happens to me. Well, obviously it sucks when you get raped because half your team is sniping and not capping flags, but that's a different issue.

When's the last time you played BF3?

Most of the weapons have excessive amounts of random deviation now. Almost to the point it's frustrating.