Well, there is ANOTHER way to handle this too, so that reducing weapon deadliness isn't the only way...increase map size, decrease flag packing, basically, embrace the Fushe Pass style map, and also, have more tree cover like BC2 had- ever notice how BF3 seems to have a lot less trees than some BC2 maps?
yes much larger maps with more spread flags would be great to add to the mix.
parts of caspian have that kind of cover, but I think the size of objects with FB and wanting to keep sys req's down is part of that.
I mean, I run 6970 6950 xfire and I cant pull over 100fps avg on most maps and I use most of my 8b of ram and tax my 2500k @ 1080p and most details up
yes leave it on the minimap where it belongs, if it was bf2143 and it was a helmet hud I could see an agument to make it validAlso, abolish 3D spotting. Now we can argue about how it's a great teamwork communication tool, then I'll say "but it's also an aiming aid that shows you where to aim", but let's toss all that out the window. The biggest problem with 3D spotting in BF3 is, arguments of whether it's a noob tool aside, it causes people to be distracted from playing objectives, and to spend their time chasing and firing at spots they couldn't otherwise have seen due to distance or whatever, and if they hadn't seen those spots they would have went after the nearest flag to cap it.
After all, when I play hardcore mode, even though weapons are even deadlier in hardcore, the game's kill pace seems slower. Why would that be, if it isn't because people can't Q spam to spot people they can't otherwise see due to distance?
well yeah, and you know you dead when shot twice, so people run around less period. its a bit of both
