<<
Please, give us some links. Id love to see some actual innovation from that company. >>
Okay.
Here are some of the various conference and journal papers that Microsoft Usability Labs have published in the past few years, and should give you an idea as to the scope of their research.
<<
Id also like to see what "good" interfaces arent "good" anymore since Microsoft proved them "bad". >>
Microsoft never proved interfaces "bad." But they
have shown that some things don't work as well as designers had hoped. One of the most famous of these is the "double click." MUL found that double clicking was not at all obvious to those not familiar with computers, and that the technique behind it came only with practice. Obviously the goal is that people can sit down and immediately use a computer to do something productive without special instruction. Hence, if you remember, one of the options with Windows 98 was a "single-click" desktop.
Now, you're probably thinking "My (insert OS here) has single clicking too, so that's no big deal!" But you forget that without Microsoft's pioneering (and it truly was pioneering work at the time) usability research brought such issues to the forefront. Apple had no part in it.
<<
Actually, they have increased usability recently. They added a good command line interface, something Microsoft has yet to do. >>
It is highly questionable whether a "good commandline interface" makes a computer more usable. Granted, to around 5% of "elite" computer users like ourselves, such an interface makes good sense and enhances productivity. But to most users, a command line interface is a step backwards. Most users feel overwhelmed staring at a blinking prompt because there are no visual hints for them to accomplish the task at hand. It's easy to confuse usability with advanced user productivity.
Besides, as a "power user" you can install your OWN command-line interface to your liking. There are several shells available for Windows. I use the Cygwin project for some work, but usually only because I'm targeting Unix development.
I have *nothing* against Apple's OS X. As a power user, I am seriously considering purchasing a powerbook G4/5/6/etc one of these days (when my current laptop stops serving its purpose).
But I *DO* have an issue with people that tout Apple's "superior product design" when 90% of what really changes are just new eye candy features. Where was the "superior product design" when for 5 years Microsoft had a 32-bit protected-mode preemptive multitasking operating system and Apple did not? Just about the only thing I'll give Apple credit for is actually managing to make FireWire an IEEE standard. Kudos.
I'm sure that I agree with 99% of what you think. But you asked me to explain my comment about Microsoft Usability Labs, and I felt obliged to defend them. It's not cool right now to like Microsoft, but people too quickly forget what Microsoft has contributed.