Things i liked about EQ (that you probably didn't)

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Oct 25, 2006
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I've been playing for about a month, and it's a much, much richer game than it was the first time I tried it, which was probably six years ago or more. There's a lot more to do. It's still likely to be a bit boring for people who are fans of fantasy MMOs, at least in terms of setting, but if you look at it as a simulation of power, economy, and strategy across a space-faring civilization it's pretty cool, and very deep.

In terms of risk... the other night I lost an $8m ISK ship and all her fittings in a level 2 PVE security mission. One you see that blue flash and expanding debris field, you know it's gone, baby, gone.

8 million isk?

http://killboard.eve-1.com/index.php/kill_detail/7002/

The killboard doesn't show everything, but we killed a guy who had over 7 BILLION isk in a single ship. He had T3 cruisers and Blueprints worth hundreds of millions in that ship.

Total dollar amount at the very minimum that he lost was over 200 dollars.

That's the sort of stuff that makes you quit the game. My corp or alliance member actually DID make someone quit the game once because he destroyed everything that the guy owned in the game. The guy just quit.

But really, its only boring if you don't take initiative and DO something. The game doesn't hand you anything, the more fun you want to have, the more risk and assets you have to invest.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
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8 million isk?

http://killboard.eve-1.com/index.php/kill_detail/7002/

The killboard doesn't show everything, but we killed a guy who had over 7 BILLION isk in a single ship. He had T3 cruisers and Blueprints worth hundreds of millions in that ship.

Total dollar amount at the very minimum that he lost was over 200 dollars.

That's the sort of stuff that makes you quit the game. My corp or alliance member actually DID make someone quit the game once because he destroyed everything that the guy owned in the game. The guy just quit.

But really, its only boring if you don't take initiative and DO something. The game doesn't hand you anything, the more fun you want to have, the more risk and assets you have to invest.

Anyone have a link to that guy who fucked over dozens of people?
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
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www.markbetz.net
8 million isk?

http://killboard.eve-1.com/index.php/kill_detail/7002/

The killboard doesn't show everything, but we killed a guy who had over 7 BILLION isk in a single ship. He had T3 cruisers and Blueprints worth hundreds of millions in that ship.

Total dollar amount at the very minimum that he lost was over 200 dollars.

That's the sort of stuff that makes you quit the game. My corp or alliance member actually DID make someone quit the game once because he destroyed everything that the guy owned in the game. The guy just quit.

But really, its only boring if you don't take initiative and DO something. The game doesn't hand you anything, the more fun you want to have, the more risk and assets you have to invest.

I think I had 30 mil at the time, so it seemed like a lot to me. :)
 

imaheadcase

Diamond Member
May 9, 2005
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You can't complain about there not being hardcore MMO's and not play eve.

Eve is a game where if you die, there is litterally a dollar amount on the assets you lose, and in the case of normal expensive ships, can be 50 dollars, or in the case of idiots, 30,000 dollars.

Everything the OP wants, Eve provides and has had provided for years, and at a much more massive level than what EQ could ever provide. Leveling taking years to specialize into industry manufacturing characters or combat characters. Industrial powerhouses can literally change an entire regions market to their benefit, there are massive stretches of the Drone regions that are empty and a wasteland, and Wormholes that change the face of the game.

It is THE hardcore MMO in the modern era, and so many people who say they're hardcore players, play then quit because they have a hard time keeping up.

It provides nothing, because its Space. Everything he described has adventure and not sitting around reading and pressing one button to fire all weapons in a ship. Eve lacks what a true hardcore MMO has, sense of nostalgia. I played it for 6 months, and don't remember a damn thing about it is how boring it was.

Thats not true, i do remember one thing, trying to make a good playlist to keep me awake when shuttling ore from one station to another while waiting to upgrade to a bigger hauler. I found some great tunes that day.
 
Oct 25, 2006
11,036
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It provides nothing, because its Space. Everything he described has adventure and not sitting around reading and pressing one button to fire all weapons in a ship. Eve lacks what a true hardcore MMO has, sense of nostalgia. I played it for 6 months, and don't remember a damn thing about it is how boring it was.

Thats not true, i do remember one thing, trying to make a good playlist to keep me awake when shuttling ore from one station to another while waiting to upgrade to a bigger hauler. I found some great tunes that day.

Just because you didn't find something fun to do doesn't mean there is no nostalgia. I'm nostalgic about tons of things, like 500 vs 500 man fleet fights to take over a system, or small raiding parties through enemy territory using Wormholes to infiltrate deep into them to wreck havok and then running away before their capital ships hot drop onto us.
 

damocles

Diamond Member
Oct 9, 1999
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IMO the most significant thing about the EVE comparison isn't that most people find the game boring but the fact that the game is successful. It was designed to cater to a (quite large) niche audience rather than attempting to take on the popularity of WOW. Unlike so many WOW clones that have fallen by the wayside.

I wonder if there is scope for development of a more EQ like MMO. Aimed at a smaller but dedicated audience and perhaps initially crowd funded like Star Citizen.
 
Oct 25, 2006
11,036
11
91
IMO the most significant thing about the EVE comparison isn't that most people find the game boring but the fact that the game is successful. It was designed to cater to a (quite large) niche audience rather than attempting to take on the popularity of WOW. Unlike so many WOW clones that have fallen by the wayside.

I wonder if there is scope for development of a more EQ like MMO. Aimed at a smaller but dedicated audience and perhaps initially crowd funded like Star Citizen.

Only in some deluded fantasy world was EQ aimed at a smaller dedicated audience.

EQ was a gaming household name back in the day, Eve not so much except for the stories told about it.
 
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Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Only in some deluded fantasy world was EQ aimed at a smaller dedicated audience.

EQ was a gaming household name back in the day, Eve not so much except for the stories told about it.

Well, it was aimed at a smaller, dedicated audience because the entire audience for graphical MUDs was small, and dedicated. A half-million subs was a pretty good customer base back then.
 

damocles

Diamond Member
Oct 9, 1999
5,105
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Only in some deluded fantasy world was EQ aimed at a smaller dedicated audience.

EQ was a gaming household name back in the day, Eve not so much except for the stories told about it.

Sure, back in 1999 EQ was designed to be as big as it could be. But MMOs were reasonably new and people would endure more to play in an online world. However much of the EQ player base ultimately opted for more casual friendly MMOs (although I think that was also partially due to mismanagement by SOE)

Things have changed quite a bit in the past 13 years and I would think a newer EQ-like game would need to have more modest aspirations along the lines of EVE's 400,000 players.
 
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