I am reminiscing about some of the aspects of EQ that I liked and would like to see in an MMO in the future. I suspect the things that I liked about EQ are things that turned people away from the game. I hope one day we see an MMO that implements some of these things. Albeit in a better way than EQ did.(some of this of course changed in later EQ expansions)
Or is there an MMO that already has most of the following?
Remote areas...
I liked the fact that traveling across the EQ world often took a while and that you rarely saw other players in areas like the Eastern and Western wastes (though occasionally you may see a whole guild ride/pass by). That traveling across these areas could be precarious. Ports were actually useful. Getting your first horse was pretty damn neat.
Rare real world spawns
Both because they made travel in some areas a little more exciting (“I am porting to WL does anyone know if Wuoshi is up?) and because mobilising and competing for these spawns was actually fun (as well as, at times, frustrating). Because things happened in a real world, it felt more real (as opposed to a lot of my time in WoW which was Major City > Queue battle ground/get summoned to instance > rinse/repeat).
Not everything was instanced
I liked being in dungeons where it felt like a real crawl and where you had to interact with others (for good and for bad). For me, no other game has quite captured the feeling I had the first few times I Xped in Kael (it was a scary place). Dying was something to be avoided. EQ was a grind but other MMOs often feel like a second job to me.
Specialised classes
I know it was frustrating at times – needing to have CC, slows, healing and a tank in any given group. But when it worked– it was great
Itemisation
It was random and frustrating but it meant that not everyone wore the same stuff. I don't like the WoW system where you could accumulate xxx by x number of arenas/daily quests etc
The change weather spell
It was fun to be able to change the change the weather in a zone. I would love to see more little things like this in games
Crafting
It could be a colossal headache (it took me days of farming to get my 'smithing' up to a high level) but it somehow also felt rewarding when you finally maxed a skill (I had friends that preferred crafting to adventuring)
AAs
Having something to grind for at max level – rather than just gear. Somehow it made your character mean more because you had to invest time to get it to where it was. Unlike some MMOs where you can have a maxxed out character of every class because all you need to do is gear them up.
Epic quests/events
Shawl...Cabbage ring (long quests that gave non-elite players access to top end gear). War for the 10th Coldain ring anyone? Epics!
Or is there an MMO that already has most of the following?
Remote areas...
I liked the fact that traveling across the EQ world often took a while and that you rarely saw other players in areas like the Eastern and Western wastes (though occasionally you may see a whole guild ride/pass by). That traveling across these areas could be precarious. Ports were actually useful. Getting your first horse was pretty damn neat.
Rare real world spawns
Both because they made travel in some areas a little more exciting (“I am porting to WL does anyone know if Wuoshi is up?) and because mobilising and competing for these spawns was actually fun (as well as, at times, frustrating). Because things happened in a real world, it felt more real (as opposed to a lot of my time in WoW which was Major City > Queue battle ground/get summoned to instance > rinse/repeat).
Not everything was instanced
I liked being in dungeons where it felt like a real crawl and where you had to interact with others (for good and for bad). For me, no other game has quite captured the feeling I had the first few times I Xped in Kael (it was a scary place). Dying was something to be avoided. EQ was a grind but other MMOs often feel like a second job to me.
Specialised classes
I know it was frustrating at times – needing to have CC, slows, healing and a tank in any given group. But when it worked– it was great
Itemisation
It was random and frustrating but it meant that not everyone wore the same stuff. I don't like the WoW system where you could accumulate xxx by x number of arenas/daily quests etc
The change weather spell
It was fun to be able to change the change the weather in a zone. I would love to see more little things like this in games
Crafting
It could be a colossal headache (it took me days of farming to get my 'smithing' up to a high level) but it somehow also felt rewarding when you finally maxed a skill (I had friends that preferred crafting to adventuring)
AAs
Having something to grind for at max level – rather than just gear. Somehow it made your character mean more because you had to invest time to get it to where it was. Unlike some MMOs where you can have a maxxed out character of every class because all you need to do is gear them up.
Epic quests/events
Shawl...Cabbage ring (long quests that gave non-elite players access to top end gear). War for the 10th Coldain ring anyone? Epics!