I dont tend to remember a lot of posters histories (theres a few notable exceptions) so I was just going on what was in the post he made. Ignoring the clock speed figures he posted (as I cant remember if those are right or not) what seemed off with his post?
We shouldn't give him a free pass on the clock speeds, given his history. And since the 1.3 GHz number comes from AnandTech, we definitely shouldn't be giving him a pass on this.
Also, he was trying to use the example of 4k video recording being OK for 5 minutes, as as an example why the chip is fine with all 4 cores stressed for extended periods. So, I pointed out (in not so many words) that that is unlikely to be true, since Snapdragon 800 has a hardware H.264 video encoder.
http://www.anandtech.com/show/7082/...ce-preview-qualcomm-mobile-development-tablet
Benchmarks should test how fast the device can run at the speed its running, it shouldn't test at the speed you think it should be running. If a device is stable and sold at a speed which is higher than others why is that bad?
Well, this modification of the AnTuTu benchmark is not just to address the issues with the major international OEMs, but also some of the smaller Chinese ones, which do even more acrobatics to game the system.
Furthermore your question is like asking why OEMs shouldn't be allowed to overclock all their systems from the factory, but just for benchmarks, because they can be stable enough for several minutes of usage. If you suggested that to the desktop people they'd all laugh at you, for good reason.
I should also clarify that AnTuTu releasing a new version of the software to combat benchmarking shenanigans doesn't preclude you from running the regular version, which is still available. It sounds like from their post that the internals for the benchmark suite are identical, but the special version goes through checks to ensure the cheating isn't happening. If fact, I hope tech sites run BOTH versions from now on, just to see the differences.
Yep. I'm not sure exactly what the purpose is behind cheating at these benchmarks in the first place. I suppose in the Android world there is more of an incentive in trying to set yourself apart from the crowd because there are so many players using similar hardware.
Still, I can't believe benchmarks probably play a huge role in most consumers' decisions on what phone to purchase. I don't see many apps out there requiring cutting edge hardware either. Angry Birds and Candy Crush play just fine on a iPhone 4 or Droid X. I bought my Note 2 because of the features it gave me, not because it had a Snap dragon quad core processor in it.
One benchmark I think some end users might be interested in is the fact that video exporting (ie. encoding) takes twice as long on the iPhone 5 as it does on the 5S. That's a real world benchmark that has real significance to consumers.