zinfamous
No Lifer
- Jul 12, 2006
- 111,860
- 31,346
- 146
I don't like modern music but to say it sucked is just retarded. Everyone from an older generation always says newer things suck.
But that's because they're always right!
:awe:
I don't like modern music but to say it sucked is just retarded. Everyone from an older generation always says newer things suck.
But that's because they're always right!
:awe:
Amen to that.
I noticed how children's cartoons today suck compared to my generation... just to verify it empirically I went and looked up cartoons from my gen, then from my dads gen, then from his dad's gen... And each generation backwards I went they became less stupid. I have to say that cartoons from the 1950s were amazing compared to what we have today.
It is the case and I demonstrated as much by pointing out that everyone looks to times past for what they see as a golden age for any entertainment medium. Ask someone to remember some games from 15 years ago and they will usually list the ones they enjoyed but would struggle to remember the rubbish ones and probably couldn't name them.
Thats the point you see, there are AWESOME games from 20 years ago that I can still play today. Early MegaMan games, for instance. Yes there were also rubbish games, but there were games so good that they are still played today. THAT is something modern games fail at - longevity.
However, there arent many games from the last 10 years that I would consider classics. There are far fewer games produced today that will be remembered in 10 years time, than 10 years ago. Only standout games like BioShock deserve a place in history, if you ask me. Things like Dragon Age 2 and Crysis 2 will be forgotten by next year.
I think a big problem that the developers are facing is innovation and being able to provide "bang for your buck".
Gaming has been around for 20+ years and the amount of unique ideas are becoming fewer and fewer because so much has already been done. Nowadays there is always that group that goes "pfft I'm not buying this it's just a ___clone" or "wow way to rip off ___" or "it's a fun game but it's just another *insert genre*, I've played so many of these already.
When gaming first started and "expert" reviews began, gaming was fresh, exciting, unique; all qualities that the gamers and reviewers noticed and understood. The NES, the first breakthrough console, grabbed households by the balls and said "PLAY ME, IM EFFING AMAZING" and no one disagreed. Then came the SNES/Sega era, which allowed for additional controls, a larger color pallete, the ability for the gamer to do MORE because there was more room; the SNES is praised as quite possibly the greatest console of all time because it had so much innovation and quality *new* games that even today people still want to play them.
Playstation/Dreamcast/N64 era introduced polygons as being mainstream and added a new dimension - 3D. I remember FREAKING OUT when I played Spyro or Resident Evil for the first time - I couldn't believe the jump from SNES to Playstation. This era created more genres and developed existing ones as we know them today; FPS, Survival Horror, 3D platformer, Action Adventure, RPG's.
Playstation 2, Gamecube, and Xbox era looked at the previous generation and said "how can we make it better"? The obvious update were the graphics; being able to mainstream larger discs and better hardware allowed for more data to be processed and increased the graphic quality, as well as make games become larger. They included movie playback (minus the Gamecube) and helped introduce the console to the living room and to the family rather than in the bedroom. The Xbox introduced 4 player games natively, which also paved the way to the future.
Current era - the problem we're at now is this: where is the innovation from the previous era? There were some graphical improvements for sure, but it seems like the trade off of making games look good is that there's less time to develop those games to provide a quality, fun experience. It's almost as if there's TOO much focus on making the game look perfect, and only then do they worry about the gameplay. This is a double sided blade; they want their game to measure up to the competition graphics-wise, and there are also those who are screaming (WTF EFFF YOU THIS GAME IS AMAZING BUT WHERE IS MY DX11 WTF DEVELOPERS!!!!) There is also too much focus on movement tracking technology and 3D; although these are innovations, they just seem so out of place in a market dominated by the controller and the failed Virtual Boy.
The second part, which I will make a lot shorter, is the "bang for your buck". When games first came out, many were really, really short, but they offset that by making them either a) really difficult, b) implement a checkpoint system where you have to start over unless you make it X far, or c) once you turn it off, you start over. Obviously there are exceptions (Zelda for one). Now you can quicksave every 5 seconds if you really wanted to, so there's no worry or desire to try your best/hardest because you can always F9 your way back to your previous save. I think this tends to make gamers rush through a game, unworried about the consequences.
A lot of people love classics, but if any *new* classics were to be released, they mostly would flop because a) they would be too difficult (the new MegaMan games were fantastic but a lot didn't like them because of the difficulty) or b)they wouldn't last long and people would be upset because they spent $20 or so dollars on a game they been in one evening.
tl;dr version - Gaming is on the downslope because lack of innovation and uniqueness (not the developers fault, there's just so much already done) and because people would not be welcome of more *classic* style games.
tl;dr version - Gaming is on the downslope because lack of innovation and uniqueness (not the developers fault, there's just so much already done) and because people would not be welcome of more *classic* style games.
Sorry, but for as long as video games have existed, there have always been bad games. Always. And there will continue to be bad games for as long as the industry is around. You may not know about them or pay attention to them - which is fine, because you know, they suck - but they're there.
When I list 1995 to early 2000s as a golden age, it isn't because there wasn't any bad games. It is because the sheer number of revolutionary games that came out during that period. A period that we may never see another of. We saw the birth of the FPS genre and the MMO genre. Games that were played so long and fervently that people lost their jobs.
Mechwarrior 2 came out in 95, Mechwarrior 3 in 99, Mechwarrior 4 in 2000. Meridian 59 cmae out in 1995. Sierra's The Realm came out in 96. DAoC came out in 2001. Unreal came out in 98. UT came out in 99. Fallout 97. Fallout 2 98. Baldur's Gate 98. Baldur's Gate 2 - 2000. Planescape Torment 99. Deus Ex 2000.
The birth of the FPS genre started a few years earlier with Doom and Wolfenstein.
However you have listed some sequels there which aren't revolutionary in the same way that the originals were. I also remember Unreal being critisised in many quarters for being unimaginative.
Since then we have had the Halo games, Bioshock, KotoR, WoW, Call of Duty, Morrowind, Oblivion, Mass Effect and Dragon Age.
Those are your only comments on what I posted? I'm going to take that as a success then. Bioshock is nowhere as good as System Shock, Wow nowhere as good as EQ, Kotor nowhere as good as BG (same for ME and DA), Morrowind and Oblivion nowhere as good as... shit anything, I'm not sure what games I'd compare them to because they are open ended abortions of the RPG genre.
It's almost like a list of cheap knockoffs.
Those are your only comments on what I posted? I'm going to take that as a success then. Bioshock is nowhere as good as System Shock, Wow nowhere as good as EQ, Kotor nowhere as good as BG (same for ME and DA), Morrowind and Oblivion nowhere as good as... shit anything, I'm not sure what games I'd compare them to because they are open ended abortions of the RPG genre.
It's almost like a list of cheap knockoffs.
Your note about Morrowind and Oblivion; they're an innovation, a new genre that has its own userbase. It's not a knockoff of anything else or a crappier version of x or something like that. It is its own thing, the open ended RPG, which then helped other genres develop open-ended versions (FarCry, STALKER, an open ended action/adventure game I cant remember, etc...). To compare TES: III+ to something like Final Fantasy or Baldurs Gate doesn't work; they aren't the same. It would be like comparing Final Fantasy to Baldurs Gate - it also doesn't work, they are two different genres (JRPG and WRPG), or Serious Sam to Rainbow Six Vegas - they are also two different genres (arcade-style shooter and tactical shooter).
You could say OMG RAINBOW SIX IS MUCH BETTER THAN SERIOUS SAM but that's a bold claim because they aren't comparable. Now, you could say "Hey, I enjoy tactical shooters more than arcade shooters" and that would be something that makes sense, because you prefer one genre over another, and I guess inherintly you would like R6 more than SS. Or saying "I prefer some sort of structure in my RPG's instead of open-endedness" would show you would prefer something like FF or BG over TES III+, but saying OMG OBLIVION CAN NOWHERE NEAR COMPARE TO FINAL FANTASY VI or something similar doesn't really compute.
Just my two cents on that blurb. I'm indifferent about the rest.
I could compare Oblivion / Morrowind to Betrayal at Krondor, Ultima 7, Gothic, Arena, Wizardry and any number of other large scale PC RPG from that era.
Personally, I'd rather play Stonekeep even though that game is not very similar. It also came out in 1995 and was a much more engaging game.
FTFY.You can't deny that pervasively marketed pop music in the 2010s sucked hard.
But I have notice another insidious trend... console games being ruined by PC trends... All 3 current consoles allow online updating, and all of them get buggy incomplete games that at most will get a few patches before the companies move on to the sequel. The approach is "release now, fix never". As well documented and easy to fix bugs go forever unfixed.
speaking of how crappy modern pop music is... (btw, you should look up who composed the notes and wrote the lyrics for those songs pop artists sing... they are just pretty faces to put on a stage... heck, their voices aren't even that great thanks to sound artists digitally enhancing them!)
Anyways, you know what is good music? Mozart! Beethoven! etc... and btw, mozard WAS a "pop artist" of his time, its just that back then an artist actually had to be good at what s/he does instead of taking a dump on a canvas and calling it "abstract"
Don't blame PC gaming.. I don't know if you have noticed but those SNES games that didn't have any bugs were measured in kb they were so small and they were linear as all hell.
Why don't you go find out how many lines of code it took to make a game like Castlevania on the NES and then see how many it took to make Lords of Shadow.. then tell me with all those lines of code how many years of game testing it would take to get through that just to release a single game.
It's not the fault of PC's.. it's the fact that all games, PC and console are getting massive in size.
Not much of an excuse I am afraid. Sure, if the bugs were limited to obscure ones that not many people found then that would be acceptable but the sheer amount of fixes that some games need mere days after release is because they skimped on testing.
Then give me a count on lines of code.Not much of an excuse I am afraid. Sure, if the bugs were limited to obscure ones that not many people found then that would be acceptable but the sheer amount of fixes that some games need mere days after release is because they skimped on testing.
Name em. right now you 2 are using "spectral evidence"exactly... I have SEEN PC games that are massive and modern and bug free, they are rare but exist.