Why do you think it was easier to get games out back then ? I don't think that's true.
How many games made profits? How big were the teams making them? Even big budget games way back did not have the Hollywood-sized crews working on them, and expensive marketing teams. Yet today, if you have a vision greater than Minecraft, that is fairly expected. I have no doubt that it was easier to get a game out in 1995 than in 2005. Today, I'm not entirely sure.
What was different was people who took risks and worked hard.
That is not different. I think you've taken to heart too much of what talking heads keep saying.
Small groups could get very little done, after the shareware era died, until fairly recently.
Right now, I think we're in a transition period, and I dearly hope for several of the big companies to experience a crash (chances are it will be a more gradual shift, but I can hope, right?). Small simple games from small teams are abound, but there is generally a wide gap between that, and a what might be considered a more complete and complex game. Even games similar to what we got in the 90s (in terms of overall game depth, length of play, etc.) are fairly rare, outside of big publishers with big content teams. Even the 'casual gamer' that everyone is targeting is bound to get tired of it, too, sooner or later.
Versus people who want a cubicle and a safe life these days.
Versus implies that group being exclusive to the other. They aren't. Only in the very early 80s might they have been. Late 80s on, real companies employing real people have definitely been part of video gaming, and those companies have created many great games.
What is different now is that video games are mainstream, and big media, the general essence of banality, has been doing its thing, just like with movies and music. Right now, the pathways around it are still being paved.
btw, magazines. You never read Computer Gaming World ? the old one, filled with real articles. Or Computer Game/Strategy Plus ?
Those were great mags IMO.
No. I might skim a review here or there, but that's about it. It's not about magazine quality, but that I really don't see much value, beyond pointing out some really bad games that look they aren't, in such magazines.