The Witcher 3: Wild Hunt

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JumBie

Golden Member
May 2, 2011
1,645
1
71
The point is that unless you're getting a solid 60fps on your 60Hz monitor with V-Sync, then you are getting stuttering whether you notice it or not. If you don't notice it, cool. You're lucky. If you do notice it, then the 60fps is a big deal. Telling such people to 'turn off the fps counter' is supremely unhelpful.

This is my issue, if I cant maintain 60fps on my 60hz display than anything below that feels like stuttering. When I enter towns in the game my FPS drops to 45-55fps, this creates an unpleasant experience because it feels like its constantly stuttering. I am just confused how anyone else is able to play with all that stuttering and jitter. I am willing to assume most people here are using 60hz displays which means anything less than 60fps is DEFINITELY producing an experience that is not smooth.

So either:
A. The game is only stuttering on my system at frames lower than 60fps.
B. I am crazy and I am seeing things.
C. Everyone else manages to overlook the stuttering/jitter and continues to ride the "its awesome" train.
 

zinfamous

No Lifer
Jul 12, 2006
111,855
31,345
146
So how exactly does adrenaline work in this game?

I don't know exactly, as I haven't looked into it since it was discussed in the tutorial. I dont' think I have access to it, though, because I think it is primarily used when you unlock finishing moves.

In W2, max vigor meter allows you to use the selected finishing move--I assume they are in W3, they I haven't seen something that looks like an activatable finishing move in the skill tree?

I actually forgot how that worked, and started to think it was now shared with the W2 "vigor" function, which builds up and allows sign use, but I'm not sure anymore. I should go back and look into it, but I seem to recall the tutorial mentioning adrenaline being spent by roll or parry (but not dodge), and also possibly signs.
 

zinfamous

No Lifer
Jul 12, 2006
111,855
31,345
146
This is my issue, if I cant maintain 60fps on my 60hz display than anything below that feels like stuttering. When I enter towns in the game my FPS drops to 45-55fps, this creates an unpleasant experience because it feels like its constantly stuttering. I am just confused how anyone else is able to play with all that stuttering and jitter. I am willing to assume most people here are using 60hz displays which means anything less than 60fps is DEFINITELY producing an experience that is not smooth.

So either:
A. The game is only stuttering on my system at frames lower than 60fps.
B. I am crazy and I am seeing things.
C. Everyone else manages to overlook the stuttering/jitter and continues to ride the "its awesome" train.

It just isn't an issue for some people. I guess we grew up with 8 bit crappy visual games and the first 3D games that did nothing but stutter, pop-in, drop frames every other second, whatever. I think most aren't sensitive to it.

In the same way, those shitty 120hz Plasma TVs are dreadfully appalling to me--they look unnatural and horrible--the movement is very ghostlike, very cartoony. Some people love it, but it offends what I know to be natural movement. Some like that shitty Peter Jackson 120fps filming, but it is just as dreadful. I think people that like that crap prefer cartoons and computer-generated images....and generally don't know anything about film

Give me 24 fps in film or die, if you ask me.

Pan and Scan offends me as well--if you were around during the age of VHS and standard 4:3, then you know what I mean ;) Seeing P&S injected into a 4:3 transfer used to nauseate me. And as many times as I directly point out the rendered camera movements to some people, they just never noticed it.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I gave up caring about frame rate when CRT went away and people settled for HD on LCD for PC's and TV's. If your frame rate is constant, it won't appear as stuttering. I would say if the stuttering is that bad, you have a different issue.
 

sze5003

Lifer
Aug 18, 2012
14,318
682
126
I set it all to ultra except shadows off, motion blur and blur off, vsync on, unlimited frames, sharpness to high and hbao to highest it can go. Looks pretty similar as before and I don't notice a big difference.

Also thanks to the tips here I beat that keira quest and defeated the wild hunt too. I'm a couple points away from level 7 now. I need to earn more coins to upgrade my saddle and probably going to do exploring now so I can find stuff to craft some better weapons but I doubt I'll come across anything useful. I'm always short of a few items I need to craft a better sword or armor.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
So how exactly does adrenaline work in this game?

Adrenaline builds with each hit you land. It will go down when you get hit. The more adrenaline you have the more damage your attacks do and the more powerful your signs. Some abilities will use built up adrenaline to cast signs when you run out of stamina or recharge vitality by a certain amount for each adrenaline point you have built up. So some people build their character with adrenaline builds so you always have adrenaline to spare to both regen health before death or cast signs when stamina is low. Plus the damage bonus. There is one ability that gives 2% chance for an instant death blow for every adrenaline point you have and another will reduce the amount of adrenaline lost when taking damage by 100%.

Oh nice, those are the stats I aim for on my swords, because I like the light armor perk in the attribute panel. I just haven't seen those yet. I've only uncovered the griffin stuff so far, and a set of superior Ursine armor.

by the way, I'm not sure if CDPR has a history of nerfing stats and what not, but those sets and attributes that can give you up to 200% crit damage bonuses seem to be....slightly overpowered. I wonder if that one is going to get to the nerbat?

There might be a soft cap somewhere that I'm not aware of. I do know that a full charged heavy attack that lands a critical can hit for upwards of 6k at times for me.



Has anyone found a Berserker (man bear) or a ulfhedinn (higher tier werewolf)yet? I'm pretty sure I did all the witcher contracts on Skellige from the notice boards and the game's beastiary claims they are more common on Skellige. Did I miss something? Maybe they are supposed to be legends and you never encounter them, but they added it to the bestiary for completeness.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It just isn't an issue for some people. I guess we grew up with 8 bit crappy visual games and the first 3D games that did nothing but stutter, pop-in, drop frames every other second, whatever. I think most aren't sensitive to it.

In the same way, those shitty 120hz Plasma TVs are dreadfully appalling to me--they look unnatural and horrible--the movement is very ghostlike, very cartoony. Some people love it, but it offends what I know to be natural movement. Some like that shitty Peter Jackson 120fps filming, but it is just as dreadful. I think people that like that crap prefer cartoons and computer-generated images....and generally don't know anything about film

Give me 24 fps in film or die, if you ask me.

Pan and Scan offends me as well--if you were around during the age of VHS and standard 4:3, then you know what I mean ;) Seeing P&S injected into a 4:3 transfer used to nauseate me. And as many times as I directly point out the rendered camera movements to some people, they just never noticed it.

You know, I feel like 24fps is a left over relic of old cameras and projectors. It's not how you see movement in real life. If anything 24fps movies are unnatural because when you are viewing things in the real world you are not seeing any type of fps. The higher the fps, the more natural the movement is. You say it's bad looking because you're accustomed to judder, motion blur, and 3:2 pulldown. Which isn't to say you're wrong, there's a lot of purists who want film grain and all that too and despize when film makers are using Red cameras in all digital 4k or now I guess they have 8k cameras that can convert to IMAX easily.
 
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futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I feel like hairworks is adding a bit of microstutter even when framerate is locked. Anybody else notice this? I just feel the camera pans smoother when it is disabled. GPU usage not going over 80% with vsync enabled.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Yep, that's exactly what it is. I couldn't believe the uproar from all the luddites bitching about the 48fps Hobbit films. But then I'm one of the people who have had a problem with juddery 24fps film all along. I was hoping for rapid adoption.



This paragraph makes it sound like you don't really know what you're talking about, like you're conflating separate issues. TVs using interpolation to try and emulate higher framerates is one thing. It always looks terrible. Content that is actually filmed at a higher framerate (like the Hobbit, which was 48fps, not "120fps", for your information), is another thing entirely. One is trying to pull extra information out of thin air, the other is providing the extra information from the start.


Are we ever going to see 48fps or higher in the home? Will it require new standards? I know there are some film makers experimenting with 60fps.

Going way off topic I know.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I feel like hairworks is adding a bit of microstutter even when framerate is locked. Anybody else notice this? I just feel the camera pans smoother when it is disabled. GPU usage not going over 80% with vsync enabled.


Dunno, might be all the tessellation. I haven't tested with it off.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,973
1,276
126
This is my issue, if I cant maintain 60fps on my 60hz display than anything below that feels like stuttering. When I enter towns in the game my FPS drops to 45-55fps, this creates an unpleasant experience because it feels like its constantly stuttering. I am just confused how anyone else is able to play with all that stuttering and jitter. I am willing to assume most people here are using 60hz displays which means anything less than 60fps is DEFINITELY producing an experience that is not smooth.

So either:
A. The game is only stuttering on my system at frames lower than 60fps.
B. I am crazy and I am seeing things.
C. Everyone else manages to overlook the stuttering/jitter and continues to ride the "its awesome" train.
Or

D) People have different tolerances and don't notice it.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
This is my issue, if I cant maintain 60fps on my 60hz display than anything below that feels like stuttering. When I enter towns in the game my FPS drops to 45-55fps, this creates an unpleasant experience because it feels like its constantly stuttering. I am just confused how anyone else is able to play with all that stuttering and jitter. I am willing to assume most people here are using 60hz displays which means anything less than 60fps is DEFINITELY producing an experience that is not smooth.

So either:
A. The game is only stuttering on my system at frames lower than 60fps.
B. I am crazy and I am seeing things.
C. Everyone else manages to overlook the stuttering/jitter and continues to ride the "its awesome" train.

I've researched this problem ad nauseum, and to be quite honest, I still haven't figured out the root cause of it.

I tried overclocking my GPUs and that helped tremendously in the dense areas, especially with inclement weather. But then there are some times where I get minor blips or pauses just fighting a pack of drowners in a wide open area with very little stress on the GPUs.

I wonder if it's due to the animation system? Anyway, here are some things which may help:

1) Use the in game Vsync and not the driver panel version.

2) Always have the frame rate limiter set to unlimited.

3) Might want to try messing with the pre rendered frames setting if you're on NVidia. I've read some people claiming good results when it's set to '1.' If you're on SLI like me though, then shoot for 3.
 
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zinfamous

No Lifer
Jul 12, 2006
111,855
31,345
146
You know, I feel like 24fps is a left over relic of old cameras and projectors. It's not how you see movement in real life. If anything 24fps movies are unnatural because when you are viewing things in the real world you are not seeing any type of fps. The higher the fps, the more natural the movement is. You say it's bad looking because you're accustomed to judder, motion blur, and 3:2 pulldown. Which isn't to say you're wrong, there's a lot of purists who want film grain and all that too and despize when film makers are using Red cameras in all digital 4k or now I guess they have 8k cameras that can convert to IMAX easily.

Your eyes max out at around 27 fps.

but resolution: 4k and all of that really doesn't have anything to do with frame rate. But on top of that...4k still doesn't have the potential of 35mm, when it comes to quality image. 8k is OK...but now when you are talking 70mm (IMAX), that's a whole different story. That is a really old technology as well, and will take many, many years for digital to even come close to sniffing.

35mm is what.. 3560x2670 or something like that? it's whatever "6MP" is, theoretically. Digital film still hasn't hit that in the mainstream.

24fps will never be a relic. It's far more natural than cartoons.
 
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escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Pfft light armour, mastercrafted armour at only 190 armour overall? I found a diagram for something at level 24 or 25 that gives 150 straight away light or medium, a relic I think but nothing fancy. I'll be focussing on heavy armour. Never been that interested in light armour. I want something to whack Geralt and then bounce off. :awe:
 

zinfamous

No Lifer
Jul 12, 2006
111,855
31,345
146
Pfft light armour, mastercrafted armour at only 190 armour overall? I found a diagram for something at level 24 or 25 that gives 150 straight away light or medium, a relic I think but nothing fancy. I'll be focussing on heavy armour. Never been that interested in light armour. I want something to whack Geralt and then bounce off. :awe:

3 of the 4 fight mechanics in this game involve avoiding damage.

You are supposed to be MC Hammer in this game--so you shouldn't be getting touched.

Light Armor is your DPS generator.

And, if you're into that lore nonsense: He never wore anything beyond leather/cloth stuff before this game, iirc.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
What is with this "16 free DLC" shenanigans?

Why not just include it with the game?

Now I am sitting here wondering if it even installed correctly. I see 4 things listed on GOG Galaxy. After I click one, I have to wait for it to download, then I can click the next. What kind of stupid system is this?

bgs7qu.jpg
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
3 of the 4 fight mechanics in this game involve avoiding damage.

You are supposed to be MC Hammer in this game--so you shouldn't be getting touched.

Light Armor is your DPS generator.

And, if you're into that lore nonsense: He never wore anything beyond leather/cloth stuff before this game, iirc.

If you look at the wiki the games don't follow the canon books (and I'd agree). I have zero interest in the combat and am playing it on maximum easy with heavy focus on the combat skills. You can only have 12 active skills, its not worth being a jack of all trades.

All that DLC needs to be checked and you need to wait for it to install too.