The Witcher 3: Wild Hunt

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
It's annoucned with a lot of the info in the new Game Informer that is starting to show up for some people now.

http://www.youtube.com/watch?v=8gIsYuPIKco

From people that received the GI issue, expect it to come out in 2014 most likely as it says it will be out for all next gen consoles as well.

Open World, supposedly around 20% bigger than Skyrim
Mount's are in , it should take 30-40 mins to cross the world riding one
Will use CDRED Engine 3
No more chapter/acts, Geralt isn't going to be fighting for everyone else
New enemy AI and no more scripted bosses
Gerald became even more manlier if possible, has a beard

4/13 Update
http://www.pcgamer.com/previews/the-witcher-3-first-look/

PCG251.feat_witcher.icegiantlair.jpg

PCG251.feat_witcher.interior.jpg
 
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khel

Senior member
Nov 21, 2012
363
0
0
Shittt this is just total nerdgasm for me.. Witcher series is freakign awesome aaaaaaaaaaaaaaaaaaaaaaaaaaaaaahh just so excited right now
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
IGN has a preview up as well.

Witcher 3 will be 30 times larger than the Witcher 2 :awe:

Don't know how accurate this is, but someone posted this on another forum taken from this Source :

- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Rewroking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button prss mapped to a single strike
- Each move takes a roughly equivalent time to perforom
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle

One thing worries me though. No mention of DX11. They'd have to use DX11 I'd think, since it will be out on the next gen consoles..
 
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sigurros81

Platinum Member
Nov 30, 2010
2,371
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Please take my money CDP. I will say, I hope these guys can pull it off. The game sounds amazingly ambitious, I just hope it doesn't come out riddled with bugs.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
"- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style"

Please no slow motion or quick time events during combat, I would honestly despise the combat regardless of anything else they did with it. The finishers are bad enough in Witcher 2.
 

showb1z

Senior member
Dec 30, 2010
462
53
91
holy shit

I don't like bethesda style open world games cause of the blandness that usually comes with it, but this sounds amazing.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
:thumbsup: :thumbsup: :thumbsup:

I'm a little scared about CDP Red developing a "totally open world", because when RPGs have huge environments, the rest of the game usually sucks because of it (see: every Bethesda game ever). But, I'm gonna give them the benefit of the doubt.

Edit: Still reading into the details. I'm glad they're not making enemies scale.

Also, a game environment 30 times larger than The Witcher 2? Goddamn CD Projekt.
 
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Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
Mother of god! This brought tears of joy and excitement to my eyes. Never been more excited for a game, I hope its just just even somewhat as good as it sounds....leaving some room to be blown away :p
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
the more i read about the features the more i think it will be too similar to skyrim

and i didnt like skyrim...
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Could be fun, but despite looking good I couldn't get into the 2nd one (only one I played). After getting my ass handed to me by the kingslayer in that underground pool thing, I finally beat him but just didn't want to play anymore. It was exhausting
 

you2

Diamond Member
Apr 2, 2002
6,104
1,218
126
I'm kind of sorry they are removing chapters. I also hope in the open world model they can do a better job than skyrim with the story telling/story progression portion of the game. Specifically in skyrim what you do has no impact on the world or how people react to you.
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The chapters were great at advancing the story; one aspect of Witcher first two games was the story telling aspect; and open world games sometime fail in this regards.
 

L0ne

Member
Feb 4, 2013
25
0
0
Woah, the first two were so awesome, but if they can meet their own ambition this sounds like it will be in its own league. I hope they can successfully juggle the development of this and Cyberpunk 2077
 

JoetheLion

Senior member
Nov 8, 2012
392
2
81
That reminds me that I really have to finish the first game, play through the second game and when I'm done, third instalment will be ready to be played. :D
 

terry107

Senior member
Dec 8, 2005
891
0
0
Can I go ahead and mail them a check for the Super Mega Deluxe Collector's Edition?
 

SMOGZINN

Lifer
Jun 17, 2005
14,225
4,461
136
That does sound good. I guess I need to make sure I get around to playing the first two this year.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
This looks like it could be pretty good.

Since I missed out on Skyrim (Steam-phobic), this looks to be a good replacement.

Heck, I have both the Witcher 1 and Witcher 2 on GOG and haven't even played them yet (huge backlog), guess I better get busy :p