Originally posted by: VirtualLarry
Well, just to make this comment in all of the relevant threads, I guess... how would you classify the existance of hardware support for DX9 shader features in NV FX5900-series cards? If the games that you are playing on it, really only utilized DX7/8.1 features, then the presence of hardware support for DX9 shaders (no matter how slow they might be), would be "benign".. until the game software actually started using them, and demanding support for them in hardware, at which point you would find out how those features really perform. I think that SM3.0 support is at the same point, right now, the "calm before the storm". A useful thread, this will help keep track of which games impliment support for/require support for SM3.0-capable hardware. Then we can all find out for ourselves how NV's current SM3.0-supporting cards perform, as well as next-generation cards from both ATI and NV (assuming that they also will support SM3.0 features).
Based on some of my recent thoughts, I am indeed curious if the current hardware level of "SM3.0 support" is a "negative feature" or not, considering the data thus far from Chronicles of Riddick in "2.0++" mode. Is that level of performance what we should expect to see, in all games that impliment "real SM3.0" features? Ugh!