zinfamous
No Lifer
- Jul 12, 2006
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It auto pauses on entry to combat, and allows you to pause and manage all of your party members moves for each round. If that doesn't count for turn based, I don't know what does.
It still acts very different from ...what used to be called? turn-based: Civilization, Fallout 1 and 2, etc. you have action points to spend per actual turn (Fallout), and then your turn ends, and then the AI makes their moves. To me, KOTOR is more like, well, you can pause it at will, but you and the AI are all active at the same time. To me, that is very different if everyone is active, not waiting to trade moves. The difference between, say the FF games with ATBS (like FF2 or 3), or the turn-based FF1 or 10 battle systems.
Yes, it's been many years since I played KOTOR (never played KOTOR 2), but I just remember the first pause when you are in aggro range, issue commands, and just everyone bashes at things running through the command list, skill-checking on each command. I don't even recall pausing after a battle started, but I know that you could.