sweenish
Diamond Member
- May 21, 2013
- 3,656
- 60
- 91
Walking dead is a movie where you can press buttons. Not much of a game there. So it actually fails for me in more than one way. Same reason I did not get Beyond Two Souls on ps3.
Also stop trying to talk down to people. It isn't doing you any favors.
I'll stop talking down when you actually address points. FF6 is still just as emotional today as it was when it's graphics were cutting edge. They're certainly not cutting edge by today's standards, yet the impact is still the same. And the fact that they were top-notch 20 years ago has zero bearing on my point, and doesn't even support your point since you discounted sprites and poor graphics in general. Which flies in the face of your argument that sprites or other "inferior" graphics inhibit immersion and the ability to transmit emotion.
Whether you like The Walking Dead or not doesn't change my point at all. That's not a valid counter-argument. It is a game, and it delivers a great story with amazing emotional content with graphics that are not fantastic or "cutting edge." You're "I don't like it so it doesn't count" argument sidesteps the actual point that graphics are not as necessary as you think for conveying emotion.
And again, I'm not actually disagreeing with your major point. You are correct in saying that there's no reason developers shouldn't make it all: graphics, gameplay, and story.
I'm arguing the idea that you're putting too much weight on the graphics side of things. Thomas Was Alone conveys emotion. As does Braid and Journey. I haven't played it and I don't know if it's out yet, but That Dragon, Cancer likely conveys emotion. Even Papers, Please conveys emotion. More pretty won't make the emotional impact any greater for any of those games.
Not playing good games because they lack pretty just makes you a graphics junkie. And like I said, there's not much wrong with that. I'm that way to an extent. It just means you're discounting good games for no real reason.
We all game for different reasons, but gameplay is always key to the experience. Graphics and writing take the backseat every single time.