The Official Xbox One Thread

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EightySix Four

Diamond Member
Jul 17, 2004
5,122
52
91
I know this is off of the current topic, but if you have a universal remote and turn the X1 on with it, it will turn everything else on just like with "Xbox On" or using the controller. Turning it off acts as it should as well.

The whole experience works significantly better with a Harmony IMO.
 

SAWYER

Lifer
Apr 27, 2000
16,742
42
91
I had someone give me a Killer Instinct code who isnt getting a One. I went to redeem it and it is a combo breaker code, what is it exactly? I didnt redeem it yet
 
Oct 19, 2000
17,860
4
81
I had someone give me a Killer Instinct code who isnt getting a One. I went to redeem it and it is a combo breaker code, what is it exactly? I didnt redeem it yet

Not sure, but Microsoft did give away a bunch of the $20 versions of the game via email, might be that. That version is basically all the characters.
 

SAWYER

Lifer
Apr 27, 2000
16,742
42
91
That is probably what it is. I am not really into fighting games but free is free! I wonder if this has an expiration date, I might try to trade it to a friend towards battlefield or Forza and pay the difference
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
That is probably what it is. I am not really into fighting games but free is free! I wonder if this has an expiration date, I might try to trade it to a friend towards battlefield or Forza and pay the difference

The combo breaker edition is the $20 game with the first 6 characters and 2 more coming later. The ultra edition is the $40 version with all the extra costumes and accessories
 

Wingznut

Elite Member
Dec 28, 1999
16,968
2
0
I know this is off of the current topic, but if you have a universal remote and turn the X1 on with it, it will turn everything else on just like with "Xbox On" or using the controller. Turning it off acts as it should as well.

The whole experience works significantly better with a Harmony IMO.
I haven't programmed my Harmony yet, I should do that this weekend.

On a related note, I'm surprised how much I like walking into the room, say "Xbox on" and having it power everything on, and log me in, before I even grab the remote.
 
Oct 19, 2000
17,860
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One of my new favorite things about the One is that a snapped ESPN.com acts as the mobile version of the site. That means I can snap a game to the side of the screen and keep up with the game in real time, including shots, box score, time left, etc. This has came in really handy for those local college games that aren't shown on TV (or shown on a sports package I don't pay for).

The more I use snap, the more annoyed I get when people dumb it down to simply being a picture-in-picture that's been available on TVs for over a decade. It's sooooooo much more than that.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
One of my new favorite things about the One is that a snapped ESPN.com acts as the mobile version of the site. That means I can snap a game to the side of the screen and keep up with the game in real time, including shots, box score, time left, etc. This has came in really handy for those local college games that aren't shown on TV (or shown on a sports package I don't pay for).

The more I use snap, the more annoyed I get when people dumb it down to simply being a picture-in-picture that's been available on TVs for over a decade. It's sooooooo much more than that.

I find myself wanting more space for the snapped app sometimes.
 
Oct 19, 2000
17,860
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I finished Ryse last night and enjoyed it from start to finish. The graphics are phenomenal and the detail in the sets are amazing for a launch game. Facial animation and lip sync are spot on, voice actors did a great job, the detail in the sets are spot on and the environments are varied and beautiful.

I really loved the setting of the game, ancient Rome. I've read a lot about how it is not historically accurate but I could not care less. I don't know the history of Rome and don't really care, so it was all good enough for me. The story was easy to follow and doesn't get difficult in the slightest, which I appreciate.

Combat was equally simple but I was fine with this. When you are surrounded by 5 guys and waiting for the fight to begin, it always reminded me of fight scene towards the end of The Transporter. You're in the middle and people are surrounding you, you're just waiting for the first guy to attack. When he does, it's sort of a dance that starts, attacking, gliding to the next guy, blocking, attacking...when done right and you don't get hit, it's pretty awesome. You build your combo and get more damage and points to upgrade. You can cancel out of any move to block, which is the linchpin to the combat system.

There aren't many moves you can do, though, it's pretty much attack, shield bash, roll and shield block. You can hold down the attack and shield bash to do a power attack, however I didn't see much incentive to use these. The devs did mix up combat a little throughout the game though, switch between on-foot, then to using the cross-bow stationary weapon, then throwing spears and finally with the group sections where you march with your soldiers and block incoming arrows while spearing them down. You were never really doing one thing too much, which was nice.

The executions were fun throughout the entire game. You can't lose them but if you hit the wrong button, it breaks your combo. By the end of the game though, I was wishing there were more of them. You tend to see the same ones over and over. There are a couple of context-sensitive executions, which was nice. Pinning somebody up against a wall, kicking them off a ledge or holding your shield to their throat while they're under water and drowning. They still follow the quicktime event scheme, only there isn't a button over their head, they instead glow the color of the button you need to push (which is either sword or shield attack). You'll use them a lot, too, since they are kind of like a get-out-of-jail free card, as nobody attacks you while you do them and everybody kind of resets to circling you and waiting to attack.

As for the bad things about the game, it is very linear. You do have a couple of points in the game where you get to choose how to defend or attack, but it's basically a "go left or go right" affair. It tells you what the ramifications are and you pick your strength, that's it. Also, there were a couple of moments where I got stuck on the environment and had to wiggle/jump my way out of it, or I'd get in some kind of dead-zone in the corner where an enemy kept attacking me but my blocks weren't registering. These were few and far between. I also didn't care for the jarring animations when jumping over stuff, ducking under stuff and climbing ladders. There was no transition animation.

Also, I finished the game on easy in 5 hours according to the Smartglass app. One other thing that annoyed the piss out of me were a function of the boss fights. While the fights themselves were fun, it was extremely annoying to work on a boss and get their health bar all the way down, only for a cut-scene to play and you end up fighting them again with a fresh health bar. WTF.

Overall, fantastic game. If you aren't going to play multiplayer (which I haven't touched), then this is definitely a $40 game. However, I don't regret buying it. If anything, it was worth it for the ending scene alone, it brought back memories of MGS4 on the PS3.

EDIT: Ran across this guy trying to get out of dodge: http://www.youtube.com/watch?v=bSMwavQ0a4o - the game essentially didn't think he existed since I couldn't spear him.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
One other thing that annoyed the piss out of me were a function of the boss fights. While the fights themselves were fun, it was extremely annoying to work on a boss and get their health bar all the way down, only for a cut-scene to play and you end up fighting them again with a fresh health bar. WTF.

In other action games this is common except for one difference. When you beat the boss the first time you really only wound them and they get mad or power up for round 2 in which their attacks and speed change. It's strange they didn't do this game similarly.
 

purbeast0

No Lifer
Sep 13, 2001
53,664
6,547
126
yeah i wanna play ryse but the length of it is why i refuse to pay full retail price for it, as i don't really have interest in multiplayer. i'll wait a while and find it used.
 

Pheran

Diamond Member
Apr 26, 2001
5,740
35
91
I really loved the setting of the game, ancient Rome. I've read a lot about how it is not historically accurate but I could not care less. I don't know the history of Rome and don't really care, so it was all good enough for me. The story was easy to follow and doesn't get difficult in the slightest, which I appreciate.

Combat was equally simple but I was fine with this. When you are surrounded by 5 guys and waiting for the fight to begin, it always reminded me of fight scene towards the end of The Transporter. You're in the middle and people are surrounding you, you're just waiting for the first guy to attack. When he does, it's sort of a dance that starts, attacking, gliding to the next guy, blocking, attacking...when done right and you don't get hit, it's pretty awesome.

It's funny, reading this section and then the rest of the review made me think that you should go play Assassin's Creed 2/Brotherhood instead. :)
 
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Skel

Diamond Member
Apr 11, 2001
6,225
686
136
Does anyone else have random unpausing of their games? I was playing Dead Rising and would pause the game to do something else real quick and I would come back to find it unpaused. I have even attempted to go the home screen only to come back and find it back in game and yep... unpaused. I tried Assassin's Creed IV to have the same issue. Is it the kinect hearing something or do I have a ghost trolling me?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Does anyone else have random unpausing of their games? I was playing Dead Rising and would pause the game to do something else real quick and I would come back to find it unpaused. I have even attempted to go the home screen only to come back and find it back in game and yep... unpaused. I tried Assassin's Creed IV to have the same issue. Is it the kinect hearing something or do I have a ghost trolling me?

I have not noticed that myself. Have you tried unplugging the Kinect to see if you have the same issue?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Does anyone else have random unpausing of their games? I was playing Dead Rising and would pause the game to do something else real quick and I would come back to find it unpaused. I have even attempted to go the home screen only to come back and find it back in game and yep... unpaused. I tried Assassin's Creed IV to have the same issue. Is it the kinect hearing something or do I have a ghost trolling me?

The Kinect is super sensitive in DR3. Just having a normal conversation across the room and saying anything that sounds like "back" and it will unpause.
 

Tweak155

Lifer
Sep 23, 2003
11,449
264
126
I played Forza at a MS stand over the weekend... Nice graphics for sure, but I'm not sure I like the new controller as much as the old. I'm fine with the smaller thumb sticks but the rest of the controller being smaller just feels off. I just felt like they were just trying to save plastic with the new design.