The Official PS4 Thread

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sze5003

Lifer
Aug 18, 2012
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682
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It is but I think this is only the first season. I thought it would include the latest too.
 

Super56K

Golden Member
Feb 27, 2004
1,390
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Nice to see The Walking Dead heading to PS4. That should mean their other recent titles will make it onto the system once their season's are complete and a disc version is released. I have a feeling though that they'll still stutter and leave something to be desired performance wise.
 

sze5003

Lifer
Aug 18, 2012
14,319
682
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Nice to see The Walking Dead heading to PS4. That should mean their other recent titles will make it onto the system once their season's are complete and a disc version is released. I have a feeling though that they'll still stutter and leave something to be desired performance wise.

They are not very demanding games. I played the first season on pc though.
 

raasco

Platinum Member
Feb 6, 2009
2,638
3
76
Is anyone else annoyed trying to watch blurays on the ps4? I was attempting to watch GoT season 3 with it and is was so frustrating not being able to fast forward through certain previews. I eventually gave up and watched them on the ps3 using the remote to FF in the areas that I was having issues. When is a darn media remote coming out for this thing?
 

exdeath

Lifer
Jan 29, 2004
13,679
10
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JFC Metal Gear is taking forever to 100% for a mere demo.

I'm really really not happy about the upcoming "no weapons" trial on hard in the air encampments mission. Driving vehicles into barrels, relying on AI to use rockets and grenades while you sit in the guns, luring tanks over claymores and enemy fire all the while basically dying in one hit...
 
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railven

Diamond Member
Mar 25, 2010
6,604
561
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Bored at work, saw info Secret Ponchos, art style looks nice.

Was also surprised that some of the indie games aren't getting Xbone releases, especially Transistor, since Bastion never got a PS3 release.

Torn on whether I want Transistor for PC or PS4. PS4 is so dusty, needs some life man!
 

railven

Diamond Member
Mar 25, 2010
6,604
561
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Seems Secret Ponchos is online only? Damn work blocking a lot of sites.

I'm not a big fan of online only games. Maybe it would be a PS+ freebie :D
 

Wingznut

Elite Member
Dec 28, 1999
16,968
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Was also surprised that some of the indie games aren't getting Xbone releases, especially Transistor, since Bastion never got a PS3 release.
As an Xbox owner, I can say (without trying to incite a flame war) that indie games is another botched effort by MS, at least thus far.

So many days come and go where there are new (specific) indie titles announced for the PS4. And for the Xbox, every now and then they announce something vague like "there are now sixty-four indie developers blah blah blah..." but nothing tangible.

Kudos to Sony for keeping the indie titles flowing.
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
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Sony announced that 1.70 will be coming out on 4/30 for Europe. I assume we'll get it the same day or maybe the day before as I think they do maintenance on Tuesdays.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Bored at work, saw info Secret Ponchos, art style looks nice.

Was also surprised that some of the indie games aren't getting Xbone releases, especially Transistor, since Bastion never got a PS3 release.

Torn on whether I want Transistor for PC or PS4. PS4 is so dusty, needs some life man!

Because the be able to release an Indie game on Xbone, you can't release it on any other platform for a certain period of time. Sony has no such limitation.
 

sze5003

Lifer
Aug 18, 2012
14,319
682
126
Sony announced that 1.70 will be coming out on 4/30 for Europe. I assume we'll get it the same day or maybe the day before as I think they do maintenance on Tuesdays.

This is the one with the mp3 upload to videos. I'm not sure what else besides the editing studio it will have.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
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As an Xbox owner, I can say (without trying to incite a flame war) that indie games is another botched effort by MS, at least thus far.

So many days come and go where there are new (specific) indie titles announced for the PS4. And for the Xbox, every now and then they announce something vague like "there are now sixty-four indie developers blah blah blah..." but nothing tangible.

Kudos to Sony for keeping the indie titles flowing.

Agreed on the basic point, but on the whole, I'm one who doesn't care about that matter, on a personal level. It's incredibly rare that an indie game will interest me. I tried Minecraft, and after a week of heavy play, I never want to see it again. Platformers (seemingly the bread-and-butter of indie devs) aren't a genre I love.

Sony's announcing a lot, and it's great to add it to their collection (especially of PSN+ purposes), but Microsoft could get all of those games, and I'd imagine that I'd be interested in no more than 2. I'm something of an anti-hipster with games, where there's just a degree to which I really want a game to look passably good from a graphics standpoint (not that I have high standards--I'm a console gamer first and foremost), so this whole "charming" and "hand-drawn" stuff that comes out (Broken Age being a good example) just looks like crap to me.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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Agreed on the basic point, but on the whole, I'm one who doesn't care about that matter, on a personal level. It's incredibly rare that an indie game will interest me. I tried Minecraft, and after a week of heavy play, I never want to see it again. Platformers (seemingly the bread-and-butter of indie devs) aren't a genre I love.

Sony's announcing a lot, and it's great to add it to their collection (especially of PSN+ purposes), but Microsoft could get all of those games, and I'd imagine that I'd be interested in no more than 2. I'm something of an anti-hipster with games, where there's just a degree to which I really want a game to look passably good from a graphics standpoint (not that I have high standards--I'm a console gamer first and foremost), so this whole "charming" and "hand-drawn" stuff that comes out (Broken Age being a good example) just looks like crap to me.

To me a lot of the indie games tend to try to be too artsy and not enough of a game. I'm not a fan. Nor am I a fan of a platformer with a gimmick (Guacamelee for example). There are very few indie games that actually do something that makes me take a second look. In my view, the whole "I hate big publishers" idea is overdone and stale anymore. There is only so much you can do in a game with no budget and it shows. I also think that a good number of critics and gamers alike give just a little extra credit to indie games undeservingly simply because they aren't published by EA, Activision, Bethesda, 2K, Sony, Microsoft, or Ubisoft.
 
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Wingznut

Elite Member
Dec 28, 1999
16,968
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Oh, I agree. The lack of indie titles on the Xbox doesn't matter to me. There are only a few that I enjoyed, and those didn't even impact me much.

However, there are a lot of gamers who like many of those titles.

And outside of all that, the perception alone is a win for Sony.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
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I don't really care about whether a trend is stale or not, so calling indie stuff overdone or hating big publishers overdone is irrelevant to me. I don't have issues with EA because it's popular to have issues with them; I have issues with them because their actions are a major inconvenience towards my gaming (during the FIFA 14 demo on Xbox One, they wanted you to have an Origin account for some things, and I'm not tacking Origin on to my Xbox LIVE account).

But I am with you that skipping the budget shows in a lot of games. Guacamelee looked like it might be a decent platformer, but the problem I have is that platformers work because they're simple, yet difficult, so at the end of the day, they're pretty much all the same gameplay with a different skin. There's not much variance in what you can do, where as you can get drastically-different results in the FPS genre, going from Halo to Titanfall to Borderlands to Call of Duty.

2K's admittedly gotten a bit on my bad side with the VC stuff in NBA 2K14 and the total botched release of MLB 2K13, and Ubisoft's UPlay annoys me to the point that I'll not touch their stuff on PC (I'll get it on Xbox One, though). EA's the only publisher to consistently do stupid things to the point it totally drives me away from their games. The only way I'll get an EA game now is if it's free, like how Titanfall was free with my One. If GameStop has a buy 2, get 1 free sale on used games, I might make NFS: Rivals or Madden or PvZ: Garden Warfare the free game, but I'll otherwise steer clear of EA's stuff.
 

railven

Diamond Member
Mar 25, 2010
6,604
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The more games the merrier :D Especially if they are free (Mercenary Kings is actually a lot of fun.)

With the release gap of bigger production games, it's good to have a few indie ones to fill in the blanks. Unfortunately, I can't dedicate countless hours to the same game (I get so bored). WoW broke that for me.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
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Indie games are VERY healthy for the industry. Also, I would really hesitate to dismiss them as not relevant.

The most subscribed youtuber in history is Pewdiepie, and even if you hate him, you can't deny that kind of popularity. And the vast majority of his videos revolve around silly indie games, most of which are kind of weak, but occasionally there will be something epic. The people behind really successful ones also sometimes get picked up by bigger studios as well :)
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Indie games are VERY healthy for the industry. Also, I would really hesitate to dismiss them as not relevant.

The most subscribed youtuber in history is Pewdiepie, and even if you hate him, you can't deny that kind of popularity. And the vast majority of his videos revolve around silly indie games, most of which are kind of weak, but occasionally there will be something epic. The people behind really successful ones also sometimes get picked up by bigger studios as well :)

Ugh, that guy is freaking awful. I've made it through maybe 90 seconds of his videos and I was hoping to never see his name again.

Indie games are great though; they are essentially all I have been playing recently. They seem to make the old school platformer type games that I love, so I am happy to support them.

KT
 
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sze5003

Lifer
Aug 18, 2012
14,319
682
126
Ugh, that guy is freaking awful. I've made it through maybe 90 seconds of his videos and I was hoping to never see his name again.

Indie games are great though; they are essentially all I have been playing recently. They seem to make the old school platformer type games that I love, so I am happy to support them,.

KT

Yea I remember watching him play amnesia and he was screaming like a little girl every two minutes. Quite annoying at times.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
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People who dismiss indie games because they are indie, are exactly the people driving the industry in the direction it is. Obviously not all indie games are great, but neither are all the $60 AAA games you gobble up at the drop of a hat. And yes, we've seen enough posts to know that you gobble damn near all of them up.

Just because your friends play the newest copy of CoD doesn't make it a good game, and if those are the only games they play, they aren't the "gamer" segment, and thus the reason people who actually try different games are always blasting that crowd.

The budget argument is an interesting one though because there is some truth to it, to a degree. There seems to be a shift in mentality to think that it takes $100million to make a quality game. It isn't true. 50% of that is generally marketing. That's right, marketing is telling you it's the must have game, not that is IS a good game. That being said, if a company actually smartly utilized that budget into the actual game, you could make mind blowing games almost every time. Instead, it's "throw as much money at it as we can, rush it out and make everyone think they need this game". This mentality exists because there is practically no such thing as a refund. Once they have your money, they have your money. The need to have a quality game stops at the Dev level. Everyone above that is only worried about the bottom line and timeline.

The inverse is the indie/smaller dev market. They take years sometimes, have a much lower budget, and make it work for them. The difference here is sometimes simply, their idea may not have been that good to begin with, not necessarily the budget involved. If budget was the issue, who's to say that if it was up to a publisher if it would ever be made, or changed/marketed so drastically different that it was, that it would flop anyway?

(not pointed at anyone specifically - but if you took offense, it's probably you).
 
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