Microsoft has announced Forza Horizon 2, the next installment in their flagship racing series. Forza Horizon 2 is in development for Xbox One and Xbox 360 and due for release this fall.
Development is being handled primarily by Horizon 1 studio Playground Games, though the team is collaborating closely with the Motorsport team at Turn 10 Studios; the two teams share a technology pipeline as well as select key personnel.
In making the leap to Xbox One, Forza Horizon 2 will include hundreds of cars, according to Playground Games, headlined by the 2015 Lamborghini Huracán. A long-awaited weather system will also make its Forza debut, while Forza 5s Drivatar system is also being adapted for Horizon 2.
The game will take place in gorgeous Southern Europe... Music will again play a big part in the game, and a music festival will be the central event around which the games activities revolve.
I loved horizon so I'll probably get this
Well, when you have 80 or so million consoles out there and are still selling them, doesn't hurt to keep supporting it.kinda sad it's also being developed for 360 though, would rather have focused everything on the x1 version.
I didn't play the first one, but heard it was okay. I am actually not a huge fan of the arcade style I believe the first one was in. I might skip this one. I knew a few of you would like it though. =)
Well, when you have 80 or so million consoles out there and are still selling them, doesn't hurt to keep supporting it.
So far nearly every game that is also on the 360 and PS3 doesn't feel as if it's as good as it could be. Watch Dogs, Assassin's Creed 4, even Titanfall somehow looks like there could be more done.
I think that's part of the reason some people don't want a new console and that really holds back the development of games. It doesn't have to be held back and they can take maximum advantage of the new console sure, but many times it feels as if things are cut because it can't be done on last gen systems and it's easier to build one game, make it work on both and simply scale up the resolution and add a more complex lighting or shadow system on. That's why I'm glad that developers like Rocksteady for example are not building their new Batman game for last gen. They can take advantage of the new hardware in a more focused manner.
Like I said, I'll be keeping an eye on whether or not this looks like a game released 1 year after the XB1 has been in the marketplace as it should IMO.
So far nearly every game that is also on the 360 and PS3 doesn't feel as if it's as good as it could be. Watch Dogs, Assassin's Creed 4, even Titanfall somehow looks like there could be more done.
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Welcome to what every PC gamer has been saying for the last 5 years. (and pretty much since consoles became the defacto platform to create on, then port over). Seriously. This is precisely why people complain. Any time you are developing to fit the lowest common denominator, you are losing out what a product could/should have been. It doesn't mean it is bad necessarily, but the idea is you are holding back due to limitations. Unless you have separate dev teams to do what they want for each platform, well...yea...you get the picture.
I disagree because with the PC you can scale up the texture resolution, turn on HDAO, turn on various AA modes. I never really felt any game on PC was held back provided they give you some graphics options. Tomb Raider for example. In terms of textures and clarity, the PC version is better even than the definitive version on PS4/XB1. When you look at games that are also on 360 and PS3 but also on PC like Crysis 3, Sleeping Dogs, Bioshock Infinite, and Metro Last Light it is obvious how much better the stronger platform looks. That's the difference. On the PC I can turn on whatever I want in most games. On a console you use whatever they give you. So I disagree that that's how it is on PC, since almost no PC game is totally limited to medium when it is capable of high when you have the option right in the menu.
As for the development cycle smackababy, I get that but my question is why can't a developer work toward a spec. The XB1 can do DX11(with specific optimizations). Why not build a game conforming to the DX11 spec and optimize it and scale down what is needed when you have the final specs and a final dev kit? Why is it ok to use the excuse about "we didn't have a dev kit"? I'm a bit skeptical of the whole thing surrounding launch window games and believe that most of it is just a dev using an old engine built for last-gen and trying to make things scale up. I can understand lacking content because of trying to hit launch window, but what appears to be laziness in some areas I cannot accept the excuses outright. Especially when one of the major releases had a 6 month delay and still has some glaring graphical anomalies. Now I am no dev and don't claim to be. I know a bit about the development process, having followed gaming for a long time but I'm no expert.
My complaints are minor in my view but they are still things I am a bit disappointed in. The games I find flaws in, are still really good games. Watch Dogs despite it's static reflections and lack of water effects from bullet impacts, Assassin's Creed 4 despite it's relatively lower resolution textures and what I feel is a weak lighting system, are fantastic games. I just know there could be a bit more attention given to differentiating them more from the last-gen systems. I have no doubt that next year(maybe even this year with Batman Arkham Knight and Assassin's Creed Unity being current-gen and PC only) this won't even be an issue any longer, but I still fear that some titles that are supposed to be the showcase titles for the new platforms will not be all that they can be because they are still building the engine around last-gen.
I am hoping that doesn't happen with Forza Horizon 2 because Forza is supposed to be "the racing game" for the xbox platform. It deserves the right treatment for the XB1. Helps give an incentive to buy a new console too.
Am I being too critical/cynical?
Everything you are saying is exactly the same thing. They don't design to spec for this or that, they design to lowest common denominator. Anything beyond that takes special coding and time. In 99% of the cases they don't bother. Yes on the PC you can "turn" that stuff on, but it has nothing to do with them actually making a game for it and is just a benefit (if you can call it that) of a PC. The general idea is the same, if you are building a game to fit on older/slower/less capable hardware, everyone suffers.
Two different teams are doing the two versions and different engines supposedly
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Did anyone tell you that you spend too much time worried about benchmarks and specs, instead of whether or not the game is just plain fun?I'm sure it will still be 30fps on 360, but the big question is if they will continue the tradition on XB1 of having the "Horizon" iterations run at half the fps of the main games in order to maximize graphical details in the open world environment.
Two different teams are doing the two versions and different engines supposedly
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Did anyone tell you that you spend too much time worried about benchmarks and specs, instead of whether or not the game is just plain fun?