shortylickens
No Lifer
- Jul 15, 2003
- 80,287
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Its best to take carts to towns first, then when going to quest locales you usually have a closer place to quick travel for your jumping off point.
I guess I should look into that, as I have a giant pile of untouched edibles. I was looking at my stats the other day:
Days passed: 220
Days as a werewolf: 215 (odd, didn't think I did that so quickly--and I've only changed into werewolf once)
Hours slept: 22
Hours spent waiting: 200something. (rofl at those 2 numbers)
Food consumed: 8 lbs (don't remember how this is calculated, but I know I haven't eaten anything since ~those first days, heh)
The big difference is that early game, I pretty much walked everywhere, then realized I could take that cart to a new hold that I haven't explored (I avoided this, as I preferred that they open up as I approached--but places like Winterhold and Dawnstar were just too freaking far at the time)
So, much more fast travel from place to place and hours sat spent waiting for the proper time as I got further along.
so, anyone spent time with 1.4 after having used SkyBoost? is it necessary to uninstall SKyBoost? is that possible?
Its best to take carts to towns first, then when going to quest locales you usually have a closer place to quick travel for your jumping off point.
Plus that fixes the regional levels to a lower setting if you do this to get to these places early. Otherwise, each region fixes to a higher range if you only enter them much later.
but why would you want them stuck at a lower level late in the game?
The regions retain their own range of levels determined by Bethesda; these still each have a different lower limit. You just set them each at their own lower limit instead of, for example, one being at its upper limit.
You can still just use the cart to visit other regions later, one at a time as you progress. For me, it just an old habit from the Might & Magic series to visit as many of the towns as early as possible because some had better shops. I kinda do it unconsciously.
Prolly a dumb question,
But when your companion kills something, do you get XP for that? (Like the Fallouts.)
Got it... Thanks for that clarification.
Makes sense now, I've been killing like crazy, but leveling up slowly.
How do you guys feel about the way they've set this up? Doesn't seem right to me...
OK, so, obviously you've never played Elder Scrolls 1, 2, 3, and 4?
Got it... Thanks for that clarification.
Makes sense now, I've been killing like crazy, but leveling up slowly.
How do you guys feel about the way they've set this up? Doesn't seem right to me...
I far prefer this method of increasing stats versus the completely abstracted xp that was developed decades ago because of the technology available at the time. I would honestly prefer not to have character leveling at all, and just keep the skill leveling part.
I far prefer this method of increasing stats versus the completely abstracted xp that was developed decades ago because of the technology available at the time. I would honestly prefer not to have character leveling at all, and just keep the skill leveling part.
Pete Hines on Twitter: Creation Kit release will be on Tuesday.
Now the mods will start increasing in numbers and comlexity.
Nah... This is my first, been playin' Fallout 3 & NV.
Definitely going to go back to earlier ones after I finish this one.
(If this one actually has an end.)
:awe:
Hey, it's not an original idea, I'm just a copycat...