zinfamous
No Lifer
- Jul 12, 2006
- 111,700
- 31,059
- 146
Wow... Funniest skyrim vids EVER. He may have convinced me to try unarmed - I thought it was a useless build until now.
did you see his thanksgiving dinner?
D:
Wow... Funniest skyrim vids EVER. He may have convinced me to try unarmed - I thought it was a useless build until now.
Enchanting, alchemy, and smithing are probably the three most important trees in the game.
I posted about this problem earlier. I found her by going to the church in Riften and waiting inside. She was there and started a convo about the marriage right after.
Don't you love it when you go out in the hills far from the roads to find and enter a cave that, at first glance looks small and mundane, then at the very end of the room you find a small passage, which leads to withered journal, and quickly you find yourself in awe like you've entered The Great Machine in Forbidden Planet and are retracing the last steps of unfortunate pilgrims?
And am I the only one who gets queasy when I collect a few hundred chaurus eggs? Those egg sacs are revolting and I keep expecting one to open and reveal a face hugger. D:
There's a spell in the alteration tree 'Equilibrium' that converts your health to mana. If you combine it with Healing, you can level your Restoration even though you can't level Alteration for some reason...
Be warned though, Equilibrium burns your health faster than you can heal so if you do go below 0 by Equilibrium you WILL die. I'm guessing they did it so that you couldn't autolock cast your restoration to max.
Was very peeved to see theres no cure disease or cure poison spells. Now sorry I spent so much time leveling Restoration.
Grand Heal is good enough even with low skill.
Really? Damn, they sure stripped the hell out of this game, didn't they? Maybe they should have put less money into bad voice acting. Or maybe this is all the complexity the current player base can handle.
It's sad when you look at what spells we had in Morrowind, and then Oblivion, and now Skyrim.
I expect Bethesda to continue their simplification of magic with each new game. Not that it matters, thanks to mods.
One of my more memorable events was flying around castles in Daggerfall. Man that was fun.
Really? Damn, they sure stripped the hell out of this game, didn't they? Maybe they should have put less money into bad voice acting. Or maybe this is all the complexity the current player base can handle.
I don't have a problem with that, since there are cure disease potions. Poisons are temporary, so I don't mind not having a cure.
There has always been overlap between spells and alchemy. I didn't see it as a problem to be rectified. Having multiple ways to approach things adds richness. I wouldn't be as disappointed overall if all they had done was limit the number of spells, but they have stripped a ton of stuff from the game: underwater combat, multiple armor pieces, spellcrafting, item degradation and repair, abandoning quests, persuasion, etc. And what they haven't removed they've simplified to the point of it all being point and click... which I guess is what you have to do when 80% of your player base now has just a couple of buttons and a joystick.
I'm enjoying the game. It's pretty, and the action pieces are fun. But I think overall it's more of a snooze-fest than Morrowind, and even more than Oblivion. RPG fans need richness to keep them involved in a sandbox. Action fans don't need richness: they're happy just swinging weapons at enemies, but then they get bored quickly in a sandbox, which is to some extent already happening.
Guess none of this matters when you sell 9m copies on expectations alone.
If I were to complain about things in the game, I would go with the combat mechanics being so horribly dull, and the UI being annoying just to do the simplest and basic things. These two things are such basic aspects of the game that the little complaints I hear about the lack of depth in spells, and lack of niche activities seem frivolous. The major issues are far more base than those small problems.
I often just go back to play The Witcher 2, since it has better combat mechanics, and better UI (although the UI still isn't exactly good). I do like the sandbox nature of the game, as I love sandbox games, but I wish that they put more effort into cleaning up the base gameplay.
Got 3 souls and dont know how to spend them. No going back once you make a pick.
There has always been overlap between spells and alchemy. I didn't see it as a problem to be rectified. Having multiple ways to approach things adds richness. I wouldn't be as disappointed overall if all they had done was limit the number of spells, but they have stripped a ton of stuff from the game: underwater combat, multiple armor pieces, spellcrafting, item degradation and repair, abandoning quests, persuasion, etc. And what they haven't removed they've simplified to the point of it all being point and click... which I guess is what you have to do when 80% of your player base now has just a couple of buttons and a joystick.
I'm enjoying the game. It's pretty, and the action pieces are fun. But I think overall it's more of a snooze-fest than Morrowind, and even more than Oblivion. RPG fans need richness to keep them involved in a sandbox. Action fans don't need richness: they're happy just swinging weapons at enemies, but then they get bored quickly in a sandbox, which is to some extent already happening.
Guess none of this matters when you sell 9m copies on expectations alone.
If I were to complain about things in the game, I would go with the combat mechanics being so horribly dull, and the UI being annoying just to do the simplest and basic things. These two things are such basic aspects of the game that the little complaints I hear about the lack of depth in spells, and lack of niche activities seem frivolous. The major issues are far more base than those small problems.
I often just go back to play The Witcher 2, since it has better combat mechanics, and better UI (although the UI still isn't exactly good). I do like the sandbox nature of the game, as I love sandbox games, but I wish that they put more effort into cleaning up the base gameplay.