The OFFICIAL Anandtech Forums TeS V: Skyrim Thread

RavenSEAL

Diamond Member
Jan 4, 2010
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I'll be updating this thread as new content comes in, please feel free to contribute and I will add it to the OP.

Latest News:


Mods​

Skyrim Nexus
#1 Stop for ALL Skyrim Mods. It is the central spot for all developers and players!

Steam Workshop: Skyrim

The latest title update for Skyrim, 1.4.27, is now out of beta and available to everyone playing the game on Steam. For a full list of change, see below..
UPDATE 1.4.27 (PC Only)

LAUNCHER

Fixed issue with downloading mods when you are subscribed to more than 50 mods
Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
Mod load order functionality

BUG FIXES (PC only)

Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
Fixed issue where controls would become unresponsive while charging an enchanted weapon
Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
Fixed several issues with remapping buttons while using an Xbox 360 controller
Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
Followers now sneak properly when player is sneaking
Our team continues to work on new updates for the game. As we have new information to share, we will put up new information on the blog.

Resources




Gameplay Tweaks & Fixes




Benchmarks

Tom's Hardware -Thanks DamonCleeve

Patches


Patch notes for Skyrim 1.4:

Today we’ve taken Skyrim’s 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the Skyrim Workshop. Currently we’re putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they’re up.
As an update to PlayStation 3 and Xbox 360 users, we’re submitting 1.4 to the console manufacturers this week. When these updates are available, we’ll let everyone know.
After the break, check out the final release notes for 1.4. The changes impact all platforms unless noted.
NEW FEATURES

  • Skyrim launcher support for Skyrim Workshop (PC)
BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
  • Long term play optimizations for memory and performance (PS3)
  • Improved compiler optimization settings (PC)
  • Memory optimizations related to scripting
  • Fixed issue with dangling scripts not properly clearing from memory
  • Fixed crashes related to pathing and AI
  • Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed occasional audio issue that would play sound effects louder than intended
  • Fixed bug related to hitching between cell boundaries
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
QUEST FIXES

  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
  • Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.


Patch 1.3 Notes:

General stability improvements
Optimize performance for Core 2 Duo CPUs
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue with placing books on bookshelves inside player purchased homes
Fixed dragon animation issues with saving and loading
Fixed Y-look input to scale correctly with framerate

Patch v1.2 has been OFFICIALLY announced and it's due the week AFTER Thanksgiving

UPDATE 1.2 NOTES (all platforms unless specified)

Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player’s wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
UPDATE 1.1 NOTES - Thanks Mem!

BUG FIXES
General optimizations related to stability and performance.
Essential followers recover properly if player fast travels away.
Fixed rare instances of dragons flying improperly though objects after player exits an interior.
Fixed rare instance where the a music track would not stop playing properly.
Autosave message properly displays when going through a load door.
The fifth level of the Light Fingers perk correctly calculates the Pickpocket skill bonus.
Enchanting an item to improve the Sneak skill properly calculates the bonus to the player's Sneak skill.
Enchanting an item to improve the Lockpick skill properly calculates the bonus to the player's Lockpick skill.
Corpus Enchanter perk properly calculates bonuses to stats for the player’s new enchantments.

QUEST FIXES
Fixed rare issue where a character would not arrive properly to the Thalmor Embassy during Diplomatic Immunity.
Rescue/Attack on Fort Neugrad will trigger properly if player travels to Fort Neugrad by foot.
In To Kill an Empire, Gianna will now talk to player with certain diseases.
Fixed rare instance of Civil War battle not starting properly if player receives a Companions quest from Farkas.
During Brelyna's Practice, fixed rare issue where the player could be permanently invisible.
Triggering combat in Largashbur no longer stops progression to The Cursed Tribe.
Fixed rare instance where fighting a Civil War battle during The Fallen would prevent the Jarl of Whiterun from accepting their axe in Message to Whiterun.
In The Horn of Jurgen Windcaller, fixed rare instance where Arngeir would not teach player the last word of Unrelenting Force.
In Taking Care of Business, fixed issue where Brynjolf would not give player this quest if Talen Jei was dead.

Reviews​
Giant Bomb-100
Destructoid-100
Wired-100
Gamespy-100
Joystiq-100
Eurogamer-100
IGN-95
GameInformer-95
PCGamer-94
GameTrailers-93
Gamespot-90
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I always face palm at "100" reviews. Really?

Nonetheless, looking forward to modding the hell out of it to my liking.
 

UglyCasanova

Lifer
Mar 25, 2001
19,275
1,361
126
I'm getting this game, the question is for the 360 or my PC. Ideally I would like it for the PC, but I'm wondering if I would be able to play it at an acceptable framerate on decently high settings (the graphics would be one of the big differences from the 360 I would imagine). I have a Core i5 and a GTX 560 Ti 1Gb. Would that run it decently?

Also, from what I've read the 360 controls are better than the PC. If that is the case, does anyone know if there will be 360 controller support on the PC version?
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I'm getting this game, the question is for the 360 or my PC. Ideally I would like it for the PC, but I'm wondering if I would be able to play it at an acceptable framerate on decently high settings (the graphics would be one of the big differences from the 360 I would imagine). I have a Core i5 and a GTX 560 Ti 1Gb. Would that run it decently?

Also, from what I've read the 360 controls are better than the PC. If that is the case, does anyone know if there will be 360 controller support on the PC version?

PC = mods

Modded Bethesda game >>>>>>>>>>>> vanilla Bethesda game

It's the truth.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
I'm getting this game, the question is for the 360 or my PC. Ideally I would like it for the PC, but I'm wondering if I would be able to play it at an acceptable framerate on decently high settings (the graphics would be one of the big differences from the 360 I would imagine). I have a Core i5 and a GTX 560 Ti 1Gb. Would that run it decently?

Also, from what I've read the 360 controls are better than the PC. If that is the case, does anyone know if there will be 360 controller support on the PC version?

Better than on a 360, that's for sure. VRAM is my biggest worry at this point as far as the game goes on PC.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
That's fucking ridiculous.

A lot of shitty review sites on there. Wired sucks. Gamespy sucks. Joystiq sucks. Gametrailers sucks. Gamespot sucks. PC Gamer was once pretty good, but now kind of sucks.

And I don't even know why people take IGN seriously anymore.

(I'm not saying Skyrim isn't great; I'm sure it is, I'm just expressing how goddamn stupid so many video game reviewers are.)

GiantBomb and Destructoid are the two most trusted websites I see on there. That doesn't however mean I'm not skeptical of their 100% ratings though.
 
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terry107

Senior member
Dec 8, 2005
891
0
0
I'm getting this game, the question is for the 360 or my PC. Ideally I would like it for the PC, but I'm wondering if I would be able to play it at an acceptable framerate on decently high settings (the graphics would be one of the big differences from the 360 I would imagine). I have a Core i5 and a GTX 560 Ti 1Gb. Would that run it decently?

Also, from what I've read the 360 controls are better than the PC. If that is the case, does anyone know if there will be 360 controller support on the PC version?

What resolution would you play it at?
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
GiantBomb and Destructoid are the two most trusted websites I see on there. That doesn't however mean I'm not skeptical of their 100% ratings though.

Probably because GB doesn't give half stars. I read the review and they were overall quite positive about it while also mentioning some negatives, but they weren't enough to be gamebreaking or rating hurting.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Probably because GB doesn't give half stars. I read the review and they were overall quite positive about it while also mentioning some negatives, but they weren't enough to be gamebreaking or rating hurting.

That's true, it's important to remember that a 5-star rating is NOT the equivalent of "100%". Mathematically it should seem so, but they're two very different systems.

And that's why I hate sites like Metacritic... they try to convert everything into a percentage and ratings become grossly misrepresented.
 

SMOGZINN

Lifer
Jun 17, 2005
14,337
4,610
136
I just read the wired review, since it is not blocked at my work. I simply can't understand how you can give a game a 100% while saying that the game crashed to the desk top half a dozen times over the course of 2 weeks, along with a lot of other bugs that didn't cause a complete crash. I would think that ANY crash to the desktop would take away at least one star.
Have we really gotten to the point that a game not actually running is not enough to mark points off?
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
I'm not big on reviews(ers).

I simply take their comments..with, a light thought?
 
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sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
-I loved Morrowind (100 hours)
-I enjoyed Oblivion (80 hours)
-I loved Fallout 3 (60 hours)
-I loved New vegas (60 hours)

I'm guessing I'll be loving me some Skyrim as well. Damn you Bethesda, your games suck up the majority of my gaming hours.
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
Have we really gotten to the point that a game not actually running is not enough to mark points off?
If the publisher pays enough for the review, yes, they can get away with pretty much anything.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
If the publisher pays enough for the review, yes, they can get away with pretty much anything.

After seeing some of the DA2 high review ratings I know that's true ;).


I have just been over to the official Skyrim forums,usual mixed feedback like some saying console port,others saying its a great game,so basically have to play the game yourself to find out the truth.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Stopped reading after the very first word I read on the page. "Wot". Seriously, dumbass can't use proper punctuation? I refuse to dignify retard spelling with a read.

Not sure if joking...

("Wot I think" Is the header they use for all of their reviews, they're British, get over it)