- Jun 3, 2011
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nope? still the same.
anyway, at least spyder has his opinions on combat, and such, which although *completely* opposite mine, are valid; he likes what i dont, and vice versa. but i resent people who quote fetch quests as being important content.
And yes, i do like my games hard. i don't like the quest arrow, and that i can just follow it and that's all i need to solve a quest.
"sniping a mob" isn't nearly as refined a tactic as you could have in say, neverwinter nights (which i liked the first better than the second), with its host of spells (each with a different effect, if not for the few damage-only ones), skills and abilities.
for example, some mobs would spot you easier than others. depending on their Spot stat. which is what i mean by "skyrim hasn't got any - or almost any - stats".
and yes i played it. argonian called "prisoner"; made it to lev 50~, didn't enchant nearly stuff as much as i could have.
after getting to the thieve's guild endless quest, i tried a new char and made an orc on expert and then master. sure mobs will 1-shot you and you 1-shot them as well. sure, at first light armour can help you sneak but after a while it becomes redundant, daedric is the way to go. went mace with two damage effects. had black star. maxed out alchemy, enchanting, smithing, didn't bother with magic at all. no dual wielding but shield, just to get the extra bonuses. almost never bothered blocking.
on my second char i did read the wiki quite a bit.
just so that we're clear, when i needed to kill the two daedra (after the meherune's razor quest), it wasnt that easy. but i used my berserk (half damage taken double dealt), and two potions, and for 10 seconds i was a death machine. i think i might have been using the mace of molog bal, and was probably level 8 or 9.
then i pressed T and rested for 24 hours on the spot w/o using any food or shelter, and went inside to kill the two caitiff, with berserk again. woot on the rest anywhere recover everything mechanic.
my argonian char was funny though. when i got thrown into cidhna mine they gave me the "find a shank for what'shisname" quest, i just went "nah", summoned a daedra and got everyone else dead. great idea developers. make it so that i can summon stuff while moving and while getting hit. lol who cares about gear.
problems always the same though. when i needed daedra hearts and needed to get to the shrine of meherunes dragon, and couldn't find the access point, i simply rode my horse up a cliff until it let me up; cuz the game lets me do that.
if you also think it's ok that a game lets you pass a section marked "impassable" as long as you keep pressing forward, well .. meh. i don't think that's a good game.
anyway, at least spyder has his opinions on combat, and such, which although *completely* opposite mine, are valid; he likes what i dont, and vice versa. but i resent people who quote fetch quests as being important content.
And yes, i do like my games hard. i don't like the quest arrow, and that i can just follow it and that's all i need to solve a quest.
"sniping a mob" isn't nearly as refined a tactic as you could have in say, neverwinter nights (which i liked the first better than the second), with its host of spells (each with a different effect, if not for the few damage-only ones), skills and abilities.
for example, some mobs would spot you easier than others. depending on their Spot stat. which is what i mean by "skyrim hasn't got any - or almost any - stats".
and yes i played it. argonian called "prisoner"; made it to lev 50~, didn't enchant nearly stuff as much as i could have.
after getting to the thieve's guild endless quest, i tried a new char and made an orc on expert and then master. sure mobs will 1-shot you and you 1-shot them as well. sure, at first light armour can help you sneak but after a while it becomes redundant, daedric is the way to go. went mace with two damage effects. had black star. maxed out alchemy, enchanting, smithing, didn't bother with magic at all. no dual wielding but shield, just to get the extra bonuses. almost never bothered blocking.
on my second char i did read the wiki quite a bit.
just so that we're clear, when i needed to kill the two daedra (after the meherune's razor quest), it wasnt that easy. but i used my berserk (half damage taken double dealt), and two potions, and for 10 seconds i was a death machine. i think i might have been using the mace of molog bal, and was probably level 8 or 9.
then i pressed T and rested for 24 hours on the spot w/o using any food or shelter, and went inside to kill the two caitiff, with berserk again. woot on the rest anywhere recover everything mechanic.
my argonian char was funny though. when i got thrown into cidhna mine they gave me the "find a shank for what'shisname" quest, i just went "nah", summoned a daedra and got everyone else dead. great idea developers. make it so that i can summon stuff while moving and while getting hit. lol who cares about gear.
problems always the same though. when i needed daedra hearts and needed to get to the shrine of meherunes dragon, and couldn't find the access point, i simply rode my horse up a cliff until it let me up; cuz the game lets me do that.
if you also think it's ok that a game lets you pass a section marked "impassable" as long as you keep pressing forward, well .. meh. i don't think that's a good game.