Originally posted by: BFG10K
Will G80 be capable of Non-Angle Dependent Anisotropic-Filtering à-la ATi's High-Quality A-F ?
I haven't seen this mentioned anywhere so I doubt it. In fact I'd expect the AF to be exactly the same as it is now on the G7x series.
Most probably yes. Actually 99% certain.
Based on what?
That's what I was thinking as well.
Of course the official announcement and the G80's technical specifications and capabilities will answer it next week I presume.
But, personally, for this generation, I went with ATi because of HQ A-F (well, not the only single reason, but it played a major role). I use it at 16x in all my games over any amount of A-A (since I personally prefer overall texture quality over simple jaggies, it's a matter of personal preferences really). If G80 isn't capable of the same quality of A-F than that of ATi's HQ, then I will wait until R600 to see if it still has it, and then I will take my decision on which one to go with. I guess I am part of a minority that isn't using A-A much, not because my GPU isn't capable of it, but simply because I could really care less about A-A in any forms and shape.
However there is something I am looking forward to, with G80, is to see if it'll either improve or still use its great feature called UltraShadow, which significantly reduces the amount of processing calculations needed to render a scene with complex shadows (I remember it was commonly advertised for Doom 3 when it was released). That's something that ATi's past and current GPUs can't do better (I am not saying they can't do it "well", but certainly not as efficiently as GeForce 7 can with UltraShadow II), which does occasionally force me to turn down shadow details in games or rarely turn it off completely (I am thinking about F.E.A.R here, even though I do not own it anymore, but that wasn't because I couldn't use Shadows without playing a slide show, but simply because it bored me to death within a few weeks).