- Oct 9, 1999
- 15,846
- 3,638
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With the lack of reviews with potent hardware comparing the three in gaming, I decided to take it upon myself to explore it.
My specs are as follows:
Intel Core i7 980X @ 4200MHz
Asus P6X58D Premium @ 21 x 200MHz
12GB Corsair XMS3 @ 2000 DDR
Three GTX 580 in Tri-SLI @ 850/2200
120GB Vertex 3 SSD
Two 3TB Deskstar 7K3000 in RAID-0 - 6TB
1TB SpinPoint F1
Samsung 22X SH-S223L DVD-RW
Asus Xonar Essence STX sound card
Antec Twelve Hundred case
Thermalright Silver Arrow
Corsair AX1200 power supply
The 980X is a 12MB L3 cache six core CPU built upon a 32nm process. To enable dual and quad core all I had to do was make the setting in the BIOS. No other settings where changed. Note: The enabled cores have access to all 12MB of the shared L3 cache.
Dual vs Quad vs Hex
The nVidia drivers used are version 275.50. SLI is enabled and the global driver settings are at default except for Texture Filtering Quality, which is set to High Quality instead of the default Quality setting.
The resolution is kept at 1920x1080 with everything in each game as maxed in order to have everything at parallel. Each game is updated to the latest version. Some of the results were suprising and some not so much. I won't go into any analysis. I'll leave that up to discussion. Feel free to ask me about any setting.
First up, the synthetics, followed by actual game benchmarks.
3DMark 11
Dual:
Quad:
Hex:
Unigine Heaven 2.5
Dual:
Quad:
Hex:
My specs are as follows:
Intel Core i7 980X @ 4200MHz
Asus P6X58D Premium @ 21 x 200MHz
12GB Corsair XMS3 @ 2000 DDR
Three GTX 580 in Tri-SLI @ 850/2200
120GB Vertex 3 SSD
Two 3TB Deskstar 7K3000 in RAID-0 - 6TB
1TB SpinPoint F1
Samsung 22X SH-S223L DVD-RW
Asus Xonar Essence STX sound card
Antec Twelve Hundred case
Thermalright Silver Arrow
Corsair AX1200 power supply
The 980X is a 12MB L3 cache six core CPU built upon a 32nm process. To enable dual and quad core all I had to do was make the setting in the BIOS. No other settings where changed. Note: The enabled cores have access to all 12MB of the shared L3 cache.
Dual vs Quad vs Hex
The nVidia drivers used are version 275.50. SLI is enabled and the global driver settings are at default except for Texture Filtering Quality, which is set to High Quality instead of the default Quality setting.
The resolution is kept at 1920x1080 with everything in each game as maxed in order to have everything at parallel. Each game is updated to the latest version. Some of the results were suprising and some not so much. I won't go into any analysis. I'll leave that up to discussion. Feel free to ask me about any setting.
First up, the synthetics, followed by actual game benchmarks.
3DMark 11
Dual:
Quad:
Hex:
Unigine Heaven 2.5
Dual:
Quad:
Hex:
Last edited:
