Most of those games don't support >=4 threads...so what is this supposed to tell me?
ABT has done similar review. I think the general conclusion was with a single GPU a dual core was enough. Jump to SLI/Crossfire a quad is necessary.
This:
Yep, it is blocked. IE7 actually shows me the red boxes. The other browsers dont. Note that simple text reads much faster, and is never blocked! Now that I've been able to actually look at these pics through a proxy, the big question is: what about 3 cores? Hasnt that been shown to be the critical cutoff point for good performance?
Uh no I doubt that your ISP is doing that (that would have some severe consequences in german law).I guess posters should be mindful of all the world's ISP limitations (I'm in Germany and my ISP blocks a butt ton of content from the states, etc.) and work proxy limits (government machine, and this government doesn't feel image hosting is a privilege I deserve etc.). Never mind knowing how to use the internet yourself.
It is not thread crapping to point out the fact that at least 5% of the people who load this thread arent going to be able to see wtf is supposed to be here. Pointing that out reduces the possibility of seeing more of it in the future. Stuff that is posted here should *just work*. Period. No ifs and or buts. It's not my problem if it dont work. Stick with what works.
Uh no I doubt that your ISP is doing that (that would have some severe consequences in german law).
Now that your employer blocks specific URLs that's nothing out of the ordinary I fear - heck I had work where for security reasons there was no outgoing internet connection at all (now that's boring ).
It depends on the game. The newest games are taking advantage of more than two cores, however. And it is always a good idea to have a fast Quad if you run multi-GPU although it is not yet mandatory.ABT has done similar review. I think the general conclusion was with a single GPU a dual core was enough. Jump to SLI/Crossfire a quad is necessary.
Sure - if he was posting this for a tech site evaluation, graphs are a must. However, he is doing what we used to do here before we put ABT together. It is great work and i'd love to get back to it myself (as soon as i finish this damn 4-month S3D/3D Vision evaluation, i am testing CPU platforms and SLI vs CF at high resolutions - 1920x1080>2560x1600>5760x1080).Be happy the guy even did the tests at all... you guys are complaining about graphs?
It's enough of a PITA to do all of those tests, do you really think adding the extra headache of manually typing all of those numbers into excel would be worthwhile for the dude?
Be grateful ffs
yeah two cores of Gulftown with HT would still match or beat almost any other cpu no matter if that other cpu had 2, 3 or even 4 cores. even without HT, it would run rings around a typical dual core cpu.All this really shows is the core scaling on these 17 games using the same Gulftown CPU. It doesn't account for changes in microarchitectures which is the data potential upgraders really need.
I went ahead and crunched the numbers to see the percentage increased.