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The AT World of Warcraft Thread (Where do you play) and general BS

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Originally posted by: Beev
Originally posted by: Anubis
the reason the ring has more DPS on the spreadsheet is because its valued higher in the items tab, its assumeing you are going to regem out the extra hit if you can to stay right near the cap

the Ring, Pants, and chest are very nice, provided you dont lose to much hit useing them, boots arnt bad either but i would stay fith FSW if you have them gloves are also nice,
the prob with the badge stuff is its massive lack of hit, there are a few nice things from the New instance heroic and non as well

its not exactly T6 but its close

I would probably gain hit from those three items actually.

the only item IIRC that has hit on it other then the ring is the boots
 
another problem with the spreadsheet - it seems to assume that 0/21/40 is the only way to go for raiding. There seems to be no pre-loaded UA build and that's fine. But if I manually plug UA in, does it really keep my best interests in mind?

Something like Tormented Demonsoul Robes with the 50 crit is rated higher than Shroud of the Lore`nial with the 29 hit (and added 33 spirit) on it. SpellDmg is the same on both. Is it true that the demonsoul is better for me even as Aff? I want to remain Aff for its utility.

Here's all the badge gear.
 
The pants do too, but the robe doesn't. I misread its crit as hit.

Actually, it looks like one pair of pants has hit, and the other has crit. Any reason to not take the hit ones?
 
Originally posted by: rh71
another problem with the spreadsheet - it seems to assume that 0/21/40 is the only way to go for raiding. There seems to be no pre-loaded UA build and that's fine. But if I manually plug UA in, does it really keep my best interests in mind?

Something like Tormented Demonsoul Robes with the 50 crit is rated higher than Shroud of the Lore`nial with the 29 hit (and added 33 spirit) on it. SpellDmg is the same on both. Is it true that the demonsoul is better for me even as Aff? I want to remain Aff for its utility.

Here's all the badge gear.

it DOES have a preset for almost every build

on the DPS tab line 17 is a drop down menu, its defaultly selected to 0/21/40 however you simple need to select UA for an affliction build generally 43/0/18 or something similar and hit the LOAD button to load that spec into the sheet to have calcs based off it

demonsoul robes better then what?


also the Crit legs > the hit legs, get the hit from something else
 
Originally posted by: rh71
another problem with the spreadsheet - it seems to assume that 0/21/40 is the only way to go for raiding. There seems to be no pre-loaded UA build and that's fine. But if I manually plug UA in, does it really keep my best interests in mind?

Something like Tormented Demonsoul Robes with the 50 crit is rated higher than Shroud of the Lore`nial with the 29 hit (and added 33 spirit) on it. SpellDmg is the same on both. Is it true that the demonsoul is better for me even as Aff? I want to remain Aff for its utility.

Here's all the badge gear.

I'd skip on the badge robes. The robe from heroic MgT is nearly on par with the badge robes and also have more gemming options. The badge boots are great if you don't have access to boots of blasting. The fused nethergon band has a ton of hit which should be a top priority as well. Also for gruul's level raiding go Felguard ftw! very very fun and a lot of DPS
 
It may require a ton more microing to keep the pet alive but I feel the DPS is much more viable than affliction or super pro 1 button raiding until T6 content.
 
anyone check out the supposed datamined wotlk 51 pt talents yet?

Text

supposedly warriors get titan's grip, heroic leap and bladestorm
:heart: :heart: :heart: :heart:

I'm in love. I fcking loved the D2 barbarian class and this is practically everything that I've wanted the warrior class to be.

http://boltwared.com/cobra/wow.html

The DK blood elf male and gnome female look pretty badass. the other races.. not so much
 
Originally posted by: Dangerer
anyone check out the supposed datamined wotlk 51 pt talents yet?

Text

supposedly warriors get titan's grip, heroic leap and bladestorm
:heart: :heart: :heart: :heart:

I'm in love. I fcking loved the D2 barbarian class and this is practically everything that I've wanted the warrior class to be.

http://boltwared.com/cobra/wow.html

The DK blood elf male and gnome female look pretty badass. the other races.. not so much

Gnomes can be death knights? zomg! I was considering getting into AoC but not anymore! 😀
 
I can't access the popular WoW sites. Could someone either copy and paste the resto druid talent info or host a screenshot at imageshack?
 
It sucked when the nerfed the gem rate on nodes a couple patches ago, I was getting a nice amount of greens while leveling up. I guess that change thoguh didn't make it through to the nethercite as while doing dailies over the last week for my drake I've been getting about 4 blues a day on ore nodes on the ledge.
 
Pasted from mmo-champion:

WARLOCK

AFFLICTION

Everlasting Affliction "Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target.

Atrocity: "You devastate the area, causing Corruption (Rank Cool to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration."


DEMONOLOGY


Demonic Pact: Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.

Metamorphosis: "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."

When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.


DESTRUCTION


Eternal Flames: Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%.

Decimate: Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.

MAGE


ARCANE


Netherwind Presence: "Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant."

Arcane Barrage: "Launches several missiles at the enemy target, causing $s1 Arcane damage."


FIRE


Burnout: Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana.

Living Bomb: The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards.


FROST


Chilled to the Bone: Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%.

Deep Freeze: Stuns the target for $d. Only usable on Frozen targets.

Warrior


ARMS


Strength of Arms Increases your Strength and total health by $s1%.

Bladestorm: "Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed."


FURY


Titan's Grip: "Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal."

Heroic Leap: "Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d."


PROTECTION


Sword and Board: When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227d.

Shockwave: "Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat."

Druid


BALANCE


Nature's Fury: "Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times.

Starfall: "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d."


FERAL


Infected Wounds: Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482d.

Berserk: Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.


RESTORATION


Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."

Flourish: "Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."

Death Knight


BLOOD

Blood Gorged: When you are above 75% health, you do an additional 3% damage with any melee weapon.

Dancing Runeblade: Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.


FROST


Tundra Stalker: "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."

Hungering Cold: A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.


UNHOLY


Rage of Rivendare: You do 2% additional weapon damage to diseased targets. 9 2 Unholy

Unholy Blight: A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.

Priest


DISCIPLINE

Rapture: Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.

Penance: Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758d.


HOLY

Divine Providence: "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."

Guardian Spirit: "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."


SHADOW


Growing Pains: "Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target."

Dispersion: "You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d. "
 
Maybe somebody went through a lot of work to make these seem realistic, but these seem very very plausible. Wonder which ones will be considered overpowered ala shadow heal.

Oh yeah, goodbye feltard...hello warlock tank o.o

Ok I gotta stop now before I really get started, I could oogle over these all day..
 
I like the idea behind Flourish. It would make trees much more versatile when it comes to group healing. There are times when I feel like I am not very valuable such as when there is only one tank to heal. I still serve my purpose, but it feels like there is something lacking in those cases.
 
Decimate: Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.

now all we need is a talent that increases the survivability of destro specs
LOL instant non resistable soulfires in the face
 
Those talents were pulled from the friends and family alpha. They aren't fake. Now, they may not make it to even closed beta, but they aren't fake.
 
How's AoC looking? I'm thinking WoLK will be like Gates of Discord was for me in EQ; I'll play until it's released, then quit since I'm not spending more money to duel for epics.
 
reviews ive gotten back from AoC seem very favorable, however its a LOT different then wow

i dont know if ill play it or not, i dont have much issues with WoW currently, i enjoy raiding and the people i play with,
 
picked up 2 star of elune and 2 living ruby's so far tonight. Doing the drake races. First 4 were easy, this damn 5th one sucking monkeyballz.
 
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