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The AT World of Warcraft Thread (Where do you play) and general BS

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Originally posted by: Anubis
wow most rogues at T6 lvl arnt that close to the hit cap, you gemming pure +10 hit gems? i have not done rogue TC in a while but im guessing a T4 geared rogue prob would benefit from less hit stacking and more of some other stats

I did buy two +10hit gems for the badge pants because I had too much gold. 😉 That and I will be keeping those things for a long time. Other than that the gear I have is the best I have available to me (more badge stuff coming) and it happens to have a lot of +hit anyway. I compared myself to a couple T6 combat rogues and they have nearly 100agi more than me and obviously more AP, though about 20-30 less hit unbuffed. I guess that's the tradeoff. my armory

being hit capped is good + it means you need no points in supression. no matter what lock spec + hit untill you are capped is still the largedst DPS increase
Hmm, I didn't know applying dots was affected by +hit as well. I kept 2/5 in suppression thinking that would take care of applying dots while actual +hit on gear takes care of non-dots (SBs, Incinerate, etc.). I also believe there's a miss chance that can't be touched, correct? Well... at least 2 free points to use.
 
Originally posted by: rh71
Originally posted by: Anubis
wow most rogues at T6 lvl arnt that close to the hit cap, you gemming pure +10 hit gems? i have not done rogue TC in a while but im guessing a T4 geared rogue prob would benefit from less hit stacking and more of some other stats

I did buy two +10hit gems for the badge pants because I had too much gold. 😉 That and I will be keeping those things for a long time. Other than that the gear I have is the best I have available to me (more badge stuff coming) and it happens to have a lot of +hit anyway. I compared myself to a couple T6 combat rogues and they have nearly 100agi more than me and obviously more AP, though about 20-30 less hit unbuffed. I guess that's the tradeoff. my armory

being hit capped is good + it means you need no points in supression. no matter what lock spec + hit untill you are capped is still the largedst DPS increase
Hmm, I didn't know applying dots was affected by +hit as well. I kept 2/5 in suppression thinking that would take care of applying dots while actual +hit on gear takes care of non-dots (SBs, Incinerate, etc.). I also believe there's a miss chance that can't be touched, correct? Well... at least 2 free points to use.


yea theres always a 1% chance to miss even when capped
 
Originally posted by: Anubis
Originally posted by: Malladine
Originally posted by: rh71
So I've been focusing on bringing my guys up to hit cap.

Rogue: 353 w/ hit food buff - At Gruul-level, is it really worth going up to 363 (hit cap I think)? I want overall top dps and not just for boss encounters. Would I be better off food-buffing / gemming for agi instead?

So...+hit is something I should try to focus on for +damage in PvP and in Raiding? Since resiliance counters +crit in a big way (i'm at 32%) maybe i'd be better off trading some for +hit, if I can. I was previously thinking just tons more str/atk pwr. I'm 2H MS.

for PVP you only need enough +hit to get it so your special attacks will not miss, this # differs for 2 handers and dual weilding

the "Hit Cap" is the point where your offhand white attacks have a 99% chance to hit

hmm okay, thanks..
how can i tell what my actual % chance to hit with various attacks is?
 
your overall + hit is listed on the character window, it does not facter in talents that give you a %chance to hit like Percision however
 
Originally posted by: Glayde
From what I can see the reasons even top guilds are folding:

- The wait for sunwell was too long. Too many people were farming Illidan with nothing else to do. Two raids a week made guilds soft.

- Now that sunwell is here, there's a lot of pressure especially for the top guilds, to progress. Some guilds are getting passed even on their own servers. They're used to being on top and hence simply withdraw from the game.

- The lifespan of the game is ending for some people who make up the 'old core' of many guilds. This is something that is fairly cyclic but just adds to the current exodus of raiders as well.

- Some people waiting for sunwell just because it was sunwell, found that it wasn't worth the wait.

- Sunwell is hard. Sunwell is hard. BT and Hyjal were steps up from the 40man end raids due to dps requirements and mechanics but nothing too hard. Teron and Souls and Bloodboil were small execution checks. Mother was nerfed so it wasn't the check it was before. They were nothing compared to the raid checks in Sunwell.

Sunwell simply requires huge dps, near perfect execution and coordination. And worse than that, almost every encounter has individual checks which if failed, can wipe the raid.
Guilds that cruised through Tier 6 with a not-quite skill-optimized roster are finding they can't bring certain individuals to progression raids and expect to keep up with the top guilds. Dismissing long standing members from raids isn't something every guild can do without negative reactions.

This makes a lot of sense to me. Although, there is one consistency within all of those points. That is, they only truly have a negative effect if you are in a guild that plays too much and/or takes the game too seriously. If you play to do your best and to win, but ultimately log on just to have good time then those problems will not seem like a big deal. Don't get me wrong. I'm not trying to say that taking the game seriously is a bad thing. Lots of people take their hobbies seriously. However, there are consequences and side effects when the line isn't drawn properly.


My guild tackled Souls on Monday for the first time. I gotta say that the encounter is much easier than I expected it to be. We only made 3 attempts and got to P2 with only 11% left on our third try. The only reason we didn't see P3 or possibly win in one night is because there was one cycle of bad interrupts. I imagine we will beat it this coming Monday.
 
i just want to ask why people think bloodboil is a hard fight at all,
when i learned it with a guild that had never done it before it took 4 pulls to kill it

took us more pulls to kill Naj, Supremus and Akama then it did Bloodboil
 
One of the things I have seen with raiding is the way different guilds have problems on different fights. I think this mainly stems from the guild makeup during raids.

Some guilds have the most phenominal DPS, but healers are average. As such on DPS checks they fly through them, but more endurance fights they take awhile to get down. Likewise other guilds with the best healers destroy endurance fights, but have problems on DPS intensive fights. Though enrage timers have ended the days of stacking healers for pure brute force healing.

Continue analysis for heavy melee/ranged DPS etc. There are many different such makeups that fare better on different fights.


By the way, HI!

Nanobreath (Lock), Nanofly (warrior), and Taell (Priest) -- Alleria -- Alliance since day one. Also Filonid (39 twink rogue) for taking out all my frustrations on.
Seril (Mage) - Terenas -- Horde Since about jan of this year.
 
Originally posted by: nanobreath
One of the things I have seen with raiding is the way different guilds have problems on different fights. I think this mainly stems from the guild makeup during raids.

Some guilds have the most phenominal DPS, but healers are average. As such on DPS checks they fly through them, but more endurance fights they take awhile to get down. Likewise other guilds with the best healers destroy endurance fights, but have problems on DPS intensive fights. Though enrage timers have ended the days of stacking healers for pure brute force healing.

Continue analysis for heavy melee/ranged DPS etc. There are many different such makeups that fare better on different fights.


By the way, HI!

Nanobreath (Lock), Nanofly (warrior), and Taell (Priest) -- Alleria -- Alliance since day one. Also Filonid (39 twink rogue) for taking out all my frustrations on.
Seril (Mage) - Terenas -- Horde Since about jan of this year.

hey Nano, good points, and welcome.
I'm not in the late game raid scene myself, haven't been the karazhan yet (partly due to time, losing interest and the elitism in end game), but I did just join a promising guild of cool seeming people who raids four times a week so..!
I did raid before BC though, downed Rag at 60, etc, heh 🙂
The class makeup is definitely an important part, though i'd argue that when you throw varying abilities into the mix much is possible
 
We merged with a guild who raids Kara as we were having problems getting a consistent 25 for Gruuls and even he is not on farm. But we trekked as a merged guild into Mags last night for the 2nd time and 1-shotted him. Talk about screwed up eh? 😀 Me (lock alt) & 1 other lock each did TWICE the damage as the rest of the raid too. That was not a good sign but the fight proved coordination works. Gruuls is more about DPS and I can see further why we fail there.

Lost the Eye of Magtheridon trink to a poor-dps mage but I guess he needs it. 🙁
 
we 20 manned mag last it was fun
we then went and 19 manned High King and Gruul

57 weeks in a row without seeing a DST
 
Originally posted by: Malladine
Originally posted by: Anubis
we 20 manned mag last it was fun
we then went and 19 manned High King and Gruul

57 weeks in a row without seeing a DST

is that 57 attempts? grats on the kills

no we have killed him for 57 weeks, yes over a year and its been 57 weeks of successfully killing him and not haveing the 1 item anyone goes there for drop, it droped before that a few time but not again since

its pretty stupid that the BEST trinket for rogues hunters DPS wars and enh shamans drops from a T4 lvl boss. 19 manning him is fun tho, go go T6

My guild is 4/6 in sunwell yet we still do gruul every week for that stupid trinket & alts
 
So I go in last night to help a guild out their first tme on Lady Vashj. This is a newer guild without a lot of time working together and a lot of them are newer to the game. They had a destro lock specced deep enough afflic to get CoE kiting the striders- this was not working at all. A few of the people they had in are people that have done the fight before and suggested that a lock with CoE or an elemental shammy spamming frost shock be used to kite the adds- I volunteered to do it on my mage, even told them I'd spec for slow and they seemed adamantly opposed to the idea. We didn't have an ely shammy so we just kept going with this look trying to generate any agro to keep this guy on him. I was on split duty killing the elementals, burning down the elite guy and then dpsing the strider when I got time and was pulling agro every time I managed to cast 2 fireballs on the guy- the lock just couldn't generate any threat.

I have never done this fight as a lock, although I have seen videos of it being done- any idea what was going wrong? I had assumed that if you wanted to use a lock in that fashion you would want them pure affliction to generate as much threat as possible. We managed to get two of the generators down repeatedly, but the only time we managed to get any of the striders down was when I was moved over to having my main priority killing the strider(which he goes down very easy) but the lock didn't like that at all- he was upset that he couldn't hold agro....

Is there any reason not to have a mage deal with those striders? I can understand an elemental shamman, but it seems like mage would be the second most desireable class(I told them I'd go respec Arcane- cheaper then paying the repair bills 😉 ) and then maybe a pure affliction lock, I don't see how a destro/afflic build is going to work very well for kiting.
 
Did the lock click OFF salv?

there is no secret to kiting it, i used to do it, click off salv, open with a searing pain or 2, put up dots and COeX and start running, toss down a netherweave net few more pains and no one will ever pull from you, if they do they need to simply start kiting it,

hunters can MD then to the lock as well they have nothing else to use MD on in that phase


aff really does not generate that much agro from dots
 
Heh, he didn't turn off Salv on the first shot, I killed 2-3 elementals after the strider had spawned on that one and pulled agro with one measely non crit fireball. Even without Salv though, it was taking at most 3 fbs no matter how much of a lead I was giving him. Having the hunters MD is something I never even thought of, I personally would rather have two pom-pyro mages for kiting the striders, but I was just there to help out.

open with a searing pain or 2, put up dots and COeX and start running

That seemed to be where his problem was, he was talking about not being able to get off a searing pain before the strider got to him. I have no idea what kind of a range the striders have on their cleave or whatever it is, but it ended up taking him out on every attempt sooner or later.
 
Originally posted by: BenSkywalker
Heh, he didn't turn off Salv on the first shot, I killed 2-3 elementals after the strider had spawned on that one and pulled agro with one measely non crit fireball. Even without Salv though, it was taking at most 3 fbs no matter how much of a lead I was giving him. Having the hunters MD is something I never even thought of, I personally would rather have two pom-pyro mages for kiting the striders, but I was just there to help out.

open with a searing pain or 2, put up dots and COeX and start running

That seemed to be where his problem was, he was talking about not being able to get off a searing pain before the strider got to him. I have no idea what kind of a range the striders have on their cleave or whatever it is, but it ended up taking him out on every attempt sooner or later.

The problem was not a question of which class is better for the job. The problem was execution. Locks, hunters, and elem shammys can kite striders just fine. I imagine that mages can do it too if they execute properly.
 
ui just watched the vid of me kiting them 2-3 dots + a SP + maybe a Death coil and i have agro on teh start, run a lil bit toss a net few more pains and thats about that
just have the strider DPS wait a few secs before they go all in and there should not be an isue


seems the lock that was doing it just failed or you had super eager DPS that didnt wait
 
Originally posted by: Anubis
Originally posted by: Malladine
Originally posted by: Anubis
we 20 manned mag last it was fun
we then went and 19 manned High King and Gruul

57 weeks in a row without seeing a DST

is that 57 attempts? grats on the kills

no we have killed him for 57 weeks, yes over a year and its been 57 weeks of successfully killing him and not haveing the 1 item anyone goes there for drop, it droped before that a few time but not again since

its pretty stupid that the BEST trinket for rogues hunters DPS wars and enh shamans drops from a T4 lvl boss. 19 manning him is fun tho, go go T6

My guild is 4/6 in sunwell yet we still do gruul every week for that stupid trinket & alts


And out comes WoTLK, where a lvl 71 5-man quest to kill some outdoor elite that gives you a blue version of the DST.
 
Originally posted by: invidia
Originally posted by: Anubis
Originally posted by: Malladine
Originally posted by: Anubis
we 20 manned mag last it was fun
we then went and 19 manned High King and Gruul

57 weeks in a row without seeing a DST

is that 57 attempts? grats on the kills

no we have killed him for 57 weeks, yes over a year and its been 57 weeks of successfully killing him and not haveing the 1 item anyone goes there for drop, it droped before that a few time but not again since

its pretty stupid that the BEST trinket for rogues hunters DPS wars and enh shamans drops from a T4 lvl boss. 19 manning him is fun tho, go go T6

My guild is 4/6 in sunwell yet we still do gruul every week for that stupid trinket & alts


And out comes WoTLK, where a lvl 71 5-man quest to kill some outdoor elite that gives you a blue version of the DST.

might as well all quit now and wait for wotlk....
 
Well, I'm slightly back after a roughly 2 month break. We opened the badge vendor a while back. I can't really be assed to do the research right now, are any of the badge rewards "must haves" for warlocks, Anubis? 😛
 
Originally posted by: Beev
Well, I'm slightly back after a roughly 2 month break. We opened the badge vendor a while back. I can't really be assed to do the research right now, are any of the badge rewards "must haves" for warlocks, Anubis? 😛

Gruul-level affliction lock here..

The ring that gives a lot of spell hit. I'm already hit capped so I have not gotten it but according to the warlock dps spreadsheet (that lets you plug in gear & talents), it's supposed to still increase my dps by 23 somehow? It's the same spelldmg as the horsemen's ring I've had, and my other ring being the violet signet of the archmage (29 spelldmg). Why is this badge ring still a 23dps upgrade if all that +hit is useless?

horsemen's signet
violet signet of the archmage
badge ring

I guess it would be beneficial to pick up this ring and allow me to gem the other gear with +spelldmg... but it still doesn't explain the spreadsheet's recommendation.

Next to that will be the demonsoul chestpiece (+17dps) over the existing FSW robe. Then maybe the soulgrips (+16dps) for 75 badges. Remember most of this stuff is equiv to T6.

One other upgrade I'm doing is the S2 war staff for honor when S4 hits. I've never arena'd with this guy.
 
the reason the ring has more DPS on the spreadsheet is because its valued higher in the items tab, its assumeing you are going to regem out the extra hit if you can to stay right near the cap

the Ring, Pants, and chest are very nice, provided you dont lose to much hit useing them, boots arnt bad either but i would stay fith FSW if you have them gloves are also nice,
the prob with the badge stuff is its massive lack of hit, there are a few nice things from the New instance heroic and non as well

its not exactly T6 but its close
 
Originally posted by: Dangerer
might as well all quit now and wait for wotlk....

Think of it this way: the better your gear when WotLK is released, the faster you'll hit 80...right? sorta? 🙂
I plan on playing til then, gearing on PvP stuff mostly.
 
Originally posted by: Anubis
the reason the ring has more DPS on the spreadsheet is because its valued higher in the items tab, its assumeing you are going to regem out the extra hit if you can to stay right near the cap

the Ring, Pants, and chest are very nice, provided you dont lose to much hit useing them, boots arnt bad either but i would stay fith FSW if you have them gloves are also nice,
the prob with the badge stuff is its massive lack of hit, there are a few nice things from the New instance heroic and non as well

its not exactly T6 but its close

I would probably gain hit from those three items actually.
 
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