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The AT World of Warcraft Thread (Where do you play) and general BS

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Originally posted by: Aikouka

Originally posted by: ggnl
People are just pissed because pvp club isn't as exclusive as it used to be. You don't have to do any pve content anymore to break into competitive pvp play.

I actually think it's because people don't like to see their own achievements demeaned. Imagine if you could buy tier 4 in 2.4 with badges?

Considering you can buy loot that is between T4-T5 quality with badges already I don't think anyone would complain that much, but your point is clear still. In the end, I believe one of the main reasons that S1 loot is purchasable is so that those with S3 Arena loot don't completely overpower just about everyone else. It's the same reason why all gear will become obsolete from expansion to expansion. In order to maintain proper balance and open new doors for different challenges, the slate needs to be cleaned off every now and then.
 
Originally posted by: Chimley
Originally posted by: Aikouka

The only thing I know of is the passive skill that returns 8% of the amount healed as mana, but there's nothing that I know of that lets them get mana back from being hit. They could judge wisdom, but that might not be as good if you're not going to be on that mob for long. Also, I did take Hyjal trash into account when I was thinking about pallies, but that's also the same reason why they're decent in Karazhan... 80% of the mobs are undead. Hyjal trash = undead. Exorcism, that AoE move (I forget its name... haven't used it on my pally yet), etc.

Hehe, this is why I'm a dumb warrior instead of a pally 😀. What you said is correct. Our pally tank always talks about getting hit to refill his mana because he then gets heals.. which as you said refills it. We've had him tank a number of fights MT wise, including Vashj, Nan'jentus, Supremus and some other various bosses from SSC/TK. Course, there are fights that he would have major problems tanking. Pally tanks tend to have lower avoidance, so bosses that hit like a truck (Archimonde and Gorefiend come to mind), you typically either want a druid for soaking or a warrior for avoidance.

Either way, it's nice having the choice.. instead of Pre-BC.

Anybody remember having to have 8 Warriors for 4 Horsemen in Naxx? *shiver*

Yes, it really is. I hate all boss encounters which rely much to heavily on a single class with a particular spec or several of one class with a particular spec. It's not fun. It's just obnoxious.

One of my favorite things about BC is that not only do we have many choices to fulfill many roles in a raid, but the best raids are always those with balance of all classes/specs. Some would argue otherwise and those arguments may hold true for a single raid boss encounter but when you are talking about clearing a full 25 man instance in one night then complete balance with maximum player skill will always triumph. I like that. I hope to see even more improvements emphasizing this sort of thing in WotLK.
 
Originally posted by: AntiFreze
how much would my spec and rotation change from dagger to swords? Now its BSx2, SnD, BSx5, Rupture, BS, SnD, BSx3 SnD, BSx5 Rupture, etc.... (evisc changed out to rupture if immune.

does backstab just get replaced with sinister strike? I guess it would be nice to not have to be behind the boss. but i love daggers :'(

Being behind a boss removes the ability for the boss to parry. As for order, you should be going with 5x SS then using a finisher. On my undead rogue, I've never had it so where SnD runs out before I get another 5 combo points (after I've done Evisc or Rupture) unless something stops me from attacking.

So you should be able to do SSx5 -> SnD -> SSx5 -> Evis/Rupture -> *repeat*. Now, personally, I mix Blade Flurry with my first SnD unless I need to save BF for some reason. Also, I tend to use AR first to build up those first 5 combo points to get SnD rolling. So my actual events will look more like:

SSx1 -> AR->SSx4->SnD->BF->SSx5->Evis/Rupture->SSx5...

You could use AR first but the possibility of wasting a 40 energy tick is quite high.

As for a build, you'd probably want something along these lines:
http://www.wowhead.com/?talent=fhebotZMIA00VzxMGot

I'm still not 100% sure about those Assassination talents. Using Eviscerate rather than Rupture depends on armor, druid tank, etc. Murder will be practically useless in Karazhan, but will be better in other instances. I believe the only bosses that don't fit this bonus are Al'ar, Teron Gorefiend, Supremus, Reliquary of Souls, Mother Shahraz, Void Reaver, Hydross, Magtheridon and most of Karazhan. The question is then if more poison damage is worthwhile as the only boss immune to (all) poisons is Hydross (that I know of). I'm still leaning toward using Murder though.
 
Originally posted by: AntiFreze
how much would my spec and rotation change from dagger to swords? Now its BSx2, SnD, BSx5, Rupture, BS, SnD, BSx3 SnD, BSx5 Rupture, etc.... (evisc changed out to rupture if immune.

does backstab just get replaced with sinister strike? I guess it would be nice to not have to be behind the boss. but i love daggers :'(

Whenever you want to know more about different specs + rotations, always check out the forums on the Elitestjerks site. They have all of this information posted. They are not always the nicest bunch since they obsess over optimization and perfection way too much, but their info is useful and they have a lot of math experts when it comes to WoW. They crunch all of the numbers that would give you headaches to even consider and the result provides you with specs and rotations to completely maximize your DPS. You shouldn't even need to get involve with posting on their forums. Just lurk on them for an hour or two.
 
Ditto on the EJ forums recommendation. They are heavily moderated and the theorycrafting is great. The threads can get really long, but they have a ton of information. They also aren't afraid to call people out when they are wrong which is refreshing.

Just last night I was reading the Holy Priest raiding thread and there was some excellent posts number crunching on the benefits/drawbacks of spell haste for a holy raiding priest using real numbers.
 
Originally posted by: Anubis
you still want to be behind the boss because he cant dodge/pary from the back

I'm quite sure you can still dodge from behind. According to WoWWiki:

http://www.wowwiki.com/Hit
Attacking a mob from behind removes parry and block from both tables, provided the attack is more than 0.5 yards away.

Originally posted by: Xavier434
Considering you can buy loot that is between T4-T5 quality with badges already I don't think anyone would complain that much, but your point is clear still. In the end, I believe one of the main reasons that S1 loot is purchasable is so that those with S3 Arena loot don't completely overpower just about everyone else. It's the same reason why all gear will become obsolete from expansion to expansion. In order to maintain proper balance and open new doors for different challenges, the slate needs to be cleaned off every now and then.

Haha that's true... I forgot about the fact that the badge gear may not be tier gear but it (in most cases) is very good. I think the addition was good as you mentioned with it giving people just getting into PVP the ability to enter arena with decent gear.

Originally posted by: Xavier434
Yes, it really is. I hate all boss encounters which rely much to heavily on a single class with a particular spec or several of one class with a particular spec. It's not fun. It's just obnoxious.

This kind of reminds me of yet again another blog post I read yesterday. The complaints that old world end-game instances/raids are being "destroyed" by TBC and that's such an atrocity are really starting to annoy me. Frankly, I experienced the fun of farming 250 FR just to fight Ragnaros... and it wasn't much fun. Especially when most of that gear was crappy greens or some lower level blue drop (Incendius farming anyone?). Then you had the same with NR for AQ (but it wasn't as bad as there was the introduction of some NR recipies). I don't want to relive this... my fun that I had in these instances were with the people that I played with and all the experiences.

Originally posted by: Xavier434
You shouldn't even need to get involve with posting on their forums. Just lurk on them for an hour or two.

I've been poking around there a bit lately and it might take more than an hour or two 😱. Like Abaez mentioned, them threads get quite long!
 
you may be right i prob ment block, however players in PVP wernt supposed to be able to dodge when you attacked them from behind IIRC, but it still happened. lots of bitching about it in the rogue forms way back when, i always enjoyed seeing a saped person dodge an ambush or backstab :/
 
Originally posted by: Anubis
you may be right i prob ment block, however players in PVP wernt supposed to be able to dodge when you attacked them from behind IIRC, but it still happened. lots of bitching about it in the rogue forms way back when, i always enjoyed seeing a saped person dodge an ambush or backstab :/

I know what you mean, I always forget which ones they can and cannot do... it'd make sense that you cannot dodge from behind but yet they can 🙁. Worst off, I have a screenshot on my rogue of when I used mutilate on an incapacitated (gouged) mob and if I remember correctly it went like this:

* Basilisk is afflicted with gouge.
* Your mutilate misses Basilisk.
* Basilisk dodges.
* Gouge fades from Basilisk.

I'll have to get the screenshot again but it made me go 😕. Probably some weird lag or something as I believe it was on the PTR.

Anubis, could you explain why people do 2 SS's or BS's first instead of 5? I'm a bit curious as to why.
 
Originally posted by: Aikouka
Originally posted by: Anubis
you may be right i prob ment block, however players in PVP wernt supposed to be able to dodge when you attacked them from behind IIRC, but it still happened. lots of bitching about it in the rogue forms way back when, i always enjoyed seeing a saped person dodge an ambush or backstab :/

I know what you mean, I always forget which ones they can and cannot do... it'd make sense that you cannot dodge from behind but yet they can 🙁. Worst off, I have a screenshot on my rogue of when I used mutilate on an incapacitated (gouged) mob and if I remember correctly it went like this:

* Basilisk is afflicted with gouge.
* Your mutilate misses Basilisk.
* Basilisk dodges.
* Gouge fades from Basilisk.

I'll have to get the screenshot again but it made me go 😕. Probably some weird lag or something as I believe it was on the PTR.

Anubis, could you explain why people do 2 SS's or BS's first instead of 5? I'm a bit curious as to why.

to get S&D up as soon as possiable, IDK if its vaild anymore but getting it up that fast increased DPS over waiting til 5 to pull it off, with imp S&D 2 points have it last long enough till you get 5 to refresh it again which lasts for a while, even longer if you have the set bonus that makes it longer

a 5/5 rotation may be better now id have to check EJ, i dont play the rogue anymore so i dont pay attention to it, now its just refresh DOTs and SB spam for me, soon hopefullt itll just be put up curse and SB spam for meter toping goodness
 
Originally posted by: lupi
How is the reckoning tree for pallies now? I always played a retnoob and was interested in prot but never ventured there as they were continually making changes.

We don't take any rets to raid, but my experience in fighting them in pvp is that they're either meat for the slaughter or seriously seriously dangerous, IE avoid at all costs.

It's a combination of top end gear and skill on the dangerous ones, I think.
 
Originally posted by: DarkRipper
Originally posted by: lupi
How is the reckoning tree for pallies now? I always played a retnoob and was interested in prot but never ventured there as they were continually making changes.

We don't take any rets to raid, but my experience in fighting them in pvp is that they're either meat for the slaughter or seriously seriously dangerous, IE avoid at all costs.

It's a combination of top end gear and skill on the dangerous ones, I think.

yea the ones with BT/S3 ret gear and a tourch of the dammed are scary, however even those seem to forget that my felhunter can remove all of their stuns from WOOT devour magic, so that helps me a bunch, CoEx dot and kite

they do well in PVP withthr right group makeup, they have amazing burst damage, but generally get CCed, Shammy, War, ret paly is always an annoying 3v3 team to face

in PVE they arnt used much at all, reading on the wow forums, some guilds let liek 1 paly spec ret and bring them to raids but normally 1 and only 1, and its usially guilds farming BT so it they can get away with it

there is a 10 paly Karazan video out there thats pretty funny to watch
 
i think i'll head to the EJ forums after work today to consult about cycles. I guess the cycles are better for SS rogues over BS rogues since BS takes more energy which results in less combo points.

Looks like im off to kara and BGs again. Should only take a week and I'll be on swords. With any luck ill get the talon off of tidewalker, only problem is that their are about 5 others that want that as well. It's nice lately though, just one other rogue besides me raid regularly. We have been getting a surplus of hunters lately, and they do awesome dps, dont bid on leather, and rarely want the weapons I want.

What do you guys think about warriors rolling on mail/leather and hunters rolling on leather? I know it can be an increased DPS - but should a leather only based class really suffer? (obviously if the leather wearers dont want it, then by all means have at it)
 
Originally posted by: Aikouka

Originally posted by: Xavier434
Yes, it really is. I hate all boss encounters which rely much to heavily on a single class with a particular spec or several of one class with a particular spec. It's not fun. It's just obnoxious.

This kind of reminds me of yet again another blog post I read yesterday. The complaints that old world end-game instances/raids are being "destroyed" by TBC and that's such an atrocity are really starting to annoy me. Frankly, I experienced the fun of farming 250 FR just to fight Ragnaros... and it wasn't much fun. Especially when most of that gear was crappy greens or some lower level blue drop (Incendius farming anyone?). Then you had the same with NR for AQ (but it wasn't as bad as there was the introduction of some NR recipies). I don't want to relive this... my fun that I had in these instances were with the people that I played with and all the experiences.

Ya seriously. I see no reason to refrain from being blunt about how I feel in regards to this subject so here you go. Fuck resist fights. Fuck them in the ass. I hate them. I remember wasting like 2-3 weeks before attempting Hydross just because we needed the guild to go on some kind of a mat farming mission where we all donated what we could get. We didn't have any money left in the guild since you really don't get anything to sell on the AH by raiding until you get to SSC and our funds were depleted during Kara, Gruul, and Mag. It felt like such a waste of time but it needed to be done if we wanted to progress. If making a fight like Hydross require major tank resist gear added to the fun of the fight then I could understand but I don't find resist fights that are taken to that extreme to be any extra fun at all. Adding resist as an option which could relieve some pressure is cool, but a requirement like that is stupid.

Ok, I'm done. Carry on. 🙂
 
So i respec'd holy on my priest and did Kara for the first time last night. It was my guild's 3rd or 4th run. We got through the 1st to bosses very smooth and had no problems clearing trash. Then we get to Maiden. They had said this was the first time they ever had a problem with Maiden but we got stuck on her for almost 2hrs and ended up skipping her. We had a pally tank, 1x holy pally, 1 xresto shaman, and me holy priest. then locks and mages adn warriors as dps. Everytime the stun went off she crit huge blows to the pally b4 we could get out of stun to heal him. also we messed up sometimes on dispelling her dot. So eventually we skipped her then did opera and then failed a few times on curator and quit. I think we are giong to go back thurs or friday. Overall it seems like a fun instance. I havent raided anything since MC/Ony. I got 2x drops, some healer gloves from horse boss and some offhand thing from 2nd boss that i am not using yet b/c i dont have a good 1 hander.

also, is EJ one of the best sites do learn about and get tips for being a holy priest raid healer and to get advice on gear/gems etc?
 
Originally posted by: techgamer
So i respec'd holy on my priest and did Kara for the first time last night. It was my guild's 3rd or 4th run. We got through the 1st to bosses very smooth and had no problems clearing trash. Then we get to Maiden. They had said this was the first time they ever had a problem with Maiden but we got stuck on her for almost 2hrs and ended up skipping her. We had a pally tank, 1x holy pally, 1 xresto shaman, and me holy priest. then locks and mages adn warriors as dps. Everytime the stun went off she crit huge blows to the pally b4 we could get out of stun to heal him. also we messed up sometimes on dispelling her dot. So eventually we skipped her then did opera and then failed a few times on curator and quit. I think we are giong to go back thurs or friday. Overall it seems like a fun instance. I havent raided anything since MC/Ony. I got 2x drops, some healer gloves from horse boss and some offhand thing from 2nd boss that i am not using yet b/c i dont have a good 1 hander.

also, is EJ one of the best sites do learn about and get tips for being a holy priest raid healer and to get advice on gear/gems etc?

EJ is pretty much the best site for anything class/spec related
 
What's the addy to that elite jerk place (on a mobile browser so googling not that easy.


If what I'm reading here and other places is correct, dagger rogues aren't that usefull nowadays. If that's corect which way should they lean.
 
Originally posted by: techgamer
So i respec'd holy on my priest and did Kara for the first time last night. It was my guild's 3rd or 4th run. We got through the 1st to bosses very smooth and had no problems clearing trash. Then we get to Maiden. They had said this was the first time they ever had a problem with Maiden but we got stuck on her for almost 2hrs and ended up skipping her. We had a pally tank, 1x holy pally, 1 xresto shaman, and me holy priest. then locks and mages adn warriors as dps. Everytime the stun went off she crit huge blows to the pally b4 we could get out of stun to heal him. also we messed up sometimes on dispelling her dot. So eventually we skipped her then did opera and then failed a few times on curator and quit. I think we are giong to go back thurs or friday. Overall it seems like a fun instance. I havent raided anything since MC/Ony. I got 2x drops, some healer gloves from horse boss and some offhand thing from 2nd boss that i am not using yet b/c i dont have a good 1 hander.

In regards to Maiden and all bosses you should read up on www.bosskillers.com. Also, if your MT was dieing during the stun then that usually means you are dealing with a couple problems. First, the MT may not have been at 100% health before all stuns. Make sure this happens. Two, have all healers toss up as many HoTs as possible before the stun. Resto druids are perfect for this job. Three, if everyone in your raid is not using a mod like Deadly Boss Mods to show you things like timers for the stun cool down and such then you are making a mistake if you want to progress smoothly. Lastly, is your MT crit immune by having four hundred something defense rating (someone chime in with the actual number please)? This is a requirement for all tanks in all raids. If any of your tanks are having issues meeting this requirement then tell them to make up for it at least temporarily using Defense Rating gems and flasks.


***EDIT***

Lastly, while you are learning kara, I highly recommend having one good shadow priest in all of your raids and make sure all healers are in the same group as him/her. It makes the learning curve much much easier.


Originally posted by: techgamer
also, is EJ one of the best sites do learn about and get tips for being a holy priest raid healer and to get advice on gear/gems etc?

It's good but there are many others. Another good site that I enjoy is this one. Check out the Class Gear planner and some of the other features. It does a nice job of listing all raid bosses, their loot, and which classes can benefit from said loot too.

http://www.wow-loot.com/


 
Originally posted by: lupi
What's the addy to that elite jerk place (on a mobile browser so googling not that easy.


If what I'm reading here and other places is correct, dagger rogues aren't that usefull nowadays. If that's corect which way should they lean.

http://elitistjerks.com/

Dagger rogues in a raid are not as useful as other specs. All of our rogues go sword I think.
 
I've been playing since beta, with my rogue. Always have been dagger, took a different offhand while lvl'ing sometimes... and im finally giving in.

imo dagger rogues _should_ be the highest dps. but what do I know. You can't BS or ambush without a dagger - skills you get pretty early. oh well... :'(
 
My first rogue was an ally pve sword/combat. Later I did a ud pvp dagger one although I only got him up to mid levels. You do lose out on many abilities without the dagger equipped, but as I said it seems so much talk is about aword & mace.
 
Originally posted by: AntiFreze
I've been playing since beta, with my rogue. Always have been dagger, took a different offhand while lvl'ing sometimes... and im finally giving in.

imo dagger rogues _should_ be the highest dps. but what do I know. You can't BS or ambush without a dagger - skills you get pretty early. oh well... :'(

they always used to be, poor gear scaleing killed the spec
 
Originally posted by: Xavier434
Originally posted by: lupi
What's the addy to that elite jerk place (on a mobile browser so googling not that easy.


If what I'm reading here and other places is correct, dagger rogues aren't that usefull nowadays. If that's corect which way should they lean.

http://elitistjerks.com/

Dagger rogues in a raid are not as useful as other specs. All of our rogues go sword I think.

They aren't. Combat daggers just cannot keep up with combat swords in a boss fight. Even with the high level daggers in MH and BT, they don't have the sustain damage like swords. The high yellow damage from your BS doesn't make up for the low white damage.

Plus, windfury dramatically increases a sword rogue's DPS moreso than a dagger rogue. After raiding and PvPing with rogues for more than 3 years, I've tried every spec. I went daggers for raiding but it quickly lost its edge after karazhan. My rogue can do a sustain DPS of 1000-1500, and +2000 in some boss fights. Even with the same buffs and gear, daggers doesn't go anywhere near that much.
 
Originally posted by: Anubis
there is a 10 paly Karazan video out there thats pretty funny to watch

There's actually two that I've seen. One is horde and one is alliance. The horde one is a better watch in my opinion as the Alliance one is in Korean (text for speech) I believe.

Originally posted by: AntiFreze
What do you guys think about warriors rolling on mail/leather and hunters rolling on leather? I know it can be an increased DPS - but should a leather only based class really suffer? (obviously if the leather wearers dont want it, then by all means have at it)

I was looking for gear for my warrior and literally the only DPS gear out of Karazhan is leather gear (the mail tends to have +int, mp5 etc). There is only a single piece of DPS plate and that's a pair of boots. Sadly enough, even the 2H axe that has mp5 is an upgrade for my warrior (but it's not better than Gorehowl would be obviously).

Originally posted by: Xavier434
Ya seriously. I see no reason to refrain from being blunt about how I feel in regards to this subject so here you go. Fuck resist fights. Fuck them in the ass. I hate them. I remember wasting like 2-3 weeks before attempting Hydross just because we needed the guild to go on some kind of a mat farming mission where we all donated what we could get.

It's kind of amusing, because now FR resist gear is very easy to get and I don't recall many fights that are absolutely dependent on it other than maybe the mage tank on High King Malgaur. Maybe Al'ar might, but I don't know that fight too well.

Originally posted by: techgamer
So i respec'd holy on my priest and did Kara for the first time last night. It was my guild's 3rd or 4th run. We got through the 1st to bosses very smooth and had no problems clearing trash. Then we get to Maiden. They had said this was the first time they ever had a problem with Maiden but we got stuck on her for almost 2hrs and ended up skipping her. We had a pally tank, 1x holy pally, 1 xresto shaman, and me holy priest. then locks and mages adn warriors as dps. Everytime the stun went off she crit huge blows to the pally b4 we could get out of stun to heal him. also we messed up sometimes on dispelling her dot. So eventually we skipped her then did opera and then failed a few times on curator and quit. I think we are giong to go back thurs or friday. Overall it seems like a fun instance. I havent raided anything since MC/Ony. I got 2x drops, some healer gloves from horse boss and some offhand thing from 2nd boss that i am not using yet b/c i dont have a good 1 hander.

It sounds like your holy pally messed up and forgot to apply Blessing of Sacrifice ( http://www.wowhead.com/?spell=6940 ) to the tank. If you do not have a holy pally for a healer, just time it so you go into the AoE before the Repentence goes off. I actually tried doing the latter on my mage and had a pretty hard time getting it right. It seems BigWigs was either a bit off or Maiden has some leeway on the actual cast time. I believe one time she cast repentance before the cooldown was below 5 seconds.

If you want a good 1H for healing, try either getting the one off Maiden ( http://www.wowhead.com/?item=28522 ) or doing PVP to get the s1 healing mace ( http://www.wowhead.com/?item=32451 ). The s1 healing mace is quite good (it lacks mp5 and spirit, but still gives a ton of +healing). I'm using the Ancient Scepter of Sue-Min right now as it dropped in H. Ramps and I scooped it up 😉. It's not as good as the Kara maces or the S1 mace, but it was better than my blue from the first boss in Mechano-Lord Capacitus.


Originally posted by: techgamer
also, is EJ one of the best sites do learn about and get tips for being a holy priest raid healer and to get advice on gear/gems etc?

Really it's good for almost every class. Personally I think some classes have better "guides" posted than others. Like the enhancement shaman guide is laid out very well compared to some of the others.

Originally posted by: Xavier434
Lastly, is your MT crit immune by having four hundred something defense rating (someone chime in with the actual number please)? This is a requirement for all tanks in all raids. If any of your tanks are having issues meeting this requirement then tell them to make up for it at least temporarily using Defense Rating gems and flasks.

490 defense

I sure hope the tank does... my warrior in blues and greens has 480 defense without any sort of +defense enchant/armor patch 😛.

Originally posted by: AntiFreze
imo dagger rogues _should_ be the highest dps. but what do I know. You can't BS or ambush without a dagger - skills you get pretty early. oh well... :'(

I think daggers should be the main focus of an assassination-based class (which is how I look at rogues). I also don't think rogues should be able to use maces (blunt weapons), but that's just me. I think rogues should get axes but lose maces.
 
Originally posted by: lupi
What's the addy to that elite jerk place (on a mobile browser so googling not that easy.


If what I'm reading here and other places is correct, dagger rogues aren't that usefull nowadays. If that's corect which way should they lean.

Good dagger rogues can keep up with the combat sword rogues, but they're definitely working harder to do the same job.

They also have to have a specific combat spec, so it's not like they have an advantage in pvp by going daggers for raiding.

I was daggers pre TBC, and I sorely miss them (I have the dagger off solarion and malchazeen for when I feel like some mutilate fun) but swords is so much more efficient for raiding and daily quests.

Sword combat isn't the worst option in the world for pvp, either. Definitely not as survivable as a deep sub/mace spec rogue but then I don't have to respec every time I go raid. >.>
 
Originally posted by: Aikouka

Originally posted by: Xavier434
Ya seriously. I see no reason to refrain from being blunt about how I feel in regards to this subject so here you go. Fuck resist fights. Fuck them in the ass. I hate them. I remember wasting like 2-3 weeks before attempting Hydross just because we needed the guild to go on some kind of a mat farming mission where we all donated what we could get.

It's kind of amusing, because now FR resist gear is very easy to get and I don't recall many fights that are absolutely dependent on it other than maybe the mage tank on High King Malgaur. Maybe Al'ar might, but I don't know that fight too well.

There is no need for FR on Al'ar despite popular belief. If you ever get a shot at him then you will see what I mean. The benefits to using even a few pieces do not outweigh the loss in other stats. Al'ar is all P2. P2 is all about positioning, getting and maintaining quick agro on the mini phoenix guys, and proper DPS management. The only fights where I think FR becomes a considerable benefit is Illidan and Leotheras the Blind, but I cannot verify Illidan considering my guild's raid progress. I am just going by the boss strats I have read and his abilities. For Leo, the only person that needs stacked FR is the warlock(or other class) that tanks him during his demon phase. I do find it amusing that there is that huge set of FR/Stam gear for every class as heroic badge rewards considering how useless it is in the grand scheme of things.
 
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