Originally posted by: exdeath
Originally posted by: xboxist
Originally posted by: rh71
Originally posted by: Izusaga
Originally posted by: AntiFreze
being a rogue, druids dont give me a problem.
You must never face good druids.
How do you melee beat them? Hope they run out of mana / innervate?
Well I like to cut myself, so I played season 2 and 3 with a pally (I'm a warrior). When druids first started to become dominant, they didn't know how to handle the Judgment of Justice zerg, so we actually owned Druid/X for a awhile there. But at some point they figured out how to counter it and we were like all the other teams getting stomped. Druid/hunter = auto loss for us. They need more CC, seriously.
We beat druid/hunter with pally/warrior. Took 45 minutes but we did it. This was after losing to the same team 3 times in a row and thinking the same thing, auto lose. Then I did a little research and came to the conclusion that it's actually the other way around, pally/war is the worst team for druid/hunter.
Reason being is that when the warrior gets in the hunters face, their DPS goes to zero and you can take as long as you need to drain the druid and kiting/killing the pet.
MS warrior stays in the hunters face the entire time with BoF cast every time it's up, effectively reducing their team's dps to zero while the druid slowly burns mana spam healing though MS while the pally just kites the pet. Pally slowly works the scorpid and keep it LoS from the druid while warrior is in the hunters face then stun/interrupt the druid long enough to focus fire and tag team and trinket bomb the pet the rest of the way and it's over. Position the scopid around the column out of LoS and range of the druid or hunter, and stand out a little bit so the warrior can intervene to you then burn the pet quickly behind the column.
At this point the warrior moves to the druid for the rest of the fight waiting for the innervate (only reason for dps on hunter is to negate dps from their team while you drain the druid with MS on the hunter and keep them both busy while pally gets the pet low enough for a zerg).
After warrior switches to druid, hunter has no choice and goes after pally then because he can't out dps your heals and sole purpose is to drain the pally before the druid is oom and not let the pally drink. Then pally kites the hunter and stops him from summoning a new pet while the warrior works down the druid with BoF.
When I'd see the hunter try to summon, I'd sit down in range of him to get a few ticks of drink then interrupt him at the last second. We checked each other the whole fight. If he wanted to summon, it meant allowing me to drink right in front of him, and for me to drink or LoS him to avoid viper stings I had to make sure he wasn't trying to summon. Eventually the druid goes down because there is no dps on the warrior. If hunter is dumb and is on the warrior, then they still lose because the warrior/druid action will still proceed just the same, but the pally can heal and drink at leisure and once again negate the hunter.
The bridge level is especially bad for them, makes kiting the pet in the first part retarded easy. It's all about that damn pet for the pally, it's the free drain from the scorpid that burns you in the long run. It shouldn't be allowed to stay alive more than absolutely necessary and should be a top priority for the warrior if the pally calls to burn the pet.
I'm not even all that great of a PvPer simply because I don't have patience for BS (can't seem to break 1650 on this group, it's like 1650 on this battlegroup is equal to 1850 on other battle groups or something). But this one I plotted out in depth. 45 mins and only 17 points but damn it felt good.