The AT World of Warcraft Thread (Where do you play) and general BS

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lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Aikouka
The WotLK cinematic is available by the way...

http://www.worldofwarcraft.com/wrath/intro.xml

I'm downloading it, so I haven't watched it yet.

I watched that Chilton interview and I found it amusing how he kind of dodged the PVE-PVP question. I took it as why it's essentially easier to gear in certain aspects through PVP than PVE... like how my mage has the S2 staff, my Shaman has 2x S2 axes, etc. My warrior actually uses a couple pieces of S2 for DPS... 'cause there's so little warrior DPS plate around even in normal instances. The Doomplate set is mostly heroic, so that's out :p

Also, the "fifth of when it's ready"... hrmmm :p.

EDIT:

Originally posted by: BassBomb
Did Kara last night again

O_O 14 badges in one night!

Give up early or something? Got 20 yesterday, 'cause we couldn't beat Netherspite (only had 9 people and some were pitifully bad DPS). Gotta try to get a group today on my Shaman! If I can get the items I need... my god, he'll become a damage machine (even more so than he already is... and let me tell you, he's quite a beast!).

I checked after I posted and the last tuesday the 5th was in august and the next one won't come around till may.
 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
Originally posted by: Aikouka
The WotLK cinematic is available by the way...

Originally posted by: BassBomb
Did Kara last night again

O_O 14 badges in one night!

Give up early or something? Got 20 yesterday, 'cause we couldn't beat Netherspite (only had 9 people and some were pitifully bad DPS). Gotta try to get a group today on my Shaman! If I can get the items I need... my god, he'll become a damage machine (even more so than he already is... and let me tell you, he's quite a beast!).

It was late and people had work the next morning so we called it. We did up to (and including) Shade. +1 badge from Heroic SP first Boss
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
Originally posted by: exdeath
Originally posted by: xboxist
Originally posted by: rh71
Originally posted by: Izusaga
Originally posted by: AntiFreze
being a rogue, druids dont give me a problem.

You must never face good druids.


How do you melee beat them? Hope they run out of mana / innervate?


Well I like to cut myself, so I played season 2 and 3 with a pally (I'm a warrior). When druids first started to become dominant, they didn't know how to handle the Judgment of Justice zerg, so we actually owned Druid/X for a awhile there. But at some point they figured out how to counter it and we were like all the other teams getting stomped. Druid/hunter = auto loss for us. They need more CC, seriously.

We beat druid/hunter with pally/warrior. Took 45 minutes but we did it. This was after losing to the same team 3 times in a row and thinking the same thing, auto lose. Then I did a little research and came to the conclusion that it's actually the other way around, pally/war is the worst team for druid/hunter.

Reason being is that when the warrior gets in the hunters face, their DPS goes to zero and you can take as long as you need to drain the druid and kiting/killing the pet.

MS warrior stays in the hunters face the entire time with BoF cast every time it's up, effectively reducing their team's dps to zero while the druid slowly burns mana spam healing though MS while the pally just kites the pet. Pally slowly works the scorpid and keep it LoS from the druid while warrior is in the hunters face then stun/interrupt the druid long enough to focus fire and tag team and trinket bomb the pet the rest of the way and it's over. Position the scopid around the column out of LoS and range of the druid or hunter, and stand out a little bit so the warrior can intervene to you then burn the pet quickly behind the column.

At this point the warrior moves to the druid for the rest of the fight waiting for the innervate (only reason for dps on hunter is to negate dps from their team while you drain the druid with MS on the hunter and keep them both busy while pally gets the pet low enough for a zerg).

After warrior switches to druid, hunter has no choice and goes after pally then because he can't out dps your heals and sole purpose is to drain the pally before the druid is oom and not let the pally drink. Then pally kites the hunter and stops him from summoning a new pet while the warrior works down the druid with BoF.

When I'd see the hunter try to summon, I'd sit down in range of him to get a few ticks of drink then interrupt him at the last second. We checked each other the whole fight. If he wanted to summon, it meant allowing me to drink right in front of him, and for me to drink or LoS him to avoid viper stings I had to make sure he wasn't trying to summon. Eventually the druid goes down because there is no dps on the warrior. If hunter is dumb and is on the warrior, then they still lose because the warrior/druid action will still proceed just the same, but the pally can heal and drink at leisure and once again negate the hunter.

The bridge level is especially bad for them, makes kiting the pet in the first part retarded easy. It's all about that damn pet for the pally, it's the free drain from the scorpid that burns you in the long run. It shouldn't be allowed to stay alive more than absolutely necessary and should be a top priority for the warrior if the pally calls to burn the pet.

I'm not even all that great of a PvPer simply because I don't have patience for BS (can't seem to break 1650 on this group, it's like 1650 on this battlegroup is equal to 1850 on other battle groups or something). But this one I plotted out in depth. 45 mins and only 17 points but damn it felt good.

Nice analysis. We peaked at 1907 before running into some teams that we can't hope to beat with any consistency. Mainly mage/rogue.

Anyway, I read your ideas about druid/hunter and while I agree that sounds good on paper, we weren't ever able to consistently execute it come gametime. We both know the entire essence of the match comes down to the fact that they're a pet team, which means our pally can't drink unless the pet's dead. If we fail to do that, we lose the mana war.

And the druid/hunter teams we played in the 1800s understood this as well, so they didn't have to try to get fancy with strategy or anything like that. They prioritized both the hunter and the druid staying within heal range of the pet. As long as the pet doesn't die, they win the match, no exceptions (well, except for the 1 time out of 10 when we'd just get pissed and successfully zerg the druid).

So then it became a question of... ok, how do we kill the pet when they know we're trying to do that? I agree with you in that staying in the hunter's face would negate their DPS to almost zero, but I just couldn't really threaten his health. The druid was off on the other side of the arena, healing the pet, and I still couldn't dent the hunter. At least not quickly. I was sitting in full season 3 gear, -shoulders. But still, they're in mail, with about 400 resilience, and survival spec'd. Not burstable by any stretch of the imagination. And if I do manage to get his health low, I'm CC'd to hell and back without my paladin near me and the hunter just runs off to join the druid against the pally.

I don't know, I think you'd be told by most people that hunter/druid completely outclasses pally/warrior, but if you figured out how to beat those teams on your BG then that's great for you! I'll keep at it and try to get there myself.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: lupi
I checked after I posted and the last tuesday the 5th was in august and the next one won't come around till may.

Maybe they won't release on a Tuesday? They said in Q4 (Oct to Dec) so I guess we'll see it on a Sunday, Wednesday or a Friday.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
is a warrior/druid/mage a good 3v3 team? My 2v2 priest/rogue is pretty good, but I want a 3v3 team again. This is what I have to work with:

1st player: Low res hunter / 300+ res Warrior
2nd player: 220 res, T6 rogue / 0 res mage gruul, za geared / 0 res resto druid SCC, TK geared
3rd player: 400 res mage / low res lock / low res rogue

What is the best player combination? i was thinking the warrior, druid, mage. I would just need to start gearing up the druid with resiliance.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
Originally posted by: rh71
Originally posted by: Izusaga
Originally posted by: AntiFreze
being a rogue, druids dont give me a problem.

You must never face good druids.

seriously, between the 3x entangling and the 3x cyclones (before we even consider deminishing returns over the time it takes to get them down) and trying to chase them around while they're abolishing your poison and switching forms out of snares... you'd blow all your cooldowns just to reach them. If they happen to be in trouble they still have insta-heal (so you get to chase them around all over again) and of course they still have bear form with possibly an /lol at you. Any amount of resilience on them and you're having fits.

I did finally almost get one down then he whipped out his war stomp and healed... just have your /sigh macro ready.

How do you melee beat them? Hope they run out of mana / innervate?

I still pretty new to arena. sticking around the 1500s while I switch from raid gear to pvp gear. But with a stack of wound poison, and stunlocking I can usually out damage their heals.

premed, cheap shot, kidney shot, kick, gouge, blind, deadly throw, vanish cheap shot, shadowstep, CoS, trinket... with those I can usually take down a druid
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: xboxist
Originally posted by: exdeath
Originally posted by: xboxist
Originally posted by: rh71
Originally posted by: Izusaga
Originally posted by: AntiFreze
being a rogue, druids dont give me a problem.

You must never face good druids.


How do you melee beat them? Hope they run out of mana / innervate?


Well I like to cut myself, so I played season 2 and 3 with a pally (I'm a warrior). When druids first started to become dominant, they didn't know how to handle the Judgment of Justice zerg, so we actually owned Druid/X for a awhile there. But at some point they figured out how to counter it and we were like all the other teams getting stomped. Druid/hunter = auto loss for us. They need more CC, seriously.

We beat druid/hunter with pally/warrior. Took 45 minutes but we did it. This was after losing to the same team 3 times in a row and thinking the same thing, auto lose. Then I did a little research and came to the conclusion that it's actually the other way around, pally/war is the worst team for druid/hunter.

Reason being is that when the warrior gets in the hunters face, their DPS goes to zero and you can take as long as you need to drain the druid and kiting/killing the pet.

MS warrior stays in the hunters face the entire time with BoF cast every time it's up, effectively reducing their team's dps to zero while the druid slowly burns mana spam healing though MS while the pally just kites the pet. Pally slowly works the scorpid and keep it LoS from the druid while warrior is in the hunters face then stun/interrupt the druid long enough to focus fire and tag team and trinket bomb the pet the rest of the way and it's over. Position the scopid around the column out of LoS and range of the druid or hunter, and stand out a little bit so the warrior can intervene to you then burn the pet quickly behind the column.

At this point the warrior moves to the druid for the rest of the fight waiting for the innervate (only reason for dps on hunter is to negate dps from their team while you drain the druid with MS on the hunter and keep them both busy while pally gets the pet low enough for a zerg).

After warrior switches to druid, hunter has no choice and goes after pally then because he can't out dps your heals and sole purpose is to drain the pally before the druid is oom and not let the pally drink. Then pally kites the hunter and stops him from summoning a new pet while the warrior works down the druid with BoF.

When I'd see the hunter try to summon, I'd sit down in range of him to get a few ticks of drink then interrupt him at the last second. We checked each other the whole fight. If he wanted to summon, it meant allowing me to drink right in front of him, and for me to drink or LoS him to avoid viper stings I had to make sure he wasn't trying to summon. Eventually the druid goes down because there is no dps on the warrior. If hunter is dumb and is on the warrior, then they still lose because the warrior/druid action will still proceed just the same, but the pally can heal and drink at leisure and once again negate the hunter.

The bridge level is especially bad for them, makes kiting the pet in the first part retarded easy. It's all about that damn pet for the pally, it's the free drain from the scorpid that burns you in the long run. It shouldn't be allowed to stay alive more than absolutely necessary and should be a top priority for the warrior if the pally calls to burn the pet.

I'm not even all that great of a PvPer simply because I don't have patience for BS (can't seem to break 1650 on this group, it's like 1650 on this battlegroup is equal to 1850 on other battle groups or something). But this one I plotted out in depth. 45 mins and only 17 points but damn it felt good.

Nice analysis. We peaked at 1907 before running into some teams that we can't hope to beat with any consistency. Mainly mage/rogue.

Anyway, I read your ideas about druid/hunter and while I agree that sounds good on paper, we weren't ever able to consistently execute it come gametime. We both know the entire essence of the match comes down to the fact that they're a pet team, which means our pally can't drink unless the pet's dead. If we fail to do that, we lose the mana war.

And the druid/hunter teams we played in the 1800s understood this as well, so they didn't have to try to get fancy with strategy or anything like that. They prioritized both the hunter and the druid staying within heal range of the pet. As long as the pet doesn't die, they win the match, no exceptions (well, except for the 1 time out of 10 when we'd just get pissed and successfully zerg the druid).

So then it became a question of... ok, how do we kill the pet when they know we're trying to do that? I agree with you in that staying in the hunter's face would negate their DPS to almost zero, but I just couldn't really threaten his health. The druid was off on the other side of the arena, healing the pet, and I still couldn't dent the hunter. At least not quickly. I was sitting in full season 3 gear, -shoulders. But still, they're in mail, with about 400 resilience, and survival spec'd. Not burstable by any stretch of the imagination. And if I do manage to get his health low, I'm CC'd to hell and back without my paladin near me and the hunter just runs off to join the druid against the pally.

I don't know, I think you'd be told by most people that hunter/druid completely outclasses pally/warrior, but if you figured out how to beat those teams on your BG then that's great for you! I'll keep at it and try to get there myself.

Hunter can only go where the warrior lets him go (hamstring, etc). Pally kites pet while doing light but steady dps that isn't deemed worth healing right away compared to the bursts the hunter should be taking. MS puts the pressure to use bigger heals at a faster rate on the hunter, to the point that even the druid is struggling with GCDs. You have to work it down slowly then time stuns perfect and burn the remaining health on the pet, even if it's in the 1.5 seconds of trinket GCD. While the pally is kiting the pet, the druid will have to choose to be in range of the pet or the hunter, not both.

Warrior and pally have to work together to keep the hunter and pet as separated as possible to make the druid have to chose which one to heal. If the druid is able to manage both, and the hunter is good at micromanaging pet movement and not letting it get kited and pulling it back every time it needs a heal, it's going to be a long drawn out fight until you kill the pet. Both teams could go indefinitely at this point, so now you're just looking to tire them out and wait for them to drop their guard and break down the micromanagement of the pet. The pally's job will have to be to entice the team to always keep the pet on the pally, by healing, by purposely drinking in the open even when you are full mana, remind them that the pally is able to do whatever he wants and that the pet should be on the pally.

If you stop dps'ing the pet and ignore it, judge wisdom or light on the pet and beat on it to compensate for the poison/inability to drink. Eventually the hunter having no reason to feel the pet is in danger anymore will lose the rhythm of recalling it for heals with perfect timing and get complacent, and the druid will get tired out and tunnel vision on the hunter and forget about the pet, thats where you have to sneak up on the pet dps and surprise them. It's completely a race of who gets tired and makes a mistake first (remember when I said this was a 45 min fight...) If you make an attempt and the pet does get a heal at the last possible instant, just add another 10 minutes to the fight, but otherwise no worries, it just resets to how it was the moment the doors opened and you start all over again. If you can reach this break even point, then it's only a matter of who gets tired first.

If the hunter is smart and pulls his pet back or puts it on the warrior, they still lose because then the pally can drink and heal indefinitely while the hunter, druid, and now pet, are tied up by the warrior and the pally just stays in the back out of range and LoS of any dps or cc and waits for the druid to struggle with mana. MS on the hunter and Blessing of Light on the warrior it what makes pally > druid in the mana war on this match and the fact that the hunter's dps is zero. Cyclone isn't an issue because the hunter lacks the burst on a warrior, so all it does is momentarily scramble and distract things for a few seconds but afterward you're back to the usual (warrior back on the hunter, pally resumes kiting the pet).

That fight is really all about the paladins ability to kite and which team has the most patience and doesn't tire easily... it won't be a quick fight. Also perfect teamwork required. The pally has to realize for example that keeping BoF on the warrior will be more effective in keeping things off him than BoF'ing himself to run away.
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
Well thanks for the detailed descriptions -- I'll ask my pally to read it and maybe we can improve against them.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: xboxist
Well thanks for the detailed descriptions -- I'll ask my pally to read it and maybe we can improve against them.

:) I hated that combo.

Just remember once the pet is dead, switch to the druid until he's dead, and the pally needs to kite the hunter and keep him from summoning the pet.

If at any time the pet is revived, you're back on the hunter back to "phase 1" burning the druids mana and trying to kill the pet.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
We are disc priest / rogue (sub/combat, still did just as well/poorly) and we are just 1500s and can't seem to shake the 50/50 win ratio. Coincidentally this is supposed to be a good class combo. We're both 400+ res but we're not very experienced and it gets very frustrating, especially against druid teams. The only druids I've been able to take down are the ones with no resilience and go down too quick - I don't think twice about them... it's the geared druids that give me the worst frustration with the rooting/cyclones (and fears with lock partners). I use wound/crip but I must suck at interrupts. But we still manage to win 50% of our games so it's like a teaser to win some and lose some. We can't get above 1560 and all I ever wanted was 1575 for the damn bracers.

I want to get better - as an arena rogue, do they just save energy so they can concentrate only on interrupts and not nuking them? Since my partner is a disc priest I feel obligated to blow CDs and nuke but it doesn't always work out with their resilience of course. Do I give up some res to do more dmg?

What always ends up happening is I go after their healer while their dps goes after my priest (clothies are so enticing)... and either I can't get the healer down (usually druid/pally) or my guy dies first and well... game over. Interrupts more important?

Another thing... how does a disc priest escape crippling poison so well? My partner can't figure it out when a rogue's on him. Some priests get away from me even when I shiv crip on repeatedly.

And are matches supposed to last only 2-3 mins? What are we doing wrong?
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
Originally posted by: exdeath
Originally posted by: xboxist
Well thanks for the detailed descriptions -- I'll ask my pally to read it and maybe we can improve against them.

:) I hated that combo.

Just remember once the pet is dead, switch to the druid until he's dead, and the pally needs to kite the hunter and keep him from summoning the pet.

If at any time the pet is revived, you're back on the hunter back to "phase 1" burning the druids mana and trying to kill the pet.

Wouldn't we want to stick to the hunter once the pet's dead? I think hunters can spec into something that allows them to revive their pet in 3-4 seconds. Isn't the whole point to avoid going back to square one?
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: xboxist
Originally posted by: exdeath
Originally posted by: xboxist
Well thanks for the detailed descriptions -- I'll ask my pally to read it and maybe we can improve against them.

:) I hated that combo.

Just remember once the pet is dead, switch to the druid until he's dead, and the pally needs to kite the hunter and keep him from summoning the pet.

If at any time the pet is revived, you're back on the hunter back to "phase 1" burning the druids mana and trying to kill the pet.

Wouldn't we want to stick to the hunter once the pet's dead? I think hunters can spec into something that allows them to revive their pet in 3-4 seconds. Isn't the whole point to avoid going back to square one?

If you haven't killed the hunter by now from "phase 1" all this time when the druid had to heal two targets, what makes you think you can do it after the pet is dead and the druid only has 1 target to heal? Also you've now successfully burned the druids mana and innervate healing through MS on the hunter, hes going to play on the defensive at this point and start using CC's more and try to drink as much as possible. Perfect time to switch targets and keep the heat up. Pally will not be able to touch the druid when the druid goes on defense and tries to run away or stay out of combat, the warrior can with BoF and JoJ.

Hunter can either dps warrior or pally, it's almost always the pally, because the hunter is in the same position as the warrior with the pally sitting there healing and drinking with free reign without a pet. Their only chance is to drain the pally with viper stings and cleansing before the druid is OOM. The hunter will also be on the defensive at this point, desperate to revive his pet, so his dps is less of a concern at that point and can be easily handled by the pally.

Thus at this point it makes more sense to switch targets and have the pally kite/interrupt the hunter while the war locks up the druid.

The tricky part is when the druid is in poor shape and the pet successfully revives. You've got to kill the pet again quickly, but not let the druid drink or take so long that innervate comes up again.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
You know what usually annoys me... like last night when I did a badge run in Karazhan and you know you almost always get one of these in your group. The typical PVP'r that has S1/S2 gear (from honor of course... probably has terribad Arena ratings) and wants to go to a badge run. Well, people in badge runs should be doing relatively decent DPS, but this arms warrior (bad enough right there) didn't even do half of my damage. Although, I couldn't beat the T5 fury warrior on my mage, but I also died a lot more than he did ( shoulda seen me almost wipe the group on nightbane :laugh: Although I swear my threat wasn't that high :eek: ). Things definitely would've been easier with some Salv. Then there was an affliction (I think? Didn't check but I saw Siphon Life) warlock that was being out-damaged by the tank for half the instance. The excuse there was how there was a fricken' hurricane out there ( and you're playing WoW :confused: ).

Sigh... c'mon people... at least put some effort into it. I probably would've had that warrior beat if I'd have a proper raid spec, but I sure am not spending 1g on that respec unless I have a raid guild invite :p. It's really hard to make gold!

I was looking at some of the gear to get for my Shaman and dang... all I can say is that he'll have more hit rating than some rogues when I'm done (including the +9% from talents) >_>. But with these upgrades, I should also hit about 3k AP self-buffed (including some procs) and my crit should fly up to about 42-44% with GoA and mongoose procs. I predict a bit of death for my poor Shaman.

EDIT:

http://www.wowarmory.com/chara...ml?r=Alleria&n=Darrien

That's my Shaman.
 

Chimley

Senior member
Jan 28, 2008
383
0
0
That's the Case with PvP vs PvE gear.

Newb Players see "OMG Honor Purpz" and how easy they are to get. You don't have to be good at PvP or Arenas. You put in the time, collect the gear.

The mistake is that they don't understand at ALL that Arena gear is TERRIBLE for PvE (outside of certain weapons). They roll into Karas fucking PvP spec'd with 5 pieces of Merciless thinking they can own the place up. They usually end up getting destroyed by players in Blues from 5 Mans.

One of my BIGGEST gripes with Blizzard and their implementation of the "PvP Gear+Resil" was how much more stupid it made their player base. Players, especially new ones, have NO IDEA how bad their stats are for PvE with this gear. They just think if it's purple, it's good to go.

It won't even happen, but they should have figured out a system where the Arena gear does not FUNCTION outside of BG's/Arenas at all. Make these jackasses go through the 5 Man/Heroic/Kara grind like the rest of us if they wanna PvE successfully.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I use a couple PVP pieces on some of my raiders though :(. Like my mage uses the staff and the shoulders, where there is nothing pre-T5 that rivals the staff. The Fel-Tinged Mantle would be better than the PVP shoulders (to some regard), but I really don't feel like going back to Heroic Magister's Terrace after getting the chestpiece :p. S2 is marginally worse and I do look good sporting the red motif! Also, the PVP bracers are by far better than anything out of Karazhan.

I know quite a few Shamans focus on getting S2 for PVE because there isn't much good mail out there, but S2 tends to focus more on crit than AP. My leather pieces give me a nice mix of hit, ap and crit that I like.

I think it's good to see that some people can differentiate between good PVP gear and bad PVP gear in regard to PVE. I can't always blame someone for going for the best gear available to them whether it be PVP, PVE or crafting (my characters all have their good crafted items).
 

BZeto

Platinum Member
Apr 28, 2002
2,428
0
76
Originally posted by: Chimley
That's the Case with PvP vs PvE gear.

Newb Players see "OMG Honor Purpz" and how easy they are to get. You don't have to be good at PvP or Arenas. You put in the time, collect the gear.

The mistake is that they don't understand at ALL that Arena gear is TERRIBLE for PvE (outside of certain weapons). They roll into Karas fucking PvP spec'd with 5 pieces of Merciless thinking they can own the place up. They usually end up getting destroyed by players in Blues from 5 Mans.

One of my BIGGEST gripes with Blizzard and their implementation of the "PvP Gear+Resil" was how much more stupid it made their player base. Players, especially new ones, have NO IDEA how bad their stats are for PvE with this gear. They just think if it's purple, it's good to go.

It won't even happen, but they should have figured out a system where the Arena gear does not FUNCTION outside of BG's/Arenas at all. Make these jackasses go through the 5 Man/Heroic/Kara grind like the rest of us if they wanna PvE successfully.

I had several alts that I planned on pvping with. Why would I want to go through the 5 man grind when I could just go straight for the easy purples that weren't THAT far behind for pve? They lack some hit and AP or spell dmg, but you bet your ass I'm still going to be in kara with that stuff.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Watched the vid today. Quality was good, even full screen on my 24".

Content was rather bleh. Except for the last 10 seconds or so you mainly watched a fairly non moving arthas with his dad playing moderator. By far the worst of the 3 so far.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: lupi
Watched the vid today. Quality was good, even full screen on my 24".

Content was rather bleh. Except for the last 10 seconds or so you mainly watched a fairly non moving arthas with his dad playing moderator. By far the worst of the 3 so far.

there are 2

link me the other 2
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Anubis
Originally posted by: lupi
Watched the vid today. Quality was good, even full screen on my 24".

Content was rather bleh. Except for the last 10 seconds or so you mainly watched a fairly non moving arthas with his dad playing moderator. By far the worst of the 3 so far.

there are 2

link me the other 2

Originial BC and Wrath are the 3 I meant.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: BassBomb
rofl i got beta key!

Have I ever told you you're my best bud!



BTW, I hope whomever designed the horde water totem quest was beaten by the bullies at school.
 

UncleWai

Diamond Member
Oct 23, 2001
5,701
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Originally posted by: AntiFreze
Originally posted by: rh71
Originally posted by: Izusaga
Originally posted by: AntiFreze
being a rogue, druids dont give me a problem.

You must never face good druids.

seriously, between the 3x entangling and the 3x cyclones (before we even consider deminishing returns over the time it takes to get them down) and trying to chase them around while they're abolishing your poison and switching forms out of snares... you'd blow all your cooldowns just to reach them. If they happen to be in trouble they still have insta-heal (so you get to chase them around all over again) and of course they still have bear form with possibly an /lol at you. Any amount of resilience on them and you're having fits.

I did finally almost get one down then he whipped out his war stomp and healed... just have your /sigh macro ready.

How do you melee beat them? Hope they run out of mana / innervate?

I still pretty new to arena. sticking around the 1500s while I switch from raid gear to pvp gear. But with a stack of wound poison, and stunlocking I can usually out damage their heals.

premed, cheap shot, kidney shot, kick, gouge, blind, deadly throw, vanish cheap shot, shadowstep, CoS, trinket... with those I can usually take down a druid

That only works for a nub druid. If they play correctly, you can't really kill them in 2s or 3s. I was a Disc priest and team with a rogue. We could only down druid team by baiting the dps to only attack and not defend the druid. So when my rogue got the druid to around 50% hp, I devouring plague, swp, swd, and then dispel non-stop to hope to kill the druid in time. But if the warrior intercept the rogue it would be game set match.

Because of this imba shit, I quit wow.
 

Chimley

Senior member
Jan 28, 2008
383
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Originally posted by: BZeto
Originally posted by: Chimley
That's the Case with PvP vs PvE gear.

Newb Players see "OMG Honor Purpz" and how easy they are to get. You don't have to be good at PvP or Arenas. You put in the time, collect the gear.

The mistake is that they don't understand at ALL that Arena gear is TERRIBLE for PvE (outside of certain weapons). They roll into Karas fucking PvP spec'd with 5 pieces of Merciless thinking they can own the place up. They usually end up getting destroyed by players in Blues from 5 Mans.

One of my BIGGEST gripes with Blizzard and their implementation of the "PvP Gear+Resil" was how much more stupid it made their player base. Players, especially new ones, have NO IDEA how bad their stats are for PvE with this gear. They just think if it's purple, it's good to go.

It won't even happen, but they should have figured out a system where the Arena gear does not FUNCTION outside of BG's/Arenas at all. Make these jackasses go through the 5 Man/Heroic/Kara grind like the rest of us if they wanna PvE successfully.

I had several alts that I planned on pvping with. Why would I want to go through the 5 man grind when I could just go straight for the easy purples that weren't THAT far behind for pve? They lack some hit and AP or spell dmg, but you bet your ass I'm still going to be in kara with that stuff.

And you're probably not one of the norm. As Aikouka said in a previous post, some items are "Best-in-slot" early on for some classes (like Shammies). My arguement was that the Arena Gear (Honor bought) doesn't assist newer players in understanding their stats/gear needed for the "other" part of WoW, PvE. They roll into Kara trying to DPS/Tank/contribute with gear that doesn't provide the proper stats to effectivly perform.


And yeah.. I'm an elitiest old school raider :). I come from the days where I'd raid BWL, then follow up with blasting through some AB destroying people with Ashkhandi :D
 
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