Discussion The 2025 Game Thread: Big Stupid Games Edition

Page 10 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Stg-Flame

Diamond Member
Mar 10, 2007
3,716
645
126
Sounds genius. This has never been done before in turn based games?
I honestly can't tell if this is sarcasm, but there have been quite a few turn-based games that added QTEs for added effects. Super Mario RPG and Final Fantasy 8 just off the top of my head featured perfect timed additional button presses for extra effect/damage and the whole battle concept behind Legend of Dragoon was QTEs.
 
  • Like
Reactions: igor_kavinski
Jul 27, 2020
28,173
19,203
146
I honestly can't tell if this is sarcasm
I didn't know honestly because the concept of turn based gameplay seems like a turn off to me due to the lack of interactivity and not being able to do much to affect the outcome. But it's all in my head. Have never really played any turn based game.
 
  • Like
Reactions: Stg-Flame

MoragaBlue

Senior member
Jul 17, 2022
327
162
86
I honestly can't tell if this is sarcasm, but there have been quite a few turn-based games that added QTEs for added effects. Super Mario RPG and Final Fantasy 8 just off the top of my head featured perfect timed additional button presses for extra effect/damage and the whole battle concept behind Legend of Dragoon was QTEs.

I had no idea either! I had thought turn based games were out of fashion, a remnant from the BG2 days several decades ago.

Good to see the genre is alive and well, since I did enjoy turn based games quite a bit, albeit 20+ years ago.
 

mikeymikec

Lifer
May 19, 2011
21,350
16,561
136
XCom Chimera Squad

I'm a huge XCOM fan and from what I read about Chimera Squad, it just seemed like a weird 'not really XCOM' thing. It also reminded me of what I think XCOM2 calls 'arcade mode': a separate internal game that works on completely different mechanics to the main game, almost like a 'quick battle' option but weirdly specific and it departs from the main storyline in incompatible ways which annoys me. Maybe its weirdly linear nature is part of the problem.

XCOM2 / XCOM2 WOTC is definitely a worthy addition to the set, I think I've clocked something like 897 hours on it (Steam shows both as a single game all-in-one), IMO play XCOM2 without WOTC then play it with WOTC, and then you probably won't go back to the vanilla version. I wonder if they thought that XCOM2WOTC would be stuffing too much into one game. If I get a hankering for XCOM, then XCOM2WOTC is the somewhat more likely version of the game I'll play (over XCOM2012 EU / EW, or UFO: Enemy Unknown through OpenXCOM and switching off enemy psionics), but I do still play the older games from time to time.
 
  • Like
Reactions: GodisanAtheist

GodisanAtheist

Diamond Member
Nov 16, 2006
8,439
9,847
136
I'm a huge XCOM fan and from what I read about Chimera Squad, it just seemed like a weird 'not really XCOM' thing. It also reminded me of what I think XCOM2 calls 'arcade mode': a separate internal game that works on completely different mechanics to the main game, almost like a 'quick battle' option but weirdly specific and it departs from the main storyline in incompatible ways which annoys me. Maybe its weirdly linear nature is part of the problem.

- I'm having a great time with the game.

It's like a snackable version of XCOM and is absolutely a spin-off with its own mechanics vs the mainline games of the series.

Base building is gone, characters are pre-set personalities with unique individual upgrade trees (unlike the class trees in the main game), no character deaths (If characters bleed out during a mission you simply have to restart no hobbling forward with half your squad wiped), missions are entirely contained battle encounters with either 1/2/3 rooms per encounter with no moving forward until the objectives in the current room have been achieved, rather than pod initiative the game has an individual character initiative structure.

The meta game revolves around managing city anarchy levels, the economy involves intel for overarching perks, elerium for research. and credits to purchase supplies.

Its very very easy to drop in, play a few missions for 30 minutes, then drop out. Frankly I'm loving the gameplay, but I completely understand how someone who wanted XCOM 3 would be deeply disappointed but its not a numbered entry into the series so not sure what people were thinking...

The game's biggest failing IMO is despite having a great premise (a police squad that has humans and the remnants of the advent races having to make peace working together to police an experimental human/advent city) the game's plot and characters don't really do anything with it. The characters are all Gen Alpha type rounded edges foam padded super considerate mushpiles despite half the squad having tried to actively genocide the otherhalf during the events of XCOM 2 (yeah yeah mind control), and the story is a pretty ho-hum "forces working against unity of the species" boilerplate.

Also, getting railroaded into completing one investigation at a time unnecessarily limits enemy variety over the course of the game.

XCOM2 / XCOM2 WOTC is definitely a worthy addition to the set, I think I've clocked something like 897 hours on it (Steam shows both as a single game all-in-one), IMO play XCOM2 without WOTC then play it with WOTC, and then you probably won't go back to the vanilla version. I wonder if they thought that XCOM2WOTC would be stuffing too much into one game. If I get a hankering for XCOM, then XCOM2WOTC is the somewhat more likely version of the game I'll play (over XCOM2012 EU / EW, or UFO: Enemy Unknown through OpenXCOM and switching off enemy psionics), but I do still play the older games from time to time.

- Still haven't played XCOM 2 because the idea of using my limited gaming time to get deeply invested into potential failed/zombie runs etc doesn't seem appealing to me right now, but I have the complete edition of XCOM2 (including WOTC) and I still haven't played through XCOM with EW activated, so plenty of Xcom left for me to discover.
 
  • Like
Reactions: mikeymikec

mikeymikec

Lifer
May 19, 2011
21,350
16,561
136
@GodisanAtheist

XCOM2WOTC certainly has some time-consuming missions (especially if you enable the long play options in second wave settings), but you can save whenever.

XCOM 2012 EW is pretty good. The base defence mission is pretty chaotic! It looks like I haven't played XCOM2012EU (vanilla) for some time, so I probably prefer to play EW instead.

There's another expansion for XCOM2012 called 'Slingshot' IIRC, it's worth paying a pittance for at most IMO, they've done so little with it.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
32,280
33,064
146
It's weird that the games I am currently playing were movies from my yoot. I have not finished either yet.

I am enjoying Indy Jones. Baker's impression is damned good.

Robocop continues to make me laugh. I keep having to do the most mundane tasks. A day in the life of Robocop. It ain't all epic combat and super serial stakes. Had they spent the money on MOCAP it would have taken this game from good to great. I think Half Life 2 has as good or better facial animations.

I was getting a bit bent about low level thugs hurting me with small arms fire at first. I'm like "Robocop tanked that 💩 in the move!" But as I get the points to buy the upgrades, it's getting there now. Cool mechanic of using circuit boards to upgrade the sidearm. I have extra gore and full auto among other upgrades.
 
  • Like
Reactions: GodisanAtheist

JujuFish

Lifer
Feb 3, 2005
11,469
1,065
136
I played Clair Obscur: Expedition 33 up through the first boss yesterday. I quite enjoyed the addition of a parry mechanic to a turn based game. The story is an interesting set up and it's a good looking game to boot.
 
  • Like
Reactions: GodisanAtheist

JujuFish

Lifer
Feb 3, 2005
11,469
1,065
136
Anyone with Game Pass should definitely consider giving Clair Obscur: Expedition 33 a try. I'm about 25 hours in now, and it's still a blast.
 
  • Like
Reactions: GodisanAtheist

GodisanAtheist

Diamond Member
Nov 16, 2006
8,439
9,847
136
Wrapped up X-com: Chimera Squad

Fun little spin-off game from the mainline Xcom series, and mostly good but the game does sort of run out of steam in it's last act since your squad is usually fully upgraded and kitted out by then. Difficulty is pretty gentle on normal mode to begin with and virtually disappears in the mid-game as your squad powers up. The last couple missions ratchet up the difficulty again but that's about it.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
8,439
9,847
136
Completed the main story missions of Mad Max after about 30 hours of playtime. Still have some wasteland missions to go.

WB Game studios do a great job with their IPs really leaning into the characterization of the protagonist as an S-tier badass. Whether it's Talion from the Shadow games, Batman from the Arkham games, or Max from this... you're a one man army who doesn't take crap from anyone.

The story, while very poorly paced, is pure Max. The life of a lone wanderer in a hellish post apocalyptic wasteland. Trust no one. Help only yourself. The strong Lord over the weak. Death is preferable to continued existence. Never rest. Keep wandering the plains of silence in the hope of finding peace.

Some people have suggested that Mad Max is an allegory for limbo, a place where the cursed go to either burn off their sins to enter heaven, or stack on more sins to descend into hell. Those like Max, tough but inherently good with a strong sense of justice, will ascend. Everyone else? One way ticket down. It makes as much sense as anything makes in the Mad Max universe (Max looks like he's in his 30's, but was alive when the apocalypse occured, but everything looks like it all went to crap 100's of years ago).

As a game Mad Max is like 80% of the way there. It's a great 10 hour game that gets diluted into a OK 40 hour game through open world cut and paste.

The highlight of the game is the vehicular combat and vehicle customization. There is a lot, it's quite unique, and it's well developed. Upgrades are unlocked by reducing threat in allied bases and completing main and side missions.

Max follows his own upgrade tree determined by reputation. Complete any one of a couple dozen repeatable feats and he will rank up (Do a perfect parry 5 times, kill 12 enemies in a row without taking damage, defeat 10 enemy vehicles by ramming them, etc...). It's a fun and clever system that avoids standard XP points and rewards clean gameplay. The game world also responds to Max's growing reputation as well with some flavor commentary from various wastelanders.

Hand to hand combat should be familiar to anyone who has played other WB "flow" combat games. It's a little rough here, Max does have some issues handling large groups of enemies since you cannot multi-parry forcing you to either take a hit or dodge away interrupting the flow of the combat. Button presses don't always register depending on where Max is in his current animation, causing some cheap hits etc. The game is pretty forgiving in terms of difficulty overall, and Max will eventually be upgraded into an unkillable juggernaut, so very rarely does this result in death.

Everything wrong with this game is everything wrong with mid-2010's open worlds. 90% of the game world is an ever growing list of grocery items and honey-do's. Defeat these enemy camps, climb these towers, collect scrap to upgrade your base/vehicle/Max.

Hell, even the mini-bosses that watch over camps look exactly the same and play exactly the same with virtually 0 variation between them.

The game tries it's best to have different regions of the map be different kinds of wasteland hell, but really it's all desert and there are only so many ways to skin that cat. A couple stand out locations like The Dump and The Dunes, but you really only encounter those late in the game.

Mad Max could have had it all. It was right on the precipice of open world gaming history but then just stopped and didn't take that extra step to add some surprises and keep the player engaged while completing their checklist of chores. The story missions (which did have some fun unique locations and gameplay) needed to be more spread out, and gate the open world a bit more to prevent players from burning themselves out.

As it is I'd heartily recommend Mad Max, but know you're getting a deeply flawed gem. Plenty there to enjoy, but plow through the story as soon as the open world starts to drag you down.
 
Last edited:
  • Like
Reactions: Stg-Flame
Jul 27, 2020
28,173
19,203
146
As it is I'd heartily recommend Mad Max, but know you're getting a deeply flawed gem. Plenty there to enjoy, but plow through the story as soon as the open world starts to drag you down.
Mad Max was fun for what it was and it regularly goes on sale for just a few dollars. Definitely recommend grabbing it just for the experience.
How does it compare to ID's Rage/Rage 2?
 

GodisanAtheist

Diamond Member
Nov 16, 2006
8,439
9,847
136
How does it compare to ID's Rage/Rage 2?

-The vehicle portion is far superior to Rage, where you couldn't even look around while driving (Guessing the streaming tech they used in the game didn't play well with quick movements and 360 degrees of view).

Frankly until this comment I had almost completely forgotten about the vehicle portion of rage.

Otherwise rage is an FPS and MM is a flow style brawler.

Rage 2 is made by the same studio using the same engine that made Mad Max and is generally considered a sort of spiritual successor to MM wearing a Rage skin.
 
  • Like
Reactions: igor_kavinski

GodisanAtheist

Diamond Member
Nov 16, 2006
8,439
9,847
136
Ok, completed my replay of Batman Arkham Asylum the OG flow combat game (AssCreed I know but Batman feels like it really solidified and then perfected the formula in subsequent games).

Its been maybe 15? Years since I last played Batman, and damn it's still great. Smaller and more interconnected than it's sequels, it feels more like a Metroidvania with tight interconnected maps that open up as you get tools, opening up new areas in places you've already been.

Riddler trophies aren't nearly as annoying to find and get thanks to less visual clutter and the aforementioned backtrack with new gadgets element.

It was good to experience the combat, because it doesn't really flow nearly as well as I remembered.

Rocksteady and Monolith really tweaked and perfected the system in the sequels and Shadow series, and I think my mind sort of assumed the responsiveness, generous timing windows, multi-parry, gadgets, etc from later games were present here.

They're not and much like Mad Max which I recently completed there are definitely some cheap hits and frustrating moments that take you out of the power fantasy. Again it rarely results in a death, but it does sometimes feel unfair.

The detective vision is a gift and a curse. On one hand it's a great tool for picking out items in the highly detailed and visually fun environments, but it's so useful that I'm sure many people just play though the whole game with detective vision on and miss the colors and details and obvious fun Rocksteady had in designing Arkham Island.

The story is pure Batman though, and the juxtaposition of the zany rogues gallery against Conroy's deadpan and steely Batman portrayal is great. It's one really bad night for the Bat. Scarecrow, Killer Croc, Poison Ivy, Harley Quinn, Bane, Joker of course. Tons of Easter eggs and collectables related to the rest of the gallery that don't make an appearance.

Not much else to really say about it. Its a 2000's classic, and holds up really well today. Looks good, plays good, feels good man.
 
Last edited:

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
32,280
33,064
146
The other great thing about Asylum is you can play it on a potato APU or iGPU just fine. I think I played on a Athlon 3000g for giggles back in 2020. City is my favorite overall. But Mark Hamill makes Knight feel special. And that's the one that jumped scared me. I hadn't been caught like that since I was a wee lad watching Jaws in the theater for the first time.
 
  • Like
Reactions: GodisanAtheist

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
32,280
33,064
146
More scary than Resident Evil 2, original Silent Hill, Alan Wake etc.?
I don't think I have played any of those to date. Maybe the demo of RE2? I shared my story here in PC gaming years ago. I was playing on Halloween. It was getting late, I was bonked and zoning. Just gliding around beating ass and doing side mission stuff with that 1000 yard stare mindset. I land on the edge of the building and BOOM! Man Bat pops up from below the ledge I am on, and screams in my face. I about did the ancient punch a hole in the monitor meme. F'in heart was pounding and I was ready to Tarzan roll a skin walker. 🤣
 

GodisanAtheist

Diamond Member
Nov 16, 2006
8,439
9,847
136
The other great thing about Asylum is you can play it on a potato APU or iGPU just fine. I think I played on a Athlon 3000g for giggles back in 2020. City is my favorite overall. But Mark Hamill makes Knight feel special. And that's the one that jumped scared me. I hadn't been caught like that since I was a wee lad watching Jaws in the theater for the first time.

- Kids were blown away that Luke Skywalker was voicing The Joker. They were like "NO WAY THAT IS LUKE SKYWALKER, HE SOUNDS WAY TO SCARY TO BE THE LUKE SKYWALKER GUY!"
 

JujuFish

Lifer
Feb 3, 2005
11,469
1,065
136
I beat Clair Obscur: Expedition 33 yesterday. You get really overpowered in the late game, but the game remained really fun throughout. I'm going to keep playing to do more side stuff that opens up late.