- Nov 30, 2005
- 50,231
- 118
- 116
Originally posted by: LumbergTech
Can someone point me to where they talk about the sniper getting a bow and arrow? I went to the link and I don't see anything about it at all.
Day 1
KT
Originally posted by: LumbergTech
Can someone point me to where they talk about the sniper getting a bow and arrow? I went to the link and I don't see anything about it at all.
Originally posted by: postmortemIA
I wonder how Valve profits from endlessly updating cheap game? More people get drawn to Steam?
TF2 is a heck of a deal for any price you paid.
Originally posted by: KeithTalent
Originally posted by: LumbergTech
Can someone point me to where they talk about the sniper getting a bow and arrow? I went to the link and I don't see anything about it at all.
Day 1
KT
Originally posted by: zerocool84
Payload race is going to be very interesting. It's going to take some better teamwork.
Originally posted by: KeithTalent
Originally posted by: zerocool84
Payload race is going to be very interesting. It's going to take some better teamwork.
Looks fantastic. I can't wait for that one.
Anyone here play Arena maps? I've never really tried them.
KT
Originally posted by: CrackRabbit
Originally posted by: KeithTalent
Originally posted by: zerocool84
Payload race is going to be very interesting. It's going to take some better teamwork.
Looks fantastic. I can't wait for that one.
Anyone here play Arena maps? I've never really tried them.
KT
I've played them. Watchtower is my fav.
Open enough for snipers to be useful, yet close enough that scouts are useful.
Originally posted by: AstroManLuca
I have never once unlocked anything in TF2. I am only vaguely aware of the existence of unlockable weapons, but since they appear to be impossible to get unless you play the game religiously, I really don't care. Far as I can tell, the game is exactly the same as it was on day 1.
It's still a good game but honestly I can't be assed to spend hours a day achievement whoring in order to unlock this stuff. I don't even know what the achievements are or how I'd go about unlocking them. There seem to be a ton of them and I'm not good enough at the game to get more than a couple, and then only by accident.
Originally posted by: AstroManLuca
I have never once unlocked anything in TF2. I am only vaguely aware of the existence of unlockable weapons, but since they appear to be impossible to get unless you play the game religiously, I really don't care. Far as I can tell, the game is exactly the same as it was on day 1.
It's still a good game but honestly I can't be assed to spend hours a day achievement whoring in order to unlock this stuff. I don't even know what the achievements are or how I'd go about unlocking them. There seem to be a ton of them and I'm not good enough at the game to get more than a couple, and then only by accident.
Originally posted by: KeithTalent
Originally posted by: CrackRabbit
Originally posted by: KeithTalent
Originally posted by: zerocool84
Payload race is going to be very interesting. It's going to take some better teamwork.
Looks fantastic. I can't wait for that one.
Anyone here play Arena maps? I've never really tried them.
KT
I've played them. Watchtower is my fav.
Open enough for snipers to be useful, yet close enough that scouts are useful.
Cool, I'll have to check that out.
The Razorback Shield looks pretty neat too. For some reason I feel as if I do not get backastabbed that often as a Sniper. I rarely stay in the same spot for long, so maybe that's why, or maybe I've just blocked the backstabs out of my memory.
KT
Originally posted by: videogames101
Originally posted by: KeithTalent
Originally posted by: CrackRabbit
Originally posted by: KeithTalent
Originally posted by: zerocool84
Payload race is going to be very interesting. It's going to take some better teamwork.
Looks fantastic. I can't wait for that one.
Anyone here play Arena maps? I've never really tried them.
KT
I've played them. Watchtower is my fav.
Open enough for snipers to be useful, yet close enough that scouts are useful.
Cool, I'll have to check that out.
The Razorback Shield looks pretty neat too. For some reason I feel as if I do not get backastabbed that often as a Sniper. I rarely stay in the same spot for long, so maybe that's why, or maybe I've just blocked the backstabs out of my memory.
KT
I posted on that topic on the valve forums...
As sniper is my main class, I'm here to inform everyone here that the razorback will not find it's way into my inventory. Everyone here seems to underestimate the loss of the kuri or SMG(has that been announced?), and speed.
First, lets imagine I equip the razorback at the cost of my kuri. Spy backstabs me, his knife is useless. Unfortunately, I can't turn around and slam him with a melee weapon now, instead, I'll fire SMG everywhere hoping to hit him, chances are, at that close range I won't hit him with enough bullets to kill him, certainly not faster than 3 Revolver shots, and now I'm dead.
Second, if it replaces the SMG. My entire close-mid range dmg output is now gone. If a spy revolvers me, I'll have to charge him with a kuri, certain death, or hope for a quick headshot from 5 feet, unlikely. I'm dead.
Third, I lose speed. If nobody has played Sniper vs Sniper before, let me tell you, I need to be moving as fast as possible in order to keep bullets from lodging in my skull. Losing the key ability of moving out from and back behind cover quickly renders me useless at sniper vs. sniper combat, I may as well have signed my own death warrant.
In conclusion, the razorback sucks, and if anything, is terribly underpowered for it's purpose(that is, protection from spies).
Originally posted by: videogames101
I posted on that topic on the valve forums...
As sniper is my main class, I'm here to inform everyone here that the razorback will not find it's way into my inventory. Everyone here seems to underestimate the loss of the kuri or SMG(has that been announced?), and speed.
First, lets imagine I equip the razorback at the cost of my kuri. Spy backstabs me, his knife is useless. Unfortunately, I can't turn around and slam him with a melee weapon now, instead, I'll fire SMG everywhere hoping to hit him, chances are, at that close range I won't hit him with enough bullets to kill him, certainly not faster than 3 Revolver shots, and now I'm dead.
Second, if it replaces the SMG. My entire close-mid range dmg output is now gone. If a spy revolvers me, I'll have to charge him with a kuri, certain death, or hope for a quick headshot from 5 feet, unlikely. I'm dead.
Third, I lose speed. If nobody has played Sniper vs Sniper before, let me tell you, I need to be moving as fast as possible in order to keep bullets from lodging in my skull. Losing the key ability of moving out from and back behind cover quickly renders me useless at sniper vs. sniper combat, I may as well have signed my own death warrant.
In conclusion, the razorback sucks, and if anything, is terribly underpowered for it's purpose(that is, protection from spies).
Originally posted by: vj8usa
Originally posted by: videogames101
I posted on that topic on the valve forums...
As sniper is my main class, I'm here to inform everyone here that the razorback will not find it's way into my inventory. Everyone here seems to underestimate the loss of the kuri or SMG(has that been announced?), and speed.
First, lets imagine I equip the razorback at the cost of my kuri. Spy backstabs me, his knife is useless. Unfortunately, I can't turn around and slam him with a melee weapon now, instead, I'll fire SMG everywhere hoping to hit him, chances are, at that close range I won't hit him with enough bullets to kill him, certainly not faster than 3 Revolver shots, and now I'm dead.
Second, if it replaces the SMG. My entire close-mid range dmg output is now gone. If a spy revolvers me, I'll have to charge him with a kuri, certain death, or hope for a quick headshot from 5 feet, unlikely. I'm dead.
Third, I lose speed. If nobody has played Sniper vs Sniper before, let me tell you, I need to be moving as fast as possible in order to keep bullets from lodging in my skull. Losing the key ability of moving out from and back behind cover quickly renders me useless at sniper vs. sniper combat, I may as well have signed my own death warrant.
In conclusion, the razorback sucks, and if anything, is terribly underpowered for it's purpose(that is, protection from spies).
You seem to be forgetting one small aspect of all this, and that's that you're still alive in a backstab scenario if you had the razorback on. It doesn't matter how useful your SMG or kuri is if you just died to a spy. Let's say the razorback replaces the kuri - a spy tries to backstab you, and now you have to use your SMG to try to spray him back. You might not be able to kill him, but at the very least you'll get to alert others to his presence while hurting him.
Originally posted by: videogames101
Originally posted by: KeithTalent
Originally posted by: CrackRabbit
Originally posted by: KeithTalent
Originally posted by: zerocool84
Payload race is going to be very interesting. It's going to take some better teamwork.
Looks fantastic. I can't wait for that one.
Anyone here play Arena maps? I've never really tried them.
KT
I've played them. Watchtower is my fav.
Open enough for snipers to be useful, yet close enough that scouts are useful.
Cool, I'll have to check that out.
The Razorback Shield looks pretty neat too. For some reason I feel as if I do not get backastabbed that often as a Sniper. I rarely stay in the same spot for long, so maybe that's why, or maybe I've just blocked the backstabs out of my memory.
KT
I posted on that topic on the valve forums...
As sniper is my main class, I'm here to inform everyone here that the razorback will not find it's way into my inventory. Everyone here seems to underestimate the loss of the kuri or SMG(has that been announced?), and speed.
First, lets imagine I equip the razorback at the cost of my kuri. Spy backstabs me, his knife is useless. Unfortunately, I can't turn around and slam him with a melee weapon now, instead, I'll fire SMG everywhere hoping to hit him, chances are, at that close range I won't hit him with enough bullets to kill him, certainly not faster than 3 Revolver shots, and now I'm dead.
Second, if it replaces the SMG. My entire close-mid range dmg output is now gone. If a spy revolvers me, I'll have to charge him with a kuri, certain death, or hope for a quick headshot from 5 feet, unlikely. I'm dead.
Third, I lose speed. If nobody has played Sniper vs Sniper before, let me tell you, I need to be moving as fast as possible in order to keep bullets from lodging in my skull. Losing the key ability of moving out from and back behind cover quickly renders me useless at sniper vs. sniper combat, I may as well have signed my own death warrant.
In conclusion, the razorback sucks, and if anything, is terribly underpowered for it's purpose(that is, protection from spies).