TF2: The Sniper vs Spy Update

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Oct 27, 2007
17,009
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Originally posted by: TheVrolok
Originally posted by: GodlessAstronomer
One of these days I might have to reinstall this game. I got bored after the first couple of weeks (the game doesn't have the depth of the older TF games) but with all of these updates it might keep my interest a little longer.

I'm curious as to exactly how it lacks the depth. I'll be the first to admit that I would take Q1TF recreated in Source over TF2 any day. I loved Q1TF to death. Really though, how much less depth does TF2 have? They took out grenades (which I do miss), and detpacks. Ok, ok, so other class changes here and there (no flame rocket, etc.) as well. But they added things here and there as well such as the uber, multiple weapon options, etc. I really wish they'd put hunted in.

The maps are very small and don't allow a lot of variation in gameplay - you always feel like there's the thing you're "supposed" to be doing, and there isn't much else to it. Most of the classes are pretty shallow with limited options. Despite making the rocket jump a first class citizen, they removed other neat tricks like conc/det/sniper jumping.

I don't know, most of it is just a feeling of being "restricted" into a certain mode of play. Maybe it's just me but it doesn't feel like it's particularly open to experimentation.
 

coreyb

Platinum Member
Aug 12, 2007
2,437
1
0
Demos and soldiers can jump using their ammo. I think that's good enough. There's already enough going on in this game it would drive me nuts if a bunch of other classes had tricks like that as well.
 
Oct 27, 2007
17,009
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Originally posted by: coreyb
Demos and soldiers can jump using their ammo. I think that's good enough. There's already enough going on in this game it would drive me nuts if a bunch of other classes had tricks like that as well.

Well that's my whole point. The game is shallow to accommodate players like you who don't want to learn the intricacies of a deeper game. There's nothing wrong with that, I just prefer a game that has more depth.
 

coreyb

Platinum Member
Aug 12, 2007
2,437
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It has a lot more depth then most fps games people are playing. If it's too simple for you then I'd like to see you play sometime and I'm sure I'd be amazed by your skills I assume?
 

coreyb

Platinum Member
Aug 12, 2007
2,437
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I also don't see how adding those few little tricks makes the game THAT much deeper. If you've played with good people you would find that there's lots of different strategies for each map and a lot of team work needed to win a game. I would agree with you if you've only played a 2fort 24/7 server though.

Also, what other game is out right now that is updated with new weapons that drastically change how the game is played and the strategies used.
 
Oct 27, 2007
17,009
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Originally posted by: coreyb
It has a lot more depth then most fps games people are playing. If it's too simple for you then I'd like to see you play sometime and I'm sure I'd be amazed by your skills I assume?

I never said I was amazingly skilled. God, what the fuck is it with people on this forum? You're always looking for a fucking argument. All I fucking said was that the game doesn't have the depth of the other TF games, which is a fact. I'm entitled to my own opinion on the game without being an insanely good pro, so just fuck off because I'm really not in the mood for the usual whiny fanboy bullshit right now.
 
Oct 27, 2007
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Originally posted by: coreyb
Also, what other game is out right now that is updated with new weapons that drastically change how the game is played and the strategies used.

This doesn't even begin to address the reason I don't like the game :roll: Jesus Christ I get so sick of you fanboy fucktards blowing up every time someone doesn't like the same game as you.
 

Robert Munch

Senior member
Oct 11, 2006
899
0
76
Originally posted by: M0oG0oGaiPan
Originally posted by: TheVrolok
Originally posted by: GodlessAstronomer
One of these days I might have to reinstall this game. I got bored after the first couple of weeks (the game doesn't have the depth of the older TF games) but with all of these updates it might keep my interest a little longer.

I'm curious as to exactly how it lacks the depth. I'll be the first to admit that I would take Q1TF recreated in Source over TF2 any day. I loved Q1TF to death. Really though, how much less depth does TF2 have? They took out grenades (which I do miss), and detpacks. Ok, ok, so other class changes here and there (no flame rocket, etc.) as well. But they added things here and there as well such as the uber, multiple weapon options, etc. I really wish they'd put hunted in.

Originally posted by: coreyb
lol @ people who draw things on their monitors for an advantage. hardcore

No scope awp'd ftw!

As for the sniper. Sweet. I've been waiting for another class patch, I thought the scout patch was fun, but I got bored fairly quickly. Scout just isn't my preferred class.

There needs to be a remake of canalzone, border2, and spaz4. Oooh and maybe tater.
Don't forget Canyon1, Dune1, Ditch2, Egypt, Town4, Qdeth3, rstrong, TF2k, spit, tomb3, Z7.

 

Robert Munch

Senior member
Oct 11, 2006
899
0
76
Originally posted by: GodlessAstronomer
Originally posted by: TheVrolok
Originally posted by: GodlessAstronomer
One of these days I might have to reinstall this game. I got bored after the first couple of weeks (the game doesn't have the depth of the older TF games) but with all of these updates it might keep my interest a little longer.

I'm curious as to exactly how it lacks the depth. I'll be the first to admit that I would take Q1TF recreated in Source over TF2 any day. I loved Q1TF to death. Really though, how much less depth does TF2 have? They took out grenades (which I do miss), and detpacks. Ok, ok, so other class changes here and there (no flame rocket, etc.) as well. But they added things here and there as well such as the uber, multiple weapon options, etc. I really wish they'd put hunted in.

The maps are very small and don't allow a lot of variation in gameplay - you always feel like there's the thing you're "supposed" to be doing, and there isn't much else to it. Most of the classes are pretty shallow with limited options. Despite making the rocket jump a first class citizen, they removed other neat tricks like conc/det/sniper jumping.

I don't know, most of it is just a feeling of being "restricted" into a certain mode of play. Maybe it's just me but it doesn't feel like it's particularly open to experimentation.
sniper jumping?? Do you mean grenade jumping almost all classes in Q1TF had reg grens. Only thing that I truely do miss is bunny-hopping which gave a fast-paced feeling and gameplay though, I don't think it was usable in Q1RegTF originally until later revisions were made.

 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
Originally posted by: Robert Munch
Originally posted by: GodlessAstronomer
Originally posted by: TheVrolok
Originally posted by: GodlessAstronomer
One of these days I might have to reinstall this game. I got bored after the first couple of weeks (the game doesn't have the depth of the older TF games) but with all of these updates it might keep my interest a little longer.

I'm curious as to exactly how it lacks the depth. I'll be the first to admit that I would take Q1TF recreated in Source over TF2 any day. I loved Q1TF to death. Really though, how much less depth does TF2 have? They took out grenades (which I do miss), and detpacks. Ok, ok, so other class changes here and there (no flame rocket, etc.) as well. But they added things here and there as well such as the uber, multiple weapon options, etc. I really wish they'd put hunted in.

The maps are very small and don't allow a lot of variation in gameplay - you always feel like there's the thing you're "supposed" to be doing, and there isn't much else to it. Most of the classes are pretty shallow with limited options. Despite making the rocket jump a first class citizen, they removed other neat tricks like conc/det/sniper jumping.

I don't know, most of it is just a feeling of being "restricted" into a certain mode of play. Maybe it's just me but it doesn't feel like it's particularly open to experimentation.
sniper jumping?? Do you mean grenade jumping almost all classes in Q1TF had reg grens. Only thing that I truely do miss is bunny-hopping which gave a fast-paced feeling and gameplay though, I don't think it was usable in Q1RegTF originally until later revisions were made.

In one of the older versions of qwtf with FF off you could use the knock back power of a teammates charged sniper shot to send you flying. One example would be from sniper nest to sniper nest on 2fort4.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: Robert Munch
Originally posted by: M0oG0oGaiPan
Originally posted by: TheVrolok
Originally posted by: GodlessAstronomer
One of these days I might have to reinstall this game. I got bored after the first couple of weeks (the game doesn't have the depth of the older TF games) but with all of these updates it might keep my interest a little longer.

I'm curious as to exactly how it lacks the depth. I'll be the first to admit that I would take Q1TF recreated in Source over TF2 any day. I loved Q1TF to death. Really though, how much less depth does TF2 have? They took out grenades (which I do miss), and detpacks. Ok, ok, so other class changes here and there (no flame rocket, etc.) as well. But they added things here and there as well such as the uber, multiple weapon options, etc. I really wish they'd put hunted in.

Originally posted by: coreyb
lol @ people who draw things on their monitors for an advantage. hardcore

No scope awp'd ftw!

As for the sniper. Sweet. I've been waiting for another class patch, I thought the scout patch was fun, but I got bored fairly quickly. Scout just isn't my preferred class.

There needs to be a remake of canalzone, border2, and spaz4. Oooh and maybe tater.
Don't forget Canyon1, Dune1, Ditch2, Egypt, Town4, Qdeth3, rstrong, TF2k, spit, tomb3, Z7.

rock2!

Originally posted by: GodlessAstronomer
I don't know, most of it is just a feeling of being "restricted" into a certain mode of play. Maybe it's just me but it doesn't feel like it's particularly open to experimentation.

Restricted into certain modes of play? .. I'm lost here. You capture points on a CP map, you escort an object on the escort maps, you CTF on CTF maps... what do you want to do? Just DM instead? Well, they have arena for more of that style. Could you name a few open maps with more of this "depth" so I could understand how less restrict previous TF iterations were? Do you mean things like the aforementioned rock2, which wasn't really a game mode as much as a map with it's own goals?

Also, I'd like to know more about the "limited class options"? What could previous iterations of TF do with the classes? The only real options we're missing are detpacks/grens/infecting people. Now as I said before, those are things I miss dearly. I can't tell you how often I wish I had a mirv/emp/conc gren.. (oh, and not being able to infect with the medic is my personal biggest ball buster.. good god I miss that) but claiming that added serious game depth is a fairly weak argument. I can understand comparing the game to other games and then arguing about depth.. but to previous TF versions? I just don't see it.

Oh, and it's funny how annoyed/defensive you got after you essentially called coreyb simple minded. :confused:
 

Robert Munch

Senior member
Oct 11, 2006
899
0
76
Originally posted by: M0oG0oGaiPan
Originally posted by: Robert Munch
Originally posted by: GodlessAstronomer
Originally posted by: TheVrolok
Originally posted by: GodlessAstronomer
One of these days I might have to reinstall this game. I got bored after the first couple of weeks (the game doesn't have the depth of the older TF games) but with all of these updates it might keep my interest a little longer.

I'm curious as to exactly how it lacks the depth. I'll be the first to admit that I would take Q1TF recreated in Source over TF2 any day. I loved Q1TF to death. Really though, how much less depth does TF2 have? They took out grenades (which I do miss), and detpacks. Ok, ok, so other class changes here and there (no flame rocket, etc.) as well. But they added things here and there as well such as the uber, multiple weapon options, etc. I really wish they'd put hunted in.

The maps are very small and don't allow a lot of variation in gameplay - you always feel like there's the thing you're "supposed" to be doing, and there isn't much else to it. Most of the classes are pretty shallow with limited options. Despite making the rocket jump a first class citizen, they removed other neat tricks like conc/det/sniper jumping.

I don't know, most of it is just a feeling of being "restricted" into a certain mode of play. Maybe it's just me but it doesn't feel like it's particularly open to experimentation.
sniper jumping?? Do you mean grenade jumping almost all classes in Q1TF had reg grens. Only thing that I truely do miss is bunny-hopping which gave a fast-paced feeling and gameplay though, I don't think it was usable in Q1RegTF originally until later revisions were made.

In one of the older versions of qwtf with FF off you could use the knock back power of a teammates charged sniper shot to send you flying. One example would be from sniper nest to sniper nest on 2fort4.
ah yeah lol I remember that insane knockback on charged shots.

Originally posted by: TheVrolok
rock2!
There is a re-done Rock2 map on fpsbanana but, it doesn't feel the same when playing it and the textures were redone but, not in such a way to where it looks similar to the old map.
http://www.fpsbanana.com/maps/48924
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
I haven't played TF2 in quite a while. Sniper feels so neutered compared to tfc (no unscoped charged shots, having to click to shoot rather than release the button, full charged shot lacking in damage unless it's a headshot, not enough knockback to setup for a predictable second shot, etc). Don't think a bow and arrow will make the difference.
 

ivan2

Diamond Member
Mar 6, 2000
5,772
0
0
www.heatware.com
Originally posted by: coreyb
its funny though. if you play on any high skilled servers you will notice how barely anyone uses the updated weapons. i think the only one i see often is the natascha.

you dont see the axetinguisher, ubersaw and the medic leech gun? unlikely.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: ivan2
Originally posted by: coreyb
its funny though. if you play on any high skilled servers you will notice how barely anyone uses the updated weapons. i think the only one i see often is the natascha.

you dont see the axetinguisher, ubersaw and the medic leech gun? unlikely.

I use those three exclusively. I haven't switched back to the original weapons since shortly after I got those new items and I see no reason to do so now.

The backburner was awesome when you got the 50HP bonus, but now I never use it as the compression blast is just way too useful in so many situations.

KT
 

mb

Lifer
Jun 27, 2004
10,233
2
71
Originally posted by: KeithTalent
Originally posted by: ivan2
Originally posted by: coreyb
its funny though. if you play on any high skilled servers you will notice how barely anyone uses the updated weapons. i think the only one i see often is the natascha.

you dont see the axetinguisher, ubersaw and the medic leech gun? unlikely.

I use those three exclusively. I haven't switched back to the original weapons since shortly after I got those new items and I see no reason to do so now.

The backburner was awesome when you got the 50HP bonus, but now I never use it as the compression blast is just way too useful in so many situations.

KT

I like to use both the backburner and regular flame thrower. I switch those two up the most depending on the situation. On PL maps I will use the backburner, because it's fairly easy to get behind the enemy when they are pushing the cart. Other times the compression blast is a lot more useful.
The only upgraded weapon I do not ever use is the flare gun. Even if you crit with it, it won't do much damage. And having the shotgun when going face to face vs another pyro is extremely helpful.

I do have all heavy weapons unlocked, but I hardly play heavy so I can't really comment much about that.. but I usually stick to the defaults there.

Medic.. uber/kritz depends on my mood, and I usually find kritz better on defense depending on the map. Always have the uber saw equipped.. as well as the upgraded needle gun.

For scout.. I use all of the upgraded weapons unless I feel I need the pistol. I am *really* good at stunning people with the sandman!
 

JTsyo

Lifer
Nov 18, 2007
12,032
1,132
126
Originally posted by: CrackRabbit
http://www.teamfortress.com/sniperupdate/


Day one: Yes you read that right the sniper is getting a bow and arrows. Have fun pinning people to walls and then picking them off. Personally I think it will be great seeing scouts nailed to the walls everywhere.

Day two: OOOH night maps AND weather! This should make things interesting. I can't wait to see what the community mapmakers do with it.

Heh I find your faith in the ability of snipers amusing. Though I guess when the update comes out there might be enough of them that someone will get hit. Guess I'll play pyro or spy for a bit and try for the achievements a weeks later.
 

coreyb

Platinum Member
Aug 12, 2007
2,437
1
0
Originally posted by: ivan2
Originally posted by: coreyb
its funny though. if you play on any high skilled servers you will notice how barely anyone uses the updated weapons. i think the only one i see often is the natascha.

you dont see the axetinguisher, ubersaw and the medic leech gun? unlikely.

Actually now that you mention it, those are the only upgrades I see often. lol. my bad it was late and i was working.
 

LumbergTech

Diamond Member
Sep 15, 2005
3,622
1
0
Can someone point me to where they talk about the sniper getting a bow and arrow? I went to the link and I don't see anything about it at all.