September 28, 2007 - Current Release
Changes/Additions
Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
Added option to disable Player sprays
Increased flamethrower damage at point black range
Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
Bug fixes
Fixed flamethrower hit detection
Fixed a startup crash
Fixed a case where players could get stuck in tc_hydro
Fixed player movement prediction errors
Fixed third-person sniper aim animation not matching player's view exactly
Fixed achievements and stats being awarded when watching other player's demos
Fixed rare server crash due to data corruption in networking
Fixed a case where some sounds had incorrect volumes
As a 16:10 user, I thought my FOV was already adjusted to be larger than normal. However, even at 1680x1050, the default fov is 75. I'm not sure why anyone would use 75. I switched it to 90 and gained a wider angle of view, which I thought was already suppose to be wider since I have a WS monitor? 90 is definitely preferably to me. And disabling of player sprays is good in my book... I've always hated those things.
I'm not sure how the demoman change will affect things. I never really played him as he is one of the harder classes to get good at. I don't believe the Pyro is drastically better now (I still don't see much people play him)... he needed some change for the better so I'm glad he got it. The Scout's scattergun has always seemed very strong to me, compared to TF1 especially. Overall, I like the changes they made in the patches so far. I still believe a little more tweaking should be done, but the weak Pyro was my biggest complaint so hopefully he is a little better now.