TF2. Anybody notice they removed the backburner health bonus?

Dec 27, 2001
11,272
1
0
Didn't see a thread about it, but this should end all complaints about them being overpowered. I'll be switching back to normal flamethrower myself.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Yes, that happened yesterday. And in my opinion it doesn't change much, either with +50HP or not, the Pyro has never been over-powered, I still mowed them down to Hell with Sasha or my trusty Wrench (yes, Wrench, I can be an offensive Engineer at times), so to me it wasn't a big deal. The problem is what's the goal of the Backburner now, it makes one of the Pyro's new weapon useless, so Valve should think of a completely new unlock or re-work their ideas on the current Backburner, the main and should I say the only reason to use it was its HP bonus, now that it's gone... I don't why any Pyros should use it.
 

Capitalizt

Banned
Nov 28, 2004
1,513
0
0
The backburner is ridiculously powerful. The health bonus made the pyros simply Godlike....way too strong. It's much more balanced now.
 

TestedAcorn

Golden Member
Mar 14, 2007
1,228
1
0
Originally posted by: Capitalizt
The backburner is ridiculously powerful. The health bonus made the pyros simply Godlike....way too strong. It's much more balanced now.

It doesn't matter if they have 50 more hp. If they get you in the back, you're probably gonna die mate. :)
 

YoungGun21

Platinum Member
Aug 17, 2006
2,546
1
81
I just started playing so I'm not the best but I did notice that pyros seemed to be racking up the points alot more than other classes.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
I'm just happy they are finally giving credit for killing someone that decides to off themselves. Been waiting for that one for a while.

KT
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
I'm glad the bonus hp is gone and the backburner crit is fixed. I'm glad to go back to the normal thrower so I can use the compression blast with less guilt.
 

tomt4535

Golden Member
Jan 4, 2004
1,758
0
76
I never used it anyway, I always preferred the compression blast. Theres nothing better than shoving a crit rocket right back in a soldier's face and blowing him to bits.
 

potato28

Diamond Member
Jun 27, 2005
8,964
0
0
Originally posted by: 40Hands
I didn't think they were overpowered with the +50 hp.

I thought they were, so I played the system until they fixed it. Now I'm back with the normal flamethrower and the leaf blower.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
They should have made the air gun allow for air jumping like in Painkeep. Would have been totally awesome to see pyros jumping around.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
After they fixed the back-hit-check, the crit was already significantly nerfed. Without the regular, random crit in any direction, it just wasn't as useful. The 50hp still helped a lot. Now, I'd probably go back to the regular, compression blast flame.
 

Robert Munch

Senior member
Oct 11, 2006
899
0
76
Originally posted by: skace
They should have made the air gun allow for air jumping like in Painkeep. Would have been totally awesome to see pyros jumping around.
yea the airfist rocks too bad soldiers can't get it on tf2 for damageless rj's.
 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
Originally posted by: potato28
Originally posted by: 40Hands
I didn't think they were overpowered with the +50 hp.

I thought they were, so I played the system until they fixed it. Now I'm back with the normal flamethrower and the leaf blower.

The way I see it is that if you were really playing as a team, you would have a heavy up in front with a medic to mow down the pyros. I had no problem taking them down as a heavy. Sniping them was no problem and scouting them in open areas was tricky but I've killed many. They were at the mercy of ubers, no comp blast to move stickys, and demos can lob nades at them from a ways away. Seems to me that people complained about it when they would try to one on one a pyro without the skills or know how to actually kill one.

 

Oil

Diamond Member
Aug 31, 2005
3,552
5
81
I use the standard flamethrower now and I've had a great time pushing back ubers with the compression blast
 
Dec 27, 2001
11,272
1
0
It comes down to this. Unlike the medic update, Valve rightly believed that the pyro needed an overall boost.....even before the unlockables. So the base pyro got compression blast. What you have to weigh, now, is the backburner setup versus the flamethrower setup and see if they are balanced. There is NO way that crits from behind == flamethrower + compression blast.
 

ultra laser

Banned
Jul 2, 2007
513
0
0
I think this change was called for. The pyro was a little too durable, especially against soldiers, who can only do a certain amount of damage before having to stop and reload.
 
Dec 27, 2001
11,272
1
0
Originally posted by: ultra laser
I think this change was called for. The pyro was a little too durable, especially against soldiers, who can only do a certain amount of damage before having to stop and reload.

First of all, soldiers can do that damage from across the map and can rocket jump in the air, reload and fire down with impunity. The fact that a pyro can in certain situations and with a certain degree of skill, kill a soldier isn't a sign that they are imbalanced.

Second, by all your bitching you successfully nerfed your soldiers WAY more against pyros than had you just given the pyros who killed you a little props. You are now going to be eating your own rockets all day against pyros. Your ubers will be blown back. And your demo buddies stickies will be pinballs for all the BB pyros who are going to begin learning and utlizing the compression blast of the AB.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: HeroOfPellinor
The fact that a pyro can in certain situations and with a certain degree of skill, kill a soldier isn't a sign that they are imbalanced.

alias pyrobot "+moveforward;+attack";

And that's the problem, wasn't it? It wasn't a certain degree of skill, it was a complete lack of skill. Pyros with the faceburner threw all of their previous skill out the window for a strategy that broke down to spawning and running directly at anything that was considered an enemy.

And how the hell does a soldier rocket jump with impunity. You realize 2 rocket jumps is the majority of a soldiers health bar right? If you are a pyro and a soldier is fighting you by rocket jumping, here is an amazing protip, back up and shoot the fucker with the shotgun once, congrats you just won.

However, I stand by the fact that the best way they could have rebalanced pyros vs soldiers is actually a soldier fix. If you notice people in TF2 can rocket jump facing forwards, this is odd since you would think it would be pretty counter-productive but the fact is that in some scenarios rockets fired in front of you still propel you forward. This also occurs when fighting enemies, I've shot rockets at the feet of a pyro who isn't jumping and had him get fired at me. This should not be possible considering unless he jumped over the rocket there is no way that could have thrown him forward at all. Fix that and you can give pyros another 300 health and it won't matter.