It just won't stop growing.
Originally released in early 2011 - Terraria - the infinite pixel playground, receives yet another MAJOR content update. So major it could be an expansion pack, but it's not - it's free and it's four years in the making - because the developers love you so very much.
Terraria is an open-world platformer in which you build, mine, craft, and fight your way across big and diverse procedurally-generated realms. If you have yet to take your first baby steps in one of the most immense video games out there, this is a wicked good time to get your copy while it’s 25% off for the next 48 hours - that's until July 2, at 4:59 PM GMT.
The 1.3 Changelog is huge - it's over 20,000 characters long and includes new features like a fresh Expert mode, a photo/camera mode for the creative, new environments and enemies, and hundreds of gameplay changes and quality of life fixes like revamped town NPCs. Somewhere down the list of changes you'll also find a bullet point that mentions over 800 new items to discover.
No biggie though.
Pick up your copy or grab the newest patch right now, and get lost, in the biggest sandbox adventure ever!
I've sworn off looking stuff up as well for this run through. Going to try to discover things organically. The yoyo is amazing though, it's a good low end flail for taking out the beginning mobs.Started a new expert world with my friend the other night. Haven't found much as far as treasure goes. Still seeking the "fortune and glory." The enemies are definitely more numerous. We can't last more than a minute or two in the jungle or corruption surfaces yet. Get surrounded so quick. I did find a Demonic Boomerang, which was awesome, but I'll have to try to figure out how to craft a yo-yo. I like figuring out crafts, instead of looking them up in this game.
It is not. It is way more. You don't just go through the levels collecting better equipment so you can kill bigger monsters. You collect material to build nearly everything. Probably 80% of the game is not spent killing monsters but building houses, designing deathtrap mazes, and creating interesting things.I just don't see me enjoying this type of game. It looks like any other side-scroller I played on the SNES
Pumps, they are your friend. So is filling the water spaces with blocks/bricks and then mining them out again... I liked making express shafts to different levels, and protecting them by having walls of lava on the sides of the shaft to keep enemies that can travel through dirt from getting into the shaft (since most die or are greatly injured passing through the lava walls). It takes time, 3 or 4 buckets of lava and a lava generator, but once you got that, life is good.This game has so much depth, and death. My biggest "complaint" about game is the water, for some reason it always ruins my design plans or gets in my way. lol