Exactly. TR themselves said in their report and in the podcast that they found no difference with 12.8 to 12.11. 12.11 isn't responsible for the results they got.
I personally saw no difference in stutter from the launch beta to the driver I was using 6 months later, but I never tested 12.8 so there is a chance this driver made it better, otherwise its likely from what I saw its been there since launch.
You have 3 monitors and 2x GTX680s, correct?
The truth of the matter is GTX680s also have their fair share of issues as they run out of VRAM/memory bandwidth and SLI scaling is often not ideal for
triple monitors. You shared great real world personal experience of using AMD cards and noticing micro-stuttering but gaming on 3 monitors NV cards can be just as awful in many games as well.
There is no perfect solution right now. A 60 inch 8K resolution monitor with a GPU 100x more powerful than we have would be a solution
SLI and CF both have major issues in different games. On average with AA, 3xGTX680s are only as fast as 2x HD7970s on 3 monitors.
While GTX680/SLI work well on a single monitor in BF3, it's entirely different on 3 monitors.
http://www.computerbase.de/artikel/grafikkarten/2012/3x-gtx-680-und-3x-hd-7970-mit-i7-3970x/5/
With more frames on the 7970s in BF3, you can at least play around with Radeon Pro and Vsync to try to minimize stutter. With 680s you simply don't even have the GPU power and/or proper SLI scaling working.
There are also games where 680s run out of 2GB of VRAM and it's a slideshow. Would you be happy spending $800-1000 on 680s and then you can't even play games like Metro 2033 on 3 monitors?
Similarly, there are plenty of games where CF doesn't work well.
The best thing to do is research, research, research specifically for your resolution, your games and what framerates you desire in those games. Ask people around what it feels like gaming with Card(s) ABCD in games WXYZ. Read many different reviews and try to get a general idea of which games run better on what hardware. Share these experiences on forums. We know SLI > CF on average but sometimes it's much worse. Same story with HD7970Ghz vs. 680. This is why I find it amusing when people jump on the bandwagon that one brand is "cheating" or "stuttering" its way to winning benchmarks when both companies have these issues.
The way I look you can fix stuttering by either turn down settings or get a faster videocard. The way to get a faster videocard is to keep upgrading. Upgrading for most of us costs money. The best way to minimize upgrade costs is perhaps focusing on price/performance or reselling your cards and reinvesting some of the resale value into the new card. No one videocard will play all games better than the competing brand, so making sure one considers heavily the time spent on specific games he/she plays is pretty important. What makes things worse is often broken or poorly ported console ports like GTA IV or AC3 or excessive performance hit for minimal image quality increase in games like Sleeping Dogs with AA. Unfortunately I feel the only way forward is to keep upgrading. It's only a matter of time before micro-stutter will overwhelm any multi-GPU setup in next gen games, from NV or AMD. I agree that nV has taken better steps to minimizing micro-stuttering with hardware/driver frame metering but it's still a far cry from single GPU smoothness it seems.