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Originally Posted by DaveBaumann
Curious, where did you read any of that?
First off, I mentioned that we have a memory management rewrite underway for orthogonal reasons and it was at a point where we could just try it and see if it makes any improvements; it transpires that in some cases it has helped improve things. This has raised the priority to trying to get this through earlier; that doesn't mean that we "weren't going to bother", otherwise what would have been the point of investing the development time in the first place? Again, the memory manager rewrite was being done for other reasons, and in fact there was no indications from anywhere (including TR's prior reviews) was this an area that needed to be addressed.
Secondly, the memory manager change is not "magic bullet". The quote Scott originally highlighted from me was that these types of things can occur from multiple different areas of the driver - for instance the BL2 improvement primarily comes from resizing a buffer, not related to generic the memory management at all.
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This is not due to solely chasing average FPS. One of the software engineers looking into this contacted me to point out that for at least two of the titles where we've made improvements the average FPS should be improved, maybe by a reasonably large degree in some cases.
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I can't say that in the games I've played they have been noticeable, likewise I do not see end user feedback for this type of issue (except, maybe outside of a few known problem titles).
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As far as I had seen, TR's prior reviews using this method didn't highlight anything particularly untoward.
Likewise, we all use our GPU's and, for instance, I've put may many hours in to Borderlands 2 (207 in fact :gasp:!) on other an HD 7970 Ghz Ed or a HD 7870 and I genuinely can't notice any affects on the gameplay related to this to have even flagged it up as something I can perceive. However, we take it seriously and this has occupied quite a lot of architectures and software engineers time over the past few weeks to see where this is coming from and whether it can be improved.
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Yes, I think this is the area that needs further investigation. It is interesting that TR has does this type of analysis, and flagged an "issue" but to all intents and purposes I have no frame of reference that indicates that this is an "issue" that affected people in most of the cases; as mentioned nobody has really reported this an issue that affects their gameplay.