Team Fortress 2

venk

Banned
Dec 10, 2000
7,449
1
0
I think this game is the only game that has actually had a longer development cycle than Duke Nukem Forever. :Q
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I thought it was put on the back burner until HL2 was released. But it may have been cancelled.
 

Unkno

Golden Member
Jun 16, 2005
1,659
0
0
should had posted this in the steam forums...then again, if you did post it in steams forum, it would just get flamed by all those noobs there...

Anyways, back on topic, even if tf2 is "planned" on to be released, it probably won't be released until at least 1 or 2 years. Valve is busy on DOD:S, CS:S (bugs), Lost Coast, Aftermath, and more exploits, bugs, and complains...
 

mesthead21

Platinum Member
Jun 5, 2004
2,378
3
0
DOD:S has been on the coming soon list on Steam since i checked it last year... Will it ever get released?
 

sparkyclarky

Platinum Member
May 3, 2002
2,389
0
0
I'm pretty sure it was cancelled/shelved a few years back, and I read some sort of news post or magazine article on it (possibly from Maximum PC).
 

dighn

Lifer
Aug 12, 2001
22,820
4
81
there's a mod going for HL2 (fortress forever) but doesn't look like it's gonna come out anytime soon.

so sad :( :( :()
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
Yeah it's fvcked up how projects like that essentially disappear. Quake was released in 1996, I'm guessing TF was out by late 1997. I remember around then that Quake 2 was out but the TF team had planned to do it for another engine. TFC for Half-life was decent, but not as good as TF. So they've had 6+ years. C'mon now, that's absurd. The original TF team got picked up by Valve didn't they? They probably were forced to put their TF2 project on hold and work on HL2.
 

minus1972

Platinum Member
Oct 4, 2000
2,245
0
0
Valve totally blew off this game for HL2 a long time ago. They even won best of show at E3 for it...but that was all years ago.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Valve will not really speak on it until DoD:S and some other current projects get out the door. Apparently, per Gabe, it's still in development. <shrug>
 

Nikamichi

Diamond Member
Nov 21, 2003
7,759
0
0
TF2 is still in development and believe it or not, its probably coming out sooner than you think (at least according to one Valve programmer). Check out the Steam forums, you'll find one or two links in there about the game's progress.
 

GhandiInstinct

Senior member
Mar 1, 2004
573
0
0
It's coming, so is CS:2.

On G4TV they interviewed Doug L. and he said they're focusing on Aftermath but after that they're going to be working on the two titles, TF:2 and CS:2.

But don't expect to hear anything about them for another year.
 

NakaNaka

Diamond Member
Aug 29, 2000
6,304
1
0
I've heard TF2 is still under development. I loved playing TFC (before it became TF 1.5) ... I miss those days.
 

bamacre

Lifer
Jul 1, 2004
21,029
2
61
Originally posted by: Unkno
should had posted this in the steam forums...then again, if you did post it in steams forum, it would just get flamed by all those noobs there...

Anyways, back on topic, even if tf2 is "planned" on to be released, it probably won't be released until at least 1 or 2 years. Valve is busy on DOD:S, CS:S (bugs), Lost Coast, Aftermath, and more exploits, bugs, and complains...


From what I have heard, the first HL2 expansion will be out fairly soon. I'm not going to say who told me, but his email address was something@valvesoftware :)

I'd guess <30 days before it hits gold.


*Edited for clarity*
 

PsharkJF

Senior member
Jul 12, 2004
653
0
0
Guys, don't look forward to FF. As part of the clanning community that is creating it, best thing I can tell you to do is this:

Run. Run now.

That is, unless you like facing off against people who've played TFC for 6 years, have gotten ungodly good at it and have egos to match, and be wondering whether they're hacking or not.

TFC is in shambles from a competitive standpoint, you have no new teams, no new blood, and very few tolerable public servers to play on. Add also to the fact that there are no less than 3 widely available hacks and being used by league players. These hacks are not the simple aimbots and anticoncs that are easy to detect. They are, at their zenith, indistinguishable from pure skill, so leagues are gunshy to ban people for them. The effect? Nobody misses a conced shot. Nobody ever goes over the bunny hop cap or misses a jump.

CS hacking's got nothing on TFC hacking. CS hackers are far more numerous, but TFC has many more hackers by percentage. (Unoffical guesstimate: At least 25-30% of clanners)

Now, plenty of people from TFC (clanning) are developing FF, and it will be a rehash of TFC. In other words, it will be a game that does not strive to be compelling or fun to play, it will be the same old thing we've all played countless times before... it will be a game in which TFC clanners will still be "good" at the game. Adding a tutorial on how to bunny hop or how to conc jump or how to rampslide (which, is pretty much all the differences a clanner will see out of FF) will do nothing if players aren't compelled by the gameplay and find themselves having no chance to compete.

In other words, FF needs to ditch TFC. Which won't happen. Let's assume that FF has as many teams as TFC had in its zenith - 80-90. Assuming that you have an equal number of teams coming from TFC as there are now (40-50), you'd have half of the teams playing at a level of "TFC 2005" and the other half playing at a level of "TFC 1999".. to put it bluntly, TFC 2005 wouldn't just beat 1999 in every match, it would be ugly and demoralizing to the newer teams, thus quickening their exit of the game. There'd be no reason for any of the 1999 teams to improve, because they'd run into a brick wall.

I see FF as being terrible for everyone unless:
a) Valve distributes and promotes Fortress Forever (very unlikely)
b) TFC clanners are prohibited from playing in any large numbers on any FF team [spreading out the talent pool] (even more unlikely)

But that's just my essay for the week. :p

[inferno]jake_
 

bamacre

Lifer
Jul 1, 2004
21,029
2
61
Originally posted by: PsharkJF
Guys, don't look forward to FF. As part of the clanning community that is creating it, best thing I can tell you to do is this:

Run. Run now.

That is, unless you like facing off against people who've played TFC for 6 years, have gotten ungodly good at it and have egos to match, and be wondering whether they're hacking or not.

TFC is in shambles from a competitive standpoint, you have no new teams, no new blood, and very few tolerable public servers to play on. Add also to the fact that there are no less than 3 widely available hacks and being used by league players. These hacks are not the simple aimbots and anticoncs that are easy to detect. They are, at their zenith, indistinguishable from pure skill, so leagues are gunshy to ban people for them. The effect? Nobody misses a conced shot. Nobody ever goes over the bunny hop cap or misses a jump.

CS hacking's got nothing on TFC hacking. CS hackers are far more numerous, but TFC has many more hackers by percentage. (Unoffical guesstimate: At least 25-30% of clanners)

Now, plenty of people from TFC (clanning) are developing FF, and it will be a rehash of TFC. In other words, it will be a game that does not strive to be compelling or fun to play, it will be the same old thing we've all played countless times before... it will be a game in which TFC clanners will still be "good" at the game. Adding a tutorial on how to bunny hop or how to conc jump or how to rampslide (which, is pretty much all the differences a clanner will see out of FF) will do nothing if players aren't compelled by the gameplay and find themselves having no chance to compete.

In other words, FF needs to ditch TFC. Which won't happen. Let's assume that FF has as many teams as TFC had in its zenith - 80-90. Assuming that you have an equal number of teams coming from TFC as there are now (40-50), you'd have half of the teams playing at a level of "TFC 2005" and the other half playing at a level of "TFC 1999".. to put it bluntly, TFC 2005 wouldn't just beat 1999 in every match, it would be ugly and demoralizing to the newer teams, thus quickening their exit of the game. There'd be no reason for any of the 1999 teams to improve, because they'd run into a brick wall.

I see FF as being terrible for everyone unless:
a) Valve distributes and promotes Fortress Forever (very unlikely)
b) TFC clanners are prohibited from playing in any large numbers on any FF team [spreading out the talent pool] (even more unlikely)

But that's just my essay for the week. :p

[inferno]jake_

I've been a TFC junkie for years now, mostly 2fort on pub's :eek:

Never been in a clan, don't know what you mean by "teams," and have never used any kind of hack.

But you're right there are a lot of cheaters, and it can be annoying. But it's fun to totally own someone when they are using a cheat, and I'm not of course.

Is there a good place to read up on what kinds of hacks people are using? It's obvious when someone is using an aimbot, or even wall-hacking. But sometimes, I swear I see people moving a wee bit faster than they should be, and a few other things, too. There are some very talented people out there, and it's hard to make accusations when I am just not 100% sure.
 

PsharkJF

Senior member
Jul 12, 2004
653
0
0
Originally posted by: bamacre

I've been a TFC junkie for years now, mostly 2fort on pub's :eek:

Never been in a clan, don't know what you mean by "teams," and have never used any kind of hack.

But you're right there are a lot of cheaters, and it can be annoying. But it's fun to totally own someone when they are using a cheat, and I'm not of course.

Is there a good place to read up on what kinds of hacks people are using? It's obvious when someone is using an aimbot, or even wall-hacking. But sometimes, I swear I see people moving a wee bit faster than they should be, and a few other things, too. There are some very talented people out there, and it's hard to make accusations when I am just not 100% sure.

Read up? Probably not, but I can give cliff's notes:
Anticonc - eliminates client-side vision of the conc effect. Shows up in personal recorded demos but not HLTV. Rarely used, since leagues require personal demos to be recorded and is then quite (laughably) easy to detect. I heard rumors that a certain tfc player uses an anticonc that does not show up in his personal demos, but this has not been substantiated.
Autodet - automatically detonates demoman green pipes in enemy proximity (in other words, when an enemy lands on one). Old versions would detonate even if, as an example, your pipes were on the well flag and you were in the respawn. Newer versions are "FOV autodets", meaning if an enemy touches a pipe and you see the pipe, boom. Hard to distinguish from skill, however, "illogical dets" will give it away - meaning if a demoman has 7 pipes around the flag and one off in la-la-land, no demo would det when a person crosses the la-la-land one. Autodetting demos will also det on anyone passing a considerable distance over their pipes - an "illogical det".
Trueaim - You might not know this, but if you are conced with a charged sniper shot, the dot against the wall doesn't move. That's your real aim - the conc effect is an illusion. Now, imagine that for every single one of your weapons and you've got the idea. Undetectable via demos (the dot does not appear). Note that the conc effect is not removed, but you'll constantly know where you're aiming.
Bhop dll - Loops a constant jump command (you will never miss a jump) and you will never hit the speed cap of 170% - you will ALWAYS go 169%. Takes the skill out of bhop. Hard to detect, but possible (i.e. a person should be moving >170% there, and is not.)

Those are the 4 tfc-only hacks that are out there. They're bundled with more standard hacks, including TFCers favorite, the box esp wallhack...
From what you described, you described the physics holes in the engine.
Bunny hop - It's pretty much two things:
a) Being able to jump before game realizes you've hit the ground and begun walking;
b) Being able to accelerate in the air by strafing.
Bhop is restricted in TFC, compared to say, Quake. In TFC you can only go up to 170% speed of the class, anything over you will be knocked down back to 110% (called The Cap)
Wallstrafing - Strafe into a wall looking the other way, depending on the angle you will go ~120-135% of class's speed.
Rampsliding - Ducking just before reaching a peak of a sloped brush will pull your legs up and over the peak of the ramp and you will go "through the ground" with little speed penalty. Commonly used in conjunction with a conc jump.
 

Bucks

Senior member
Jun 23, 2004
923
4
81
I am still one of the few that have and still play TFC on a daily basis since it first came out. TF2 is still coming out and is sooner than you think. I play on an invade-defend clan server and one of the members works for valve. He designed the original Dustbowl map (for those of you that have played the game) and he recently stated that he had finished up the new dustbowl for TF2. This is the convo I got of the clan website.

PoW|LeadMine`sD`sP|m[$]|: dario
PoW|LeadMine`sD`sP|m[$]|: do u make maps?
dario@valvesoftware.id: yeah I made this one
PoW|LeadMine`sD`sP|m[$]|: cool
dario@valvesoftware.id: indeed
dario@valvesoftware.id: and I've finished DB2
dario@valvesoftware.id: for TF2
Nukem: mind sharing?
Nukem: or does it have to wait for tf2?
dario@valvesoftware.id: has to wait :
dario@valvesoftware.id: i wish it didn't
dario@valvesoftware.id: but TF2 is closer than you think
Nukem: for eternity from all appearance
dario@valvesoftware.id: i know i know that's a cliche



TFC is one of the most fun and balanced games I have ever played and it is a shame at what it has recently become.
 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
OMG I wish I could go back and play TF again. Soldier and Sniper....mmmm...sweet sweet giblets.
 

bamacre

Lifer
Jul 1, 2004
21,029
2
61
Originally posted by: PsharkJF
Originally posted by: bamacre

I've been a TFC junkie for years now, mostly 2fort on pub's :eek:

Never been in a clan, don't know what you mean by "teams," and have never used any kind of hack.

But you're right there are a lot of cheaters, and it can be annoying. But it's fun to totally own someone when they are using a cheat, and I'm not of course.

Is there a good place to read up on what kinds of hacks people are using? It's obvious when someone is using an aimbot, or even wall-hacking. But sometimes, I swear I see people moving a wee bit faster than they should be, and a few other things, too. There are some very talented people out there, and it's hard to make accusations when I am just not 100% sure.

Read up? Probably not, but I can give cliff's notes:
Anticonc - eliminates client-side vision of the conc effect. Shows up in personal recorded demos but not HLTV. Rarely used, since leagues require personal demos to be recorded and is then quite (laughably) easy to detect. I heard rumors that a certain tfc player uses an anticonc that does not show up in his personal demos, but this has not been substantiated.
Autodet - automatically detonates demoman green pipes in enemy proximity (in other words, when an enemy lands on one). Old versions would detonate even if, as an example, your pipes were on the well flag and you were in the respawn. Newer versions are "FOV autodets", meaning if an enemy touches a pipe and you see the pipe, boom. Hard to distinguish from skill, however, "illogical dets" will give it away - meaning if a demoman has 7 pipes around the flag and one off in la-la-land, no demo would det when a person crosses the la-la-land one. Autodetting demos will also det on anyone passing a considerable distance over their pipes - an "illogical det".
Trueaim - You might not know this, but if you are conced with a charged sniper shot, the dot against the wall doesn't move. That's your real aim - the conc effect is an illusion. Now, imagine that for every single one of your weapons and you've got the idea. Undetectable via demos (the dot does not appear). Note that the conc effect is not removed, but you'll constantly know where you're aiming.
Bhop dll - Loops a constant jump command (you will never miss a jump) and you will never hit the speed cap of 170% - you will ALWAYS go 169%. Takes the skill out of bhop. Hard to detect, but possible (i.e. a person should be moving >170% there, and is not.)

Those are the 4 tfc-only hacks that are out there. They're bundled with more standard hacks, including TFCers favorite, the box esp wallhack...
From what you described, you described the physics holes in the engine.
Bunny hop - It's pretty much two things:
a) Being able to jump before game realizes you've hit the ground and begun walking;
b) Being able to accelerate in the air by strafing.
Bhop is restricted in TFC, compared to say, Quake. In TFC you can only go up to 170% speed of the class, anything over you will be knocked down back to 110% (called The Cap)
Wallstrafing - Strafe into a wall looking the other way, depending on the angle you will go ~120-135% of class's speed.
Rampsliding - Ducking just before reaching a peak of a sloped brush will pull your legs up and over the peak of the ramp and you will go "through the ground" with little speed penalty. Commonly used in conjunction with a conc jump.

Wow, thanks for the info!

 

Bucks

Senior member
Jun 23, 2004
923
4
81
Originally posted by: PsharkJF
Originally posted by: bamacre

I've been a TFC junkie for years now, mostly 2fort on pub's :eek:

Never been in a clan, don't know what you mean by "teams," and have never used any kind of hack.

But you're right there are a lot of cheaters, and it can be annoying. But it's fun to totally own someone when they are using a cheat, and I'm not of course.

Is there a good place to read up on what kinds of hacks people are using? It's obvious when someone is using an aimbot, or even wall-hacking. But sometimes, I swear I see people moving a wee bit faster than they should be, and a few other things, too. There are some very talented people out there, and it's hard to make accusations when I am just not 100% sure.

Read up? Probably not, but I can give cliff's notes:
Anticonc - eliminates client-side vision of the conc effect. Shows up in personal recorded demos but not HLTV. Rarely used, since leagues require personal demos to be recorded and is then quite (laughably) easy to detect. I heard rumors that a certain tfc player uses an anticonc that does not show up in his personal demos, but this has not been substantiated.
Autodet - automatically detonates demoman green pipes in enemy proximity (in other words, when an enemy lands on one). Old versions would detonate even if, as an example, your pipes were on the well flag and you were in the respawn. Newer versions are "FOV autodets", meaning if an enemy touches a pipe and you see the pipe, boom. Hard to distinguish from skill, however, "illogical dets" will give it away - meaning if a demoman has 7 pipes around the flag and one off in la-la-land, no demo would det when a person crosses the la-la-land one. Autodetting demos will also det on anyone passing a considerable distance over their pipes - an "illogical det".
Trueaim - You might not know this, but if you are conced with a charged sniper shot, the dot against the wall doesn't move. That's your real aim - the conc effect is an illusion. Now, imagine that for every single one of your weapons and you've got the idea. Undetectable via demos (the dot does not appear). Note that the conc effect is not removed, but you'll constantly know where you're aiming.
Bhop dll - Loops a constant jump command (you will never miss a jump) and you will never hit the speed cap of 170% - you will ALWAYS go 169%. Takes the skill out of bhop. Hard to detect, but possible (i.e. a person should be moving >170% there, and is not.)

Those are the 4 tfc-only hacks that are out there. They're bundled with more standard hacks, including TFCers favorite, the box esp wallhack...
From what you described, you described the physics holes in the engine.
Bunny hop - It's pretty much two things:
a) Being able to jump before game realizes you've hit the ground and begun walking;
b) Being able to accelerate in the air by strafing.
Bhop is restricted in TFC, compared to say, Quake. In TFC you can only go up to 170% speed of the class, anything over you will be knocked down back to 110% (called The Cap)
Wallstrafing - Strafe into a wall looking the other way, depending on the angle you will go ~120-135% of class's speed.
Rampsliding - Ducking just before reaching a peak of a sloped brush will pull your legs up and over the peak of the ramp and you will go "through the ground" with little speed penalty. Commonly used in conjunction with a conc jump.


I have seen invisibility hacks.
 

Azzkikur

Banned
Aug 12, 2005
12
0
0
I really thank BF2 filled the hole that TF2 was trying to fill. Don't think it will ever materialize.