Take a trip down memory lane and benchmark the UT2k4 demo - CPU scaling smackdown ;)

dug777

Lifer
Oct 13, 2004
24,778
4
0
Yup, I said Unreal Tournament 2004 ;)

EDIT2: did it again at 3.33Ghz as well:

http://pics.bbzzdd.com/users/dug777/Ut2k4Onslaught-Torlan3.33.jpg

http://pics.bbzzdd.com/users/dug777/Ut2k4Onslaught-Torlan.jpg

Here's a graph I pulled together using FRAPS over 5mins of gameplay that illustrates what I am talking about, and I would love to see some of your bad bad bad i7 and i5 (and AMD equivalent) rigs to get an idea how they handle 32 bot-games :)

Settings are: 1920x1200 everything maxed in the demo version, 32-bot game, bots set on adept, I think it was the default link option (the first probably), 8xAA and 16xAF forced through CCC (everything else high quality and Cat AI on advanced).

My machine is a Q6600/4GBDDR2/4850@730/993/Vista HP 64-bit, and the first two settings used (2.7Ghz and 1.6Ghz) just happened to be the current idle and turbo modes using the ASUS EPU-6 motherboard software that I used for convenience (it works automagically or you can set it on one speed, which is what I did here), and the GPU overclock is entirely random too, I must have been playing with something else previously ;)

If you don't have the demo, it's still available and free:

http://download.cnet.com/Unreal-Tournament-2004-demo/3000-7441_4-10262824.html

http://www.fileplanet.com/136843/130000/fileinfo/Unreal-Tournament-2004-Demo-v3334

http://www.unrealtournament2003.com/ut2004/downloads.html

No idea which is fastest, those were the first three google gave me, should be plenty more out there :)

EDIT: Should add, it is ridiculously good fun, gun and run at its best IMO (and it gets much, much harder as you crank the bots up in difficulty) :)

EDIT: Did it again at 3.33Ghz and it has pretty much ironed out all my problems :)
 
Last edited:

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
More cpu intensive than I'd guess! Probably doesn't take advantage of quad cores (maybe not even dual cores).

Try the software rendering mode and see what performance is like :0
Then crank up tesselation!
 

SonicIce

Diamond Member
Apr 12, 2004
4,771
0
76
actually years ago i heard the sound processing is done on a separate thread then the rest of the game

I love how dug is in like the past and sh!t...
 
Last edited:

Schmide

Diamond Member
Mar 7, 2002
5,712
978
126
A demo is just a recording of all the objects movements and actions and should not tax the CPU as much as a real game.
 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
You got me reloading my UT2004, so here's some benchmarks.

Here's a deathmatch ( 32bots on adept - Albatross map ) benchmark run comparing the 32bit vs 64bit. Clearly you can see how much of a difference the 64bit version makes from this chart.

ut2004chart.png


Here's a little background monitoring of the GPU and CPU usage between the 32bit and 64bit version. You'll notice the increase GPU and CPU usage with the 64bit version, but the GPU is still CPU bound @ 3.4GHz.

ut2004cpu.png
 

SonicIce

Diamond Member
Apr 12, 2004
4,771
0
76
didn't know ut2k4 had a 64 bit version. and i've never seen such a difference in 64bit, i suspect something? :twisted:
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
didn't know ut2k4 had a 64 bit version. and i've never seen such a difference in 64bit, i suspect something? :twisted:

Most games aren't actually compiled for 64 bit?
Most games are graphics limited, not cpu?
Maybe the game wasn't compiled with very many optimizations, so the SSE2 base of 64 bit gives good gains?
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
Actually ut2004 was always pretty cpu bound at least with large player counts. I remember back in the day it was only when I got a core 2 and o/c to 3.2 that I managed close to 60fps min playing 32p ons. Before then with my P4@3.2 I used experience huge drops when fighting lots of people at once (which incidentally was when you most needed the fps).
 

dug777

Lifer
Oct 13, 2004
24,778
4
0
A demo is just a recording of all the objects movements and actions and should not tax the CPU as much as a real game.

Not sure if I am understanding you correctly (it is friday night and I do have a few brewskis under the belt ;)), but those scores are from playing the demo version of the game, not a recorded demo :)

EDIT: good to see some benchmarks, very interesting to see the 64-bit difference. Now someone with a i7 give it whirl :)
 
Last edited:

ThorofThunder

Member
Apr 1, 2010
66
0
0
I miss pancaking people with the hover crafts... sorry just had to mention it. Reading the name "UT2k4" hit with me a slight pang of nostalgia.
 

dug777

Lifer
Oct 13, 2004
24,778
4
0
I miss pancaking people with the hover crafts... sorry just had to mention it. Reading the name "UT2k4" hit with me a slight pang of nostalgia.

Indulge yourself and install it for a quick game ;)

I don't find it has aged badly, and the gameplay remains as manic and fun as ever. I enjoy taking the first hovercraft on onslaught-torlan and seeing how many people I can squash for that 'first blood' rush ;)