Supreme commander Quad core ready ? CPU whore

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40sTheme

Golden Member
Sep 24, 2006
1,607
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Originally posted by: tuteja1986
if it was poorly coded than you would see no performance difference between AMD FX60 to Quad core QX6700. They don't take advantage of more than one processing thread. Also if you know that sumpreme commander is one the hard core Enthuasictic RTS. Its not your average quick kill type rts like Dawn of War , Warcraft 3 , Company of heroes and others like that. It actually requires alot of tactical strategical thinking.

You think CoH is a quick kill game? It takes TONS of strategic thinking. It is a micromanagers heaven. I've had CoH battles last 4 hours.
Anyways, it is Quad CPU ready and utilizes them rather well, but I don't see what other people are saying about it being poorly coded for other systems.. demo runs fine on my Pentium D lol. But too bad it is a boring game where you can only zoom in during battles or you won't be able to manage your stuff.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
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Originally posted by: ArchAngel777
Those gamespot benchmarks seem suspect... The FX-60 barely scores better than the FX57. I have a hard time believing that the E6300 is THAT much better than an FX-60. Unless the game was purposely gimped for AMD systems. From what I have seen in multi-threaded performance is that the FX-60 is always faster than a stock E6300.

It's hard to say. The game might be more reliant on Integer ops than Floating point, where AMD usually has a relative advantage.
 
Oct 4, 2004
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Yup, it is Quad-Core ready. In a nutshell:

XP SP2
Vista

(8800GTX SLI, QX6700 with 1/2/4 cores enabled, 1600x1200 No AA/16X AF, Highest In-Game-Settings)

For the full article, click here

The Vista numbers are much lower - probably because of SLI issues. It's a pity they didn't just do a single-GPU configuration.
 

stockjock

Diamond Member
Aug 29, 2000
4,205
2
76
The other night I was playing a 3v3 and about 15 mins the game basically stopped and we were all trying to figure out who it was, then some clueless idiot says that he was watching a movie while the units were building to 'pass the time', but he wasn't lagging because he's on cable..........

OMG...I think we were in the same game. I don't think he was watching a movie...I think he was dl'ing the movie because as soon as he stopped the dl the game picked up.
 

Mandin62

Member
Mar 24, 2007
157
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As you can see in my sig my system is not great but definently not bad. and i was lagging out playing with 2 other guys on lan. one of the systems is an e6600 at 2.6Ghz and an 8800 GTS 640 the other was a a pretty old rig with Atholon 64 3600+ and a 7800 GT, I think that was the specs for the older system not sure i didnt build that one. It was liking watching a slide show at some points. could it have been the older system that was dragging things down?
 

yacoub

Golden Member
May 24, 2005
1,991
14
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SupCom does see a boost with quad-core, especially since the other programs and OS processes can be offloaded to core 3 or 4 instead of taking up process time on the first two cores that SupCom inarguably uses.

Also, my 7900GT KO runs the game fine visually at all Medium settings and 4xS AA. It is only when unit count goes up that my single-core Venice 3200+ @ 2.4GHz starts to struggle and eventually turns into a slideshow. (I run 1680x1050.)

Without question the best performance upgrade one can do for SupCom is get a dual-core CPU. Then also 2GB of RAM but that should be a given today. The next best would be getting an 8800GTS. That followed then by a quad-core CPU. After that upgrade path, the game will be very much playable. Anything else would be icing on the cake.


Hit the "/" key on your numpad to see in-game FPS, btw.
 

CU

Platinum Member
Aug 14, 2000
2,415
51
91
Here is the review I was talking about earlier.
Intel
AMD
This makes it look like if you have a low end video card like mine then your cpu is not the problem. Although with higher end cards and with more AI's your cpu is the problem.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
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alienbabeltech.com
Originally posted by: Woofmeister
Originally posted by: Woofmeister
Let's see if anybody else can replicate this result with Supreme Commander or any other game.

Cue H-Enthusiast:
Looking back it is very clear that scaling the cores of our Intel Core 2 Duo in Supreme Commander provides positive results. Under Windows Vista we found that Supreme Commander was not playable with a single-core CPU. We ranSupCom at the lowest possible settings, 1024x768 NoAA/NoAF with all options turned off, and the average framerate was only 10 FPS. When we enabled a second core we received a large performance improvement which provided a better gameplay experience. With dual-core we found 1280x1024 NoAA/16X AF playable with ?medium? fidelity settings. The gameplay experience was even more improved by enabling the remaining two cores giving us a quad-core processor. We were able to run the game at 1600x1200 with NoAA/16X AF and maximum in-game settings. Intel?s quad-core by far allowed the best experience in Supreme Commander with all graphical effects possible enabled and at their highest detail levels.

Looks like it's time to buy a QuadCore.:Q

I think this thread is about to become very active.

Edit--Hey Mod, how about moving this thread over to "CPU/Processors" where it belongs?

http://forums.anandtech.com/messageview...atid=28&threadid=2027487&enterthread=y

in CPU/OCing now

thanks to the OP!
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Is the retail game more detailed than the demo? In the demo with my rig I had no issues with slowness at 1600X1200.
 

stevty2889

Diamond Member
Dec 13, 2003
7,036
8
81
Originally posted by: 40sTheme
[ But too bad it is a boring game where you can only zoom in during battles or you won't be able to manage your stuff.

..so use the split screen mode, you can have the full zoomed out map on one side of the screen(or even second monitor) while zooming in on the battles you want to watch..
 

hans007

Lifer
Feb 1, 2000
20,212
18
81
this was the exact same problem with TA and TA kingdoms when they came out.


all these 8 billion unit type games, bring every computer to a crawl. When TA Kingdoms came out I actually had a fairly high end system ( i think i had a voodoo 2 12mb and a K6-2 @ 500mhz ) and it played like ass. and that was high end back then.
 

AkumaX

Lifer
Apr 20, 2000
12,643
3
81
Originally posted by: hans007
this was the exact same problem with TA and TA kingdoms when they came out.


all these 8 billion unit type games, bring every computer to a crawl. When TA Kingdoms came out I actually had a fairly high end system ( i think i had a voodoo 2 12mb and a K6-2 @ 500mhz ) and it played like ass. and that was high end back then.

those specs bring a tear to my eye :D
 

CaiNaM

Diamond Member
Oct 26, 2000
3,718
0
0
Originally posted by: ayabe
The developers have stated that it's a dual threaded app, so those results don't really jive.

it will use 100% of one core, and 20-30% of the second core. doesn't seem very well done...
 

Nightmare225

Golden Member
May 20, 2006
1,661
0
0
Originally posted by: AkumaX
Originally posted by: hans007
this was the exact same problem with TA and TA kingdoms when they came out.


all these 8 billion unit type games, bring every computer to a crawl. When TA Kingdoms came out I actually had a fairly high end system ( i think i had a voodoo 2 12mb and a K6-2 @ 500mhz ) and it played like ass. and that was high end back then.

those specs bring a tear to my eye :D

I feel so old... :(
 

yacoub

Golden Member
May 24, 2005
1,991
14
81
Originally posted by: CaiNaM
Originally posted by: ayabe
The developers have stated that it's a dual threaded app, so those results don't really jive.

it will use 100% of one core, and 20-30% of the second core. doesn't seem very well done...

...if you don't understand the concept of threading and the reality that not every thread is going to fill up a CPU... and that you can't use all cores to 100% when there are background and OS processes that demand time.
 

LittleNemoNES

Diamond Member
Oct 7, 2005
4,142
0
0
Originally posted by: Nightmare225
I really need a quad-core for this game. :(

Hopefully the Penryns will be cheap and work in a P5W...

dude just OC that e6600 to 3 ghz without changing the voltage.
Also, do you have at least 2GB of ram?

I play @ 1680x1050 with excellent performance @ max settings.
 

Chaotic42

Lifer
Jun 15, 2001
34,545
1,707
126
Originally posted by: Nightmare225
I really need a quad-core for this game. :(

Hopefully the Penryns will be cheap and work in a P5W...

Yeah, it's eating my E6600 alive. I bought it in August and didn't even get one game that it could dominate.