Originally posted by: ayabe
Originally posted by: Woofmeister
To get back on topic, you're only seeing a difference of five frames per second versus the X6800. That's interesting given that the X6800 is obviously running at a much faster speed, but I'm inclined to view it as an aberration. The article doesn't discuss the test methodology, but even if they were running the exact same demo for each CPU run, a variance of 5 FPS is well within the margin of error.
Let's see if anybody else can replicate this result with Supreme Commander or any other game.
I would be curious to see that as well. I wouldn't trust Gamespot to conduct a methodical test, for all we know if could be Intel funded FUD to boost Quad sales.
As for you guys who say you are running 8 AI's and never get any lag, I call shens on that, even with highly clocked C2D's. Once you get over a couple hundred units per side you are going to be slowing down. That is what people are reporting on the boards.
As a general rule:
Don't play online in a 3v3 unless you have a dual core rig and 2gb of RAM, otherwise you are going to be slowing down the game bigtime.
The other night I was playing a 3v3 and about 15 mins the game basically stopped and we were all trying to figure out who it was, then some clueless idiot says that he was watching a movie while the units were building to 'pass the time', but he wasn't lagging because he's on cable..........:thumbsup:
Please don't do anything like this, I know most Anandtech readers aren't this stupid, but it's worth mentioning.
Like all online RTS's this game can only run as fast as the slowest rig in the game, people in general don't seem to understand this and are focused on ping's and so forth.